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	<title>virtualmusic.TV &#187; business</title>
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	<link>http://virtualmusic.tv</link>
	<description>Digital music culture. Web trends. Media. Ideas.</description>
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		<title>Billy Corgan: &#8220;Quality First&#8221;</title>
		<link>http://virtualmusic.tv/2012/04/billy-corgan-quality-first/</link>
		<comments>http://virtualmusic.tv/2012/04/billy-corgan-quality-first/#comments</comments>
		<pubDate>Sun, 22 Apr 2012 17:13:36 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[albums vs. singles]]></category>
		<category><![CDATA[alternative rock]]></category>
		<category><![CDATA[Billy Corgan]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[digital natives]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[music industry]]></category>
		<category><![CDATA[rock/pop]]></category>
		<category><![CDATA[Smashing Pumpkins]]></category>
		<category><![CDATA[Spotify]]></category>
		<category><![CDATA[SXSW]]></category>
		<category><![CDATA[SXSW 2012]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=22012</guid>
		<description><![CDATA[During SXSW 2012 Billy Corgan shared some rockable insights for indie musicians. &#8220;At the end of the day you always have to focus on the fact of quality first and everything else comes second&#8221; he says in the video below. (4:00) Corgan talked at SXSW about how artists need to create experiences that translate to [...]]]></description>
			<content:encoded><![CDATA[<p id="sxsw-corgan-quality-first" class="intro">During <a href="http://virtualmusic.tv/tag/sxsw-2012/" title="View all posts about SXSW 2012">SXSW 2012</a> Billy Corgan shared some rockable insights for indie musicians. &#8220;At the end of the day you always have to focus on the fact of quality first and everything else comes second&#8221; he says in the <a href="#sxsw-corgan-interview">video below</a>. (4:00)</p>
<figureid="billy-corgan-photo"><a href="http://img.virtualmusic.tv/2012/billy-corgan/billycorgan_2007_sweetashvegas_709824790_960.jpg" title="[image]"><img src="http://img.virtualmusic.tv/2012/billy-corgan/billycorgan_2007_sweetashvegas_709824790_640.jpg" alt="Smashing Pumpkins - Billy Corgan - Live"></a><figcaption><p><a href="http://www.smashingpumpkins.com/" title="official site">Smashing Pumpkins</a> frontman Billy Corgan performs in 2007. &#9648;&#9648; <a href="http://www.flickr.com/photos/sweetashvegas/709824790/" title="photographer">Flickr/sweetashvegas</a></p></figcaption></figure>


<p id="marry-visual-and-music">Corgan talked at SXSW about how artists need to create experiences that translate to the contexts where music is actually consumed. He points out that to be engaging there has to be a visual component to the music experience. &#8220;The music business should really strive towards figuring out how to marry the <strong>visual and the music</strong>. Music is just essentially still a 2-D sonic experience, and for the people who are engaged on the internet that&#8217;s not going to be enough anymore.&#8221; (9:20)</p>
<p><iframe id="sxsw-corgan-interview" width="640" height="355" src="http://www.youtube.com/embed/x8z6tU4at30" frameborder="0" allowfullscreen></iframe></p>
<p id="future-wider-scope">&#8220;The future of it is in a wider scope. The internet is all about that level of access—all about creating a different story. Why can&#8217;t an artist create an own story under their own terms? If you create a really cool world where people want to visit, then your money will come.&#8221; (5:00)</p>
<p id="fall-in-love-business">&#8220;I&#8217;m in the fall in love business—not the get laid business&#8221; says Corgan in a <a href="http://www.youtube.com/watch?v=VCYCCMrFnS0" title="watch on YouTube">related SXSW interview (12:40)</a>, arguing that making albums is a much more sustainable model than singles in today&#8217;s music economy, where you have to give a fan &#8220;something on a digital level that&#8217;s going to make him feel like he&#8217;s a part of something bigger, or she&#8217;s a part of something bigger.&#8221;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Mediazoic Panel &#124; CMW 2011 &#124; Video</title>
		<link>http://virtualmusic.tv/2011/04/cmw-mediazoic/</link>
		<comments>http://virtualmusic.tv/2011/04/cmw-mediazoic/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 02:27:33 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[access vs. ownership]]></category>
		<category><![CDATA[Alan Cross]]></category>
		<category><![CDATA[artist-fan relationship]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[business model]]></category>
		<category><![CDATA[Canadian music]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[CMW (Canadian Music Week)]]></category>
		<category><![CDATA[CMW 2011]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[curating music]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[digital valets]]></category>
		<category><![CDATA[Greg Nisbet]]></category>
		<category><![CDATA[Jake Gold]]></category>
		<category><![CDATA[Jeremy Fisher]]></category>
		<category><![CDATA[legal vs. illegal]]></category>
		<category><![CDATA[Mediazoic]]></category>
		<category><![CDATA[micropayments]]></category>
		<category><![CDATA[monetization]]></category>
		<category><![CDATA[music discovery]]></category>
		<category><![CDATA[music industry]]></category>
		<category><![CDATA[music value]]></category>
		<category><![CDATA[MusicBiz]]></category>
		<category><![CDATA[radio]]></category>
		<category><![CDATA[Spotify]]></category>
		<category><![CDATA[streaming]]></category>
		<category><![CDATA[Terry McBride]]></category>
		<category><![CDATA[tribes]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=20131</guid>
		<description><![CDATA[&#8220;In the corresponding rush to give today&#8217;s music fans what they want when they want it, the lines between stakeholders have become increasingly blurred. Even with business models evolving though, effective tools for music discovery, distribution, promotion, and curation remain an absolute necessity.&#8221; –Greg Nisbet Canadian Music Week 2011&#8242;s Mediazoic Panel about &#8220;how different parts [...]]]></description>
			<content:encoded><![CDATA[<p id="music-in-a-blur" class="intro lead yellow m0">&#8220;In the corresponding rush to give today&#8217;s music fans what they want when they want it, the lines between stakeholders have become increasingly blurred. Even with business models evolving though, effective tools for music discovery, distribution, promotion, and curation remain an absolute necessity.&#8221; –<a href="http://www.vimeo.com/22561038" title="vimeo.com/22561038" rel="cc:attributionURL">Greg Nisbet</a></p>
<div id="content-vs-context" class="image m0"><a href="http://www.flickr.com/photos/ryanvanetten/5633645048/sizes/o/" title="In the video below, Nettwerk CEO Terry McBride says the future is context. | Graphic by RVE | Watch the video below." rel="cc:attributionURL"><img src="http://img.virtualmusic.tv/2011/content-context_640.png" width="640" height="320" alt="content to context"/></a></div>
<div id="cmw-2011-video" class="wp-caption video vimeo" style="margin:0 auto 20px;width:604px"><iframe src="http://player.vimeo.com/video/22561038?portrait=0&amp;color=ffffff" width="604" height="453" frameborder="0"></iframe>
<p class="wp-caption-text">Canadian Music Week 2011&#8242;s Mediazoic Panel about &#8220;how different parts of the industry are monetizing music&#8221; was led by <a href="http://twitter.com/mediazoic" title="@mediazoic">Greg Nisbet</a> and featured <a href="http://virtualmusic.tv/tag/terry-mcbride/" title="tag: terry-mcbride" rel="tag">Terry McBride</a>, <a href="http://twitter.com/alancross" title="@alancross">Alan Cross</a>, Jake Gold, and <a href="http://twitter.com/_JeremyFisher_" title="@_JeremyFisher_">Jeremy Fisher</a>. <a href="http://vimeo.com/22561038" title="vimeo.com/22561038" rel="cc:attributionURL">VIMEO.COM/22561038</a></p>
</div>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Headliner.FM and Mike More [Interview]</title>
		<link>http://virtualmusic.tv/2011/03/headliner-fm-nabbr-mike-more-interview/</link>
		<comments>http://virtualmusic.tv/2011/03/headliner-fm-nabbr-mike-more-interview/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 03:53:19 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3OH!3]]></category>
		<category><![CDATA[Bill Cromie]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[collaborative promotion]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[fan trading]]></category>
		<category><![CDATA[Headliner.fm]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[Jonas Brothers]]></category>
		<category><![CDATA[Mike More]]></category>
		<category><![CDATA[music startup]]></category>
		<category><![CDATA[MySpace]]></category>
		<category><![CDATA[Nabbr]]></category>
		<category><![CDATA[Nabbr history]]></category>
		<category><![CDATA[promotion]]></category>
		<category><![CDATA[recommendations]]></category>
		<category><![CDATA[Sean Foreman]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social music]]></category>
		<category><![CDATA[startup story]]></category>
		<category><![CDATA[startups]]></category>
		<category><![CDATA[status updates]]></category>
		<category><![CDATA[syndication]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[viral promotion]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=19753</guid>
		<description><![CDATA[3OH!3 singer Sean Foreman performs in California in 2009. 3OH!3 reportedly reached "3.7 million fans via 304 different artists" through Headliner.fm. "Promotion on the social web was broken. We wanted to see if we could make it better." –Mike More, Headliner.fm co-founder. This interview was a long time coming. Mike More (@mikemore)]]></description>
			<content:encoded><![CDATA[<style type="text/css">.question{font-size:125%}</style>
<div class="wp-caption right w50"><a href="http://img.virtualmusic.tv/flickr/sean-foreman-3oh3-2009_msimmondsphotography_view.jpg" title="3OH!3 by MSimmondsPhotography, on Flickr"><img id="flickr_5530963535" src="http://img.virtualmusic.tv/flickr/sean-foreman-3oh3-2009_msimmondsphotography.jpg" width="300" height="487" alt="Sean Foreman (3OH!3 singer)" /></a>
<p class="wp-caption-text"><a class="eee" href="http://www.3oh3music.com/" title="3oh3music.com" rel="external"><span class="band-name artist-name">3OH!3</span></a> singer Sean Foreman performs in California in 2009. 3OH!3 <a href="http://headliner.fm/testimonials.php" title="headliner.fm/testimonials.php" rel="external">reportedly</a> reached &#8220;3.7 million fans via 304 different artists&#8221; through Headliner.fm. <span class="credit i">Photo: Flickr/<a href="http://www.flickr.com/photos/msimmondsphotography/" title="3OH!3 by MSimmondsPhotography, on Flickr">msimmondsphotography</a></span></p>
</div>
<blockquote class="w300 bam"><p>&#8220;Promotion on the social web was broken. We wanted to see if we could make it better.&#8221; –Mike More, <a href="http://headliner.fm/" title="headliner.fm" rel="external">Headliner.fm</a> co-founder.</p></blockquote>
<p class="intro"><span class="lead">This interview was a long time coming.</span> Mike More (<a href="http://twitter.com/mikemore" title="twitter.com/mikemore" rel="external">@mikemore</a>) had introduced himself to me last June via email. He was excited to talk on the phone about what he referred to as fan trading—the concept behind his new startup <a href="http://headliner.fm/" title="headliner.fm" rel="external">Headliner.fm</a> which mirrors live music&#8217;s headliner-opener relationship online.</p>
<p class="question">What&#8217;s the story behind Headliner?</p>
<p>MM: We [Mike More and Bill Cromie] were working with all the major labels, TV networks, and film studios helping them to promote their new release via video on the social web. While we were doing this we realized how broken music promotion and marketing for bands and artists on the social web was. We also saw early on the move from the inbox to the stream or real-time communications and that this was growing very quickly. So we put our heads together and thought like a band or artist. We asked ourselves what is the best way to reach new fans on Facebook, Twitter, MySpace, and mobile devices. The answer was simple: ask other bands with similar fans to tell their fans about your band—collaborative promotion. We liked this idea because having bands become the filters for messages seemed the best way for bands to get the most of Facebook, Twitter, MySpace, and mobile platforms. Having an artist recommend another artist is like having a chef recommend a restaurant. You know that this person who is making the recommendation has taken his or her time to vet it, and has the background that would allow them to be well-qualified to make a recommendation. Additionally, collaborative promotion rewards bands for their existing fan base and allows them to reach new fans fans in a scalable, authentic way. These ideas were the guiding principles of Headliner and kinda where Nabbr [their previous company] fell short.</p>
<p id="headliner-launch" class="question">Headliner launched in late 2009—what are some things you&#8217;ve learned along the way since then?</p>
<p id="listening">MM: The most important thing we learned is to listen to our users. Headliner is here for one reason—to serve their needs period. We have just partnered with <a href="http://soundcloud.com/" title="soundcloud.com" rel="external">SoundCloud</a> so our users can check out other bands music quickly and easily before they accept promotions from other artists. This was the number one request by the bands who use Headliner so we implemented it quickly. The SoundCloud partnership allows bands to syndicate their music to Facebook and Twitter—Headliner is becoming an artist-run content syndication network on top of Facebook and Twitter.</p>
<p id="offline-vs-online" class="question">How does online promotion compare to offline promotion?</p>
<p id="online-vs-offline">Playing a show you get to get your music in front of a new audience for 20-min or an hour. The audience are having drinks hanging with their friends and having a good time. On radio once your song is added to a national play list your song will be heard by millions of people tens of thousands of times daily. The signal-to-noise ratio is much lower on both of these offline promotions. Radio is like 20 songs 50 times a day and that&#8217;s it. Both of these are very hard to replicate on social media platforms. Most large brands would have a hard time replicating the impact of a live show, national radio, or TV campaign online.</p>
<p id="signal-to-noise">Additionally the signal-to-noise ratio on the social web is way out of control. You need to think of social media differently. The only similarities—and what holds true for both—are that you need to have great music and you need to reach a large new audience with enough frequency to break through the noise on Facebook, Twitter, MySpace, and mobile devices. What we see is that it takes more reach and frequency to stand out on the social than offline. The main advantages of social media are the lower cost of using scalable viral techniques and the quality of new fans you can reach.</p>
<p id="social-networks" class="question">On which social network—Twitter, Facebook, or MySpace—does Headliner seem to work the best. Are fans on one network &#8216;worth&#8217; more than on another? What&#8217;s the exchange rate so to speak?</p>
<p id="response-rate">MM: We see a higher response rate on Facebook and Twitter mainly because Headliner only messages fans via status updates. That said, when MySpace changed their band pages and placed status updates on top of the page we saw response rates jump up a MySpace. We have 133 million fans over all about 40 million on Facebook, 37 million on Twitter and 56 million on MySpace. We see this because bands still have a lot of fans or social capital on MySpace music.</p>
<p id="fan-value">I don&#8217;t think fans are worth more or less on any platform. A fan is worth more to a band when they&#8217;re real and engaged in the band&#8217;s music. The exchange rate is one Band Buck to reach one new fan on any platform. That said, bands can choose only to run promotions on Facebook, Twitter, or MySpace so bands can chose which platform they think is most useful for their promotion needs.</p>
<p id="logistics" class="question">How does the pricing work?</p>
<p id="freemium">MM: We have a freemium model. So any band of any size can sign up for Headliner and reach 15k new fans on us—plus earn Band Bucks for their existing fans and by accepting promotions from other bands.</p>
<p id="better-free">It&#8217;s critical for us that bands have a free service to reach new fans which is better than any paid alternative. We want the free experience to be so good that some portion of our bands will want to upgrade to the Pro level to get a few more bells and whistles.</p>
<p id="pricing">So for free you get to reach new fans for free on Facebook, Twitter, MySpace, and mobile. We have two subscription accounts, Pro ($30/month) and Platinum ($50/month), which include additional features [e.g. deeper analytics and location-based targeting. Pro comes with 300k Band Bucks per month and Platinum comes with 750k, equivalent to 300 and 750 "new fans" respectively.]</p>
<p id="authority" class="question">Do bands that have a larger fan base have greater authority or ranking?</p>
<p id="reactive">MM: No, bands on Headliner with larger fan bases do not have greater authority. In fact, smaller bands or bands who have smaller fan bases tend to have more reactive fans than bands who have over 500k fans.</p>
<p id="charting">We have a chart that ranks bands by how many new fans they reach and how many promotions they accept from other bands. We wanted to create a chart which rewarded bands who are best at cross-promotion other bands.</p>
<p class="question">Do you have any other social web communication insights?</p>
<p id="status-updates">MM: The real-time web or status updates have changed the way fans communicate on the social web. If you look where all the action is on Facebook it&#8217;s around status updates. Bands need to get their music into the stream.</p>
<p id="fav-artist" class="question">Who are your favorite artists—Headliner or not?</p>
<p id="wu-tang-clan">MM: That&#8217;s easy. I&#8217;m a big Wu-Tang Clan fan. We have both Redman and Method Man on Headliner. I love their music.</p>
<p class="question">Tell us about Nabbr—how did you go from Nabbr to Headliner?</p>
<p id="nabbr-history">MM: <a href="http://nabbr.com/" title="Nabbr | The Gen Y Online Video Network">Nabbr</a> was a great learning experience for both myself and Bill. We started Nabbr as almost a completely different company. The original idea was for a media-rich list of anything on the web that you could share through social media—think StumbleUpon with video, music, and images. We did not really get that much traction with this idea. So via a conversation with a friend of mine, Steve Greenberg, who was the president of Columbia Records at the time, we came up with the idea for what Nabbr ultimately became—a video-syndication network. Steve had just finished a CD with a new group he signed—the Jonas Brothers. He was very excited about his new group. He&#8217;d shot three videos for he same song with three different endings but was having difficulties getting traditional media to give his them any thought. Traditional radio had rejected the idea of playing the Jonas Brothers because of their age and pop music had just fallen out of style, and TRL was a no go. So Steve asked us how we could help get out. I suggested he start a MySpace page for his band—keep in mind this was 2005 when MySpace had about 12 million users—and we would post his videos on the front page of their MySpace page and make the video shareable (pre-YouTube).</p>
<p id="jonas-brothers">This stunt worked okay but did not really move the needle for the Jonas Brothers. As we took a look at the Jonas Brothers fans we saw that one fan owned a site called whateverlife who had 3 million kids showing up a month. I reached out to her as asked her to post the Jonas Brothers video on her front page with a button to vote for the band on TRL within a day the Jonas Brothers made it to #4 on TRL. Steve called me in disbelief and asked me is this was real. I told him first of all you paid us nothing to help you and second of all we are small startup living on Ramen soup and no sleep—what money do we have to invest in your artist? The rest you say is history—shortly thereafter we found hundreds of other social media sites and reached a combined audience of 40 million monthly unique viewers where we syndicated video for all the major labels, movie studios, and TV networks. Since then both video and the social web have exploded.</p>
<p id="headliner-vs-nabbr">In a lot of ways Headliner is a much better way to syndicate content on the social web—it&#8217;s smarter, faster, cheaper, more targeted, and authentic.</p>
<p id="on-the-horizon" class="question">What&#8217;s on the horizon for Headliner in 2011?</p>
<p id="headliner-2011-goal">MM: Our big goal in 2011 to help as many bands and artists as possible to build their fan bases through the power of collaborative promotions. Collaborative promotion is not a new idea for bands but until now has been hard to scale without a platform. We want to help create long-term value for bands and artists who use social media to reach and engage their fans. On this note we plan to roll out more tools to help bands and artists find discover the best bands and artists to promote with. The idea is that the more that a band uses Headliner the easier it should become to message new fans about a new show, track, or post.</p>
<p>// Notes: The interview took place via emails in 2011 and was edited for clarity.</p>
]]></content:encoded>
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		<item>
		<title>URL Change: MF or VM?</title>
		<link>http://virtualmusic.tv/2011/01/url-change-mf-or-vm/</link>
		<comments>http://virtualmusic.tv/2011/01/url-change-mf-or-vm/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 04:05:15 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Discussion]]></category>
		<category><![CDATA[Editor Notes]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[.TV extension]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[brands]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[case study]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[choosing a URL]]></category>
		<category><![CDATA[Chris Vinson]]></category>
		<category><![CDATA[comparison]]></category>
		<category><![CDATA[decision]]></category>
		<category><![CDATA[examples]]></category>
		<category><![CDATA[fail]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[identity crisis]]></category>
		<category><![CDATA[learning experience]]></category>
		<category><![CDATA[mistakes]]></category>
		<category><![CDATA[name change]]></category>
		<category><![CDATA[poll]]></category>
		<category><![CDATA[SEO]]></category>
		<category><![CDATA[site info]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[URL]]></category>
		<category><![CDATA[URL formula]]></category>
		<category><![CDATA[URL selection]]></category>
		<category><![CDATA[virtual definition]]></category>
		<category><![CDATA[word pairs]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=17799</guid>
		<description><![CDATA[I consider my URL selection virtualmusic.tv as a minor fail. Of course when I launched the site in July 2009 I thought it was brilliant, but truly, only hindsight is 20/20. Last summer a conversation with Bandzoogle founder Chris Vinson helped confirmed in my mind that the URL choice of virtualmusic.tv was not ideal for the core reason above—it’s no .COM.]]></description>
			<content:encoded><![CDATA[<div id="vm-split-logo" class="image w300 left m20r m10b"><img src="http://img.virtualmusic.tv/logo/vm_logo_51_a-b_pink_300x180.png" height="180" width="300" alt="pink VM logo" /></div>
<blockquote id="chris-vinson" class="w300 bam right" style="width:305px;padding:30px 0"><p>&#8220;If you want to build a brand, you should own the .COM domain.&#8221;<br />–Chris Vinson/<a href="http://bandzoogle.com" title="bandzoogle.com" rel="external">Bandzoogle.com</a></p></blockquote>
<p id="url-mistake" class="intro clear" style="padding-top:5px">I consider my URL selection of virtualmusic.tv as a minor fail. Of course when I launched the site in July 2009 I thought it was brilliant, but truly, only hindsight is 20/20. Last summer a conversation with <a href="http://bandzoogle.com" title="bandzoogle.com" rel="external">Bandzoogle</a> founder <a href="http://virtualmusic.tv/tag/chris-vinson/" rel="tag" title="tag: Chris Vinson">Chris Vinson</a> helped confirmed in my mind that the URL choice of virtualmusic.tv was not ideal for the core reason above—it&#8217;s no .COM.</p>
<p id="tv-url-extension">There <i>are</i> of course plenty of .TV urls that work well: e.g. <a href="http://motherboard.tv" title="motherboard.tv" rel="external">motherboard.tv</a>, <a href="http://jawbone.tv" title="jawbone.tv" rel="external">jawbone.tv</a>, or <a href="http://justin.tv" title="justin.tv" rel="external">justin.tv</a>. Many people like .TV for video sites because it&#8217;s the abbreviation for television. Yet the .TV extension is actually the country extension for Tuvalu—a tiny group of islands in the Pacific that even smarter-than-5th-grader adults can&#8217;t locate on a map.</p>
<p id="accurate-description">Aside from the extension, there are other issues. Due to <abbr title="massively multiplayer online role-playing games">MMORPGs</abbr>, people increasingly associate the word &#8220;virtual&#8221; with virtual worlds, which is <i>not</i> what this site is about. This site <i>is</i> about online music culture and the technology that surrounds it. It&#8217;s about <strong>pushing the music industry forward</strong>.</p>
<p><span id="more-17799"></span></p>
<p id="state-of-flux">Doesn&#8217;t the name &#8216;Music Flux&#8217; align better with the content? Music culture and business will always be in a state of flux, right? (Other ideas?)</p>
<p id="word-pairs">Like &#8216;digital music,&#8217; the phrase &#8216;virtual music&#8217; is somewhat of a generic word pair, making it hard to show up at the top of Google search results. One solid formula for a strong unique URL is:</p>
<p id="url-formula" class="mono">(keyword) + (2nd word or keyword <i>not</i> typically phrased with 1st word) + .COM</p>
<p class="example mono">e.g. ticket + fly + .COM</p>
<p class="example mono">e.g. band + zoogle + .COM</p>
<p class="example mono">e.g. sound + cloud + .COM</p>
<p id="do-you">A name change can be a damaging blow if executed poorly or done for the wrong reasons. I&#8217;ve tried here to present a solid case for a URL change. I think musicflux.com is more descriptive, unique, memorable, and stronger as a brand identity. <strong>Do you?</strong> I&#8217;d really appreciate your input in the poll below and in the comments&#8230;because I don&#8217;t want to F it up. (Note: Functionality-wise the change for readers would be pretty seamless, as all existing links and feeds would redirect.)</p>
<div id="should-we-change-our-url" class="poll polldaddy clear">
<p><script type="text/javascript" charset="utf-8" src="http://static.polldaddy.com/p/4362778.js"></script><br />
<noscript><a href="http://polldaddy.com/poll/4362778/">Should We Change Our URL?</a><span style="font-size:9px;"><a href="http://polldaddy.com/features-surveys/">online surveys</a></span><br />
</noscript></p>
<p class="poll-caption"><a href="http://virtualmusic.tv/polls/" title="View more polls.">virtualmusic.tv/polls/</a></p>
</div>
<p>Thank you! // More end of the year 2010 analysis is on deck.</p>
<p id="update"><i>Update 1/17/2010:</i> We&#8217;re not changing it.</p>
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		<title>Price Point Game</title>
		<link>http://virtualmusic.tv/2010/12/price-point-game/</link>
		<comments>http://virtualmusic.tv/2010/12/price-point-game/#comments</comments>
		<pubDate>Thu, 30 Dec 2010 21:17:54 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Discussion]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2010-2011 blizzard series]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Brian Meece]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[CDBaby]]></category>
		<category><![CDATA[chart]]></category>
		<category><![CDATA[comparison]]></category>
		<category><![CDATA[creative projects]]></category>
		<category><![CDATA[crowdfunding]]></category>
		<category><![CDATA[crowdfunding campaigns]]></category>
		<category><![CDATA[crowdsourcing]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[DIY Musician Podcast]]></category>
		<category><![CDATA[fan funding]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[ipod]]></category>
		<category><![CDATA[iPod comparison]]></category>
		<category><![CDATA[Jed Cohen]]></category>
		<category><![CDATA[market research]]></category>
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		<category><![CDATA[money]]></category>
		<category><![CDATA[music math]]></category>
		<category><![CDATA[music startup]]></category>
		<category><![CDATA[MusicBiz]]></category>
		<category><![CDATA[package deals]]></category>
		<category><![CDATA[price points]]></category>
		<category><![CDATA[price variation]]></category>
		<category><![CDATA[pricing]]></category>
		<category><![CDATA[quote]]></category>
		<category><![CDATA[RocketHub]]></category>
		<category><![CDATA[Shamal Ranasinghe]]></category>
		<category><![CDATA[startups]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[Topspin]]></category>
		<category><![CDATA[transcription]]></category>
		<category><![CDATA[Vladimir Vukicevic]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=15173</guid>
		<description><![CDATA[The median price point on RocketHub&#8230;and other crowdfunding platforms for that matter&#8230;is 20 bucks. &#8230; Make your $20 price point really jump off the shelf. –Brian Meece, RocketHub co-founder. Crowdfunding website RocketHub was launched in January 2010 by three musicians/entrepreneurs—Brian Meece, Vladimir Vukicevic, and Jed Cohen. (tonic.com)&#160; Meece was speaking above in his August 2010 [...]]]></description>
			<content:encoded><![CDATA[<blockquote id="most-popular-price-point" class="bam intro"><p>The median price point on RocketHub&#8230;and other crowdfunding platforms for that matter&#8230;is 20 bucks. &#8230; Make your $20 price point really jump off the shelf. –Brian Meece, <a href="http://rockethub.com" title="rockethub.com" rel="external">RocketHub</a> co-founder.</p></blockquote>
<p id="cdbaby-podcast" class="m0">Crowdfunding website <a href="http://rockethub.com/" title="rockethub.com" rel="external">RocketHub</a> was launched in January 2010 by three musicians/entrepreneurs—Brian Meece, Vladimir Vukicevic, and Jed Cohen. (<a class="citation" href="http://www.tonic.com/article/new-site-helps-cash-strapped-creatives-crowfunding-rockethub/" title="citation" rel="external">tonic.com</a>)&nbsp; Meece was speaking above in his August 2010 <a href="http://cdbabypodcast.com/?p=915" rel="external" title="25:30 in the interview">interview</a> with <a href="http://cdbabypodcast.com" title="cdbabypodcast.com" rel="external">CDBaby</a> podcaster <a href="http://kevinbreuner.com" rel="external" title="kevinbreuner.com">Kevin Breuner</a>. Meece continued with more details:</p>
<blockquote id="meece-interview" class="long indent" style="padding:10px"><p>&#8220;The single most popular price point on RocketHub, by far, across the board, is $20. So what that means is make your $20 price point really jump off the shelf. Make it really exciting, make it really fun, because that&#8217;s what you&#8217;re going to move the most of likely. Another very popular price point is the $100 price point, which I also found very intriguing. The $100 price point typically are folks that have built up a lot of trust, or have been following you a little longer. They may be inner-circle folks, you know, your Uncle Bobby from Texas that loves everything that you do and buys 20 of your CD&#8217;s everytime they come out, but, you know just loves the fact that he&#8217;s got a nephew who&#8217;s making records. That&#8217;s where he&#8217;s probably gonna&#8217; land. You&#8217;d be surprised <i>who</i> lands there, but it&#8217;s a very, very popular price point. &#8230; As a result the average contribution, it hovers day to day, but it&#8217;s in about the upper $50s. $57–$59 is the average across the board. So that&#8217;s very interesting because when we look at that <i>average</i> number, we could start to say if I wanna&#8217; hit $500, then I need about 8–12 people to really hit that number—not a lot.&#8221; (<a class="citation" href="http://cdbabypodcast.com/?p=915" rel="external" title="This part is about 25:00–28:00 in. Click to listen to the whole interview on cdbabypodcast.com">CDBaby Podcast #098</a>)</p></blockquote>
<p><span id="more-15173"></span></p>
<p id="apple-price-points">Guided by my own <a href="http://virtualmusic.tv/2010/06/10-engineering-rules/" title="Rule 6: Source. Don't build-from-scratch something that already exists. | Click to read all 10 rules">DIY business rule #6</a>, I don&#8217;t need to waste time or money researching market price points for people who buy music. There&#8217;s already a company who&#8217;s perfected them—<strong>Apple</strong>:</p>
<div id="ipod-price-comparison" class="wp-caption"><a href="http://img.virtualmusic.tv/screenshot/info/ipod-prices-2010.png" title="view full-size image"><img src="http://img.virtualmusic.tv/screenshot/info/ipod-prices-2010.png" width="640" height="248" alt="Apple iPod Prices" /></a>
<p class="wp-caption-text">2010 Apple iPod price comparison (source: <a href="http://www.apple.com/ipod/compare-ipod-models/" title="apple.com/ipod/compare-ipod-models/">apple.com</a>)</p>
</div>
<p id="topspin-midem" style="margin-top:30px">Earlier this year Shamal Ranasinghe (@<a href="http://twitter.com/shamalman" rel="external" title="twitter: shamalman">shamalman</a>) <a href="http://www.topspinmedia.com/2010/02/marketing-with-data/" title="topspinmedia.com/2010/02/marketing-with-data/" rel="external">presented</a> marketing data from <a href="http://www.topspinmedia.com" title="topspinmedia.com" rel="external">TopSpin Media</a> at <a href="http://www.midem.com" title="midem.com" rel="external">MIDEM</a> 2010 in <span id="midemnet" class="location">Cannes, France</span> in series of slides. This one displays the advantage of selling at every price point—everything from frequent cheap buys to rare premium package deals:</p>
<div id="topspin-11" class="wp-caption"><a href="http://img.virtualmusic.tv/slides/topspin-midem2010-11-price-range-i.png" title="view full-size image"><img src="http://img.virtualmusic.tv/slides/topspin-midem2010-11-price-range-i.png" width="640" height="380" alt="slide: TopSpin: consider premium offers" /></a>
<p class="wp-caption-text">&#8220;Consider Premium Offers&#8221;—slide 11. (source: <a href="http://www.topspinmedia.com/2010/02/marketing-with-data/" title="topspinmedia.com/2010/02/marketing-with-data/" rel="external">Topspin Media</a>)</p>
</div>
<p id="on-tour-read-more" style="margin-top:30px"><strong>On tour »</strong> another issue to consider is that <a href="http://virtualmusic.tv/2010/11/location-vs-cost/" title="Location vs. Cost [Infographic]">location changes value/price</a>.</p>
<p class="credit">Graphics: iPod, Topspin, and &#8216;<a href="http://img.virtualmusic.tv/thumbs/price-shuffle_180.png" title="thumbnail graphic">price shuffle</a>&#8216; graphics were <b>remixed</b> by <a href="http://virtualmusic.tv/author/ryanve/" title="Ryan Van Etten" rel="author">RVE.</p>
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		<title>Location vs. Cost: Touring U.S. Cities</title>
		<link>http://virtualmusic.tv/2010/11/location-vs-cost/</link>
		<comments>http://virtualmusic.tv/2010/11/location-vs-cost/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 01:31:56 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Infoculture]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
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		<category><![CDATA[Visual]]></category>
		<category><![CDATA[BAH rates]]></category>
		<category><![CDATA[bands]]></category>
		<category><![CDATA[big media]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[cities]]></category>
		<category><![CDATA[comparison]]></category>
		<category><![CDATA[cost of living]]></category>
		<category><![CDATA[entertainment spending]]></category>
		<category><![CDATA[infographic]]></category>
		<category><![CDATA[live music]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[merch]]></category>
		<category><![CDATA[MusicBiz]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[on tour]]></category>
		<category><![CDATA[pay what you want]]></category>
		<category><![CDATA[price points]]></category>
		<category><![CDATA[price variation]]></category>
		<category><![CDATA[San Francisco]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[touring]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=15369</guid>
		<description><![CDATA[What’s normal in New York is not normal in Fargo. Location changes costs. You’re in a touring band? You might want to consider this when booking shows and pricing merch/tickets. Expect higher expenses in the more expensive cities, but at the same time, expect fans to be willing to pay relatively more. To help gauge the spectrum, here’s a comparison of living costs in 100 U.S. cities that may be on your tour map.]]></description>
			<content:encoded><![CDATA[<p id="location-changes-cost" class="intro">What&#8217;s normal in New York is not normal in Fargo. Location changes costs. You&#8217;re in a touring band? You might want to consider this when booking shows and pricing merch/tickets. Expect higher expenses in the more expensive cities, but at the same time, expect fans to be willing to pay relatively more. Raise your prices accordingly. In less expensive cities, drop your prices. To help gauge the spectrum, here&#8217;s a comparison of living costs in 100 U.S. cities that may be on your tour map. I&#8217;m not saying go crazy, I mean, focus on the music and the fans, but for example, if you&#8217;re selling your CD in Austin for $12, why not up it to $15 in New York and drop it to $10 in Tulsa? Or experiment with varying pay-what-you-want minimums.</p>
<div id="infographic" class="bigmedia wp-caption infographic"><img src="http://img.virtualmusic.tv/infographic/US-cost-of-living-comparison-2010.png" height="960" width="960" alt="U.S. Cost of Living Comparison by Region; West, Midwest, Northeast, South. [Infographic]" />
<p class="wp-caption-text">U.S. Cost of Living Comparison: an infographic comparing estimated livings costs in 100 cities based on military BAH rates and categorized by region; West, Midwest, Northeast, and South. The ten most expensive cities or metro areas are New York, San Francisco, Long Island, Boston, New Haven, Northern New Jersey, Los Angeles, San Diego, Washington DC, and Baltimore. Many of the most expensive cities (shown in dark purple) are located in California or the Northeast. (Image: <a href="http://www.flickr.com/photos/virtualmusictv/5156031463/" title="Flickr Link" rel="cc:attributionURL">virtualmusictv/Flickr</a>)</p>
</div>
<p><span id="more-15369"></span></p>
<p id="mobile-retail">While not exactly proportional, it&#8217;s reasonably assumed that entertainment spending goes up <i>with</i> housing spending. The Bureau of Labor Statistics <a href="http://www.bls.gov/news.release/cesan.nr0.htm" title="CONSUMER EXPENDITURES--2009">reported</a> that for the <i>average</i> American in 2009, 5.5% of total spending was on entertainment and 34.4% was on housing—both down slightly from 2008. The funny thing though is that online retailers don&#8217;t (or can&#8217;t) change their price based on location like a merch booth can. An mp3 from iTunes costs the same from no matter where you buy it, right? The same goes for almost everything else you buy online—with the exception of shipping rates. Any bands out there already doing price variation or pay what you want on the road? Any stories from the most expensive or cheapest places you&#8217;ve ever toured?</p>
<div class="embed-code"><textarea rows="4" cols="64">&lt;a href=&quot;http://virtualmusic.tv/2010/11/location-vs-cost/&quot; rel=&quot;cc:attributionURL&quot; title=&quot;Location vs. Cost: Touring U.S. Cities&quot;&gt;&lt;img height=&quot;960&quot; width=&quot;960&quot; src=&quot;http://farm5.static.flickr.com/4003/5156031463_e0b48c3bfb_o.png&quot; style=&quot;border:0&quot; alt=&quot;U.S. Cost of Living Comparison 2010&quot; /&gt;&lt;/a&gt;</textarea></div>
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		<title>You Have 10 Seconds</title>
		<link>http://virtualmusic.tv/2010/07/nms_you-have-10-seconds/</link>
		<comments>http://virtualmusic.tv/2010/07/nms_you-have-10-seconds/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 17:17:37 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Music]]></category>
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		<category><![CDATA[7 seconds]]></category>
		<category><![CDATA[Ariel Hyatt]]></category>
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		<category><![CDATA[don't make obstacles]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[Eric Garland]]></category>
		<category><![CDATA[first impressions]]></category>
		<category><![CDATA[Futurehit.DNA]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Gwen Lipsky]]></category>
		<category><![CDATA[impact]]></category>
		<category><![CDATA[Jay Frank]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[Mike Doernberg]]></category>
		<category><![CDATA[monetization]]></category>
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		<category><![CDATA[New Music Seminar]]></category>
		<category><![CDATA[NMS NYC 2010]]></category>
		<category><![CDATA[obscurity]]></category>
		<category><![CDATA[people]]></category>
		<category><![CDATA[Ralph Simon]]></category>
		<category><![CDATA[ReverbNation]]></category>
		<category><![CDATA[SEO]]></category>
		<category><![CDATA[song intros]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[What I Learned at NMS10]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=13308</guid>
		<description><![CDATA[10 seconds to engage someone. 10 seconds to impress them. In his research for <i>Futurehit.DNA</i>, Jay Frank discovered an impressive trend: Shorter song intros lead to better sales. "2/3 of bestselling songs have an intro that's less than 7 seconds." The average intro length for Top 25 songs is 6.6 seconds. "You really have 10 seconds to engage people."]]></description>
			<content:encoded><![CDATA[<div id="hanhart-amigo" class="wp-caption w300 right m20"><a href="http://www.flickr.com/photos/bjornkeizers/4669339517/" title="Hanhart Amigo Stopwatch by bjorn.keizers, on Flickr"><img src="http://img.virtualmusic.tv/flickr/hanhart-amigo-stopwatch-by-bjornkeizers.jpg" width="300" height="225" alt="Hanhart Amigo Stopwatch" /></a>
<p class="wp-caption-text">Photo: <a href="http://www.flickr.com/photos/bjornkeizers/4669339517/" rel="external" title="Flick link">bjornkeizers</a>/flickr.</p>
</div>
<blockquote class="bam w300"><p>10 seconds to engage someone—to <i>impress</i> them.</p></blockquote>
<p id="song-intro-length">In his research for <a href="http://www.futurehitdna.com/" rel="external">Futurehit.DNA</a>, Jay Frank discovered an impressive trend: <b>Shorter song intros lead to better sales.</b> &#8220;2/3 of bestselling songs have an intro that&#8217;s less than 7 seconds.&#8221; The average intro length for Top 25 songs is 6.6 seconds. &#8220;You really have 10 seconds to engage people.&#8221; Get to the hook. &#8220;Make it impactable.&#8221;</p>
<p id="song-search">Frank stated that &#8220;people are going to come to you first through song.&#8221; <b>Through Google.</b> Essentially, bands can expect fans to find them through song names and lyric clips because that&#8217;s how fans search and discover. &#8220;Make sure you search your own song.&#8221; That is, search the title before you release it suggested both Jay Frank and Ariel Hyatt. Based on the initial search results an artist can tweak their titles for SEO.</p>
<div id="nms-first-movement" class="wp-caption p480"><a href="http://www.flickr.com/photos/virtualmusictv/4814276729/" title="NMS 0103 by virtualmusictv, on Flickr"><img src="http://farm5.static.flickr.com/4142/4814276729_eee4c86695_z.jpg" width="640" height="424" alt="NMS 0103" /></a>
<p class="wp-caption-text">NMS NYC 2010 | Day 1 | First Movement: <strong>The Next Music Business Unveiled</strong><br />LTR: Ariel Hyatt (moderator/<a href="http://arielpublicity.com/" rel="external" title="arielpublicity.com" class="eee">Ariel Publicity</a>), Jay Frank (<a href="http://www.futurehitdna.com/" title="Futurehit.DNA" rel="external" class="eee">Futurehit.DNA</a>), Gwen Lipsky (<a href="http://soundthinkingny.com/" title="soundthinkingny.com" rel="external" class="eee">SoundThinkingNY</a>), Eric Garland (<a class="eee" href="http://www.bigchampagne.com/" title="bigchampagne.com" rel="external">BigChampange</a>), and Mike Doernberg (<a class="eee" href="http://www.reverbnation.com/" title="reverbnation.com" rel="external">ReverbNation</a>). On this slide they brought up the issue that a lot of artists are trying to monetize too early. Create, grow, and <i>then</i> sell. Photo: <a rel="cc:attributionURL" href="http://www.flickr.com/photos/virtualmusictv/4814276729/" title="NMS 0103 by virtualmusictv, on Flickr">virtualmusictv</a>/flickr.</p>
</div>
<blockquote id="dont-make-obstacles" class="bam w300 right" style="margin:0 0 20px 20px"><p>&#8220;Don&#8217;t try to sell something if you&#8217;re trying to get fans because that&#8217;s an <i>obstacle</i> when what you want is their <i>attention</i>.&#8221; –Mike Doernberg, CEO, ReverbNation.</p></blockquote>
<p id="popular-search-terms">Even superstar Rihanna had trouble getting high in Google with &#8220;Russian Roulette&#8221; because there were already so many results for that term. What an artist can do is either make titles more unique, or, even better, tag-along existing popular search terms by using slight variations. Be clever—keep a handle on artistic integrity. Ralph Simon later pointed out that based on <a href="http://www.google.com/trends" title="google.com/trends" rel="external">Google Trends</a>, people search for &#8216;lyrics&#8217; more than they search for &#8216;sex.&#8217;</p>
<div class="clear image"><a href="http://www.flickr.com/photos/virtualmusictv/4831022938/" title="stopwatch: 10 seconds by virtualmusictv, on Flickr"><img src="http://img.virtualmusic.tv/screenshot/webapp/stopwatch-10i.png" width="640" height="154" alt="stopwatch: 10 seconds" /></a></div>
<p>10 seconds. You already lost me. 28 hours later a different panel, <a href="http://www.flickr.com/photos/virtualmusictv/4820696385/" title="Flickr photo of panel members: Bill Werde, Kelly Cutrone, Little Steven, Just Blaze, and Tom Jackson">The Creative Conundrum</a>, critiqued the <a href="http://virtualmusic.tv/2010/07/nms-nyc-photos/" title="Yonas, Comic Book Heroes, and HotSpur. Click here to see photos." rel="prev">three</a> artists who made it to the Artist On The Verge finals. Only half the panel had seen the show the night before and the rest were judging based on a 10-second video clip. Were they insensitive? Yes. They were ruthless. But were they true to life? You tell me.</p>
]]></content:encoded>
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		<title>Sound Around: 2 Bros, 1 Mission.</title>
		<link>http://virtualmusic.tv/2010/06/sound-around/</link>
		<comments>http://virtualmusic.tv/2010/06/sound-around/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 20:54:16 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[iPhone Apps]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Popular]]></category>
		<category><![CDATA[acquisition]]></category>
		<category><![CDATA[app services]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[entrepreneurs]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Lauchbox Digital]]></category>
		<category><![CDATA[MobBase]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile dev]]></category>
		<category><![CDATA[mobile music]]></category>
		<category><![CDATA[music apps]]></category>
		<category><![CDATA[music startup]]></category>
		<category><![CDATA[NC State]]></category>
		<category><![CDATA[Pinky and The Brain]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[ReverbNation]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[social music]]></category>
		<category><![CDATA[Sound Around]]></category>
		<category><![CDATA[startup story]]></category>
		<category><![CDATA[startups]]></category>
		<category><![CDATA[story-driven]]></category>
		<category><![CDATA[TechStars]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=11572</guid>
		<description><![CDATA[The story of the new mobile music startup, Sound Around, starts in 2009, in a little place called Raleigh, North Carolina, where brothers Scott and Steve Klein had been brainstorming tech startup ideas. Both were students at NC State, but with opposite majors—nearly yin and yang. Add entrepreneurial DNA, and they're <i>Pinky and The Brain</i>.]]></description>
			<content:encoded><![CDATA[<div id="iphone-screenshots" class="photo-image photo_image w300 m20 right">
<p class="image"><a href="http://getsoundaround.com/" title="App screenshots. Take the tour: getsoundaround.com" rel="external"><img src="http://img.virtualmusic.tv/apps/soundaround/demo/iphones_other.png" width="300" height="253" alt="soundaround app" /></a></p>
<p class="caption wp-caption"><span class="imgDesc"><a href="http://getsoundaround.com/" title="URL: getsoundaround.com | Pitch: iPhone apps for bands." rel="external"><span class="company-name startup-name"><strong>Sound Around</strong></span>: </a><span class="quick-pitch tagline">iPhone apps for bands</span>.</span></p>
</div>
<blockquote id="pinky-and-the-brain-intro" class="bam w300" style="margin-left:10px"><p>Gee, Scott, what do you want to do tonight? The same thing we do every night, Steve—try to help music take over the world by building better mobile apps for bands and their fans!</p></blockquote>
<p id="startup-story">In 2009, in a little place called Raleigh, North Carolina, brothers Scott and Steve Klein had been brainstorming tech startup ideas. Both were students at NC State, but with opposite majors—nearly yin and yang. Add entrepreneurial DNA, and they&#8217;re <i>Pinky and The Brain</i>. <a href="http://twitter.com/scootklein" title="twitter.com/scootklein" rel="external">Scott</a> (<i>Brain</i>) was preparing to graduate as a computer engineer, and his younger brother, <a href="http://twitter.com/stevenklein" title="twitter.com/stevenklein" rel="external">Steve</a> <i>(Pinky)</i>, was studying business management/marketing. Their startup would be born, but the question was, what kind? Taking advantage of their student resources, they had access to mentoring and networking through the NCSU Engineering Entrepreneurs Program.</p>
<div id="sound-around-founders" class="photo-image photo_image w300 m20r left clear">
<p class="image"><a href="http://www.2bros1blog.com/team/" title="2bros1blog.com/team/" rel="external"><img src="http://img.virtualmusic.tv/people/pinky-and-the-brain.jpg" width="300" height="400" alt="Scott and Steve" /></a></p>
<p class="caption wp-caption"><span class="imgDesc">Pinky and The Brain: <a href="http://www.2bros1blog.com/team/" title="2bros1blog.com/team/" rel="external">Scott and Steve Klein.</a></span></p>
</div>
<p id="niche-ideas">They started <a href="http://2bros1blog.com" title="2bros1blog.com" rel="external">2bros1blog.com</a> to blog about what they learned on the startup road. Many early ideas were solutions aimed towards the university community. Scott had learned Objective-C, the programming language for iPhone apps, and they decided they really wanted to get involved with mobile apps. Everyone has a phone, and they always have it with them, right? But they needed to find the right niche. They thought about campus sports or news apps, but when they proposed building a news app for the college paper, they were met with perplexed stares. Scott and Steve realized that for their app service to fly, they needed to find people that were <i>really</i> interested in expanding and engaging their audience. Being music fans themselves, they took what seemed to be a logical turn that summer—towards musicians. Next stop, <span class="company-name startup-name">Sound Around</span>.</p>
<div id="customer-development" class="w300 right m20">
<blockquote class="infodata"><a class="citation" href="http://www.2bros1blog.com/2009/12/its-been/" title="2bros1blog.com/2009/12/its-been/" rel="external">December 11, 2009 from Steve: </a> What have I been up to for the past 4 months? Customer development. I’ve been talking with bands, bloggers and record labels trying to validate that there’s a market for this. The results have been satisfying. Record labels range from sufficiently interested to overjoyed at the prospect of their band getting their very own iPhone application. It almost seems trivial to me because we’ve been talking about the idea for the last 6 months. But to them it’s like a dream come true.</p></blockquote>
</div>
<p id="closed-beta" style="clear:left">Scott graduated in December, gave a <a href="http://www.2bros1blog.com/2009/12/graduation-speech-and-the-triple-bottom-line/" title="Graduation Speech [Video]" rel="external">speech</a>, and started a job at an <a href="http://www.transloc.com/" title="transloc.com" rel="external">TransLoc</a>—a startup that provides realtime location information to mass-transit users. He built their iPhone <a href="http://itunes.apple.com/us/app/transloc-transit-visualization/id367023550?mt=8" class="itunes" rel="external" target="_blank" title="iTunes Link">app</a>. At the same time he and Steve (who was still in school and working part-time in Macaroni Grill) were developing what would soon be called Sound Around. At the turn of 2010, they took on 15 bands as closed-beta testers. In February Steve learned the ins and outs of web design and built <a href="http://getsoundaround.com/" rel="external" title="getsoundaround.com">getsoundaround.com</a>.</p>
<p id="techstars">With people skills and resourcefulness, they&#8217;d bootstrapped their expenses so far, but in early 2010 they got involved with <a href="http://www.techstars.org/" rel="external" title="techstars.org">TechStars</a> in an effort to raise seed capital. In March they flew to Boulder and found themselves surrounded by like minds in the tech scene. Of 600 startups, TechStars funds only 10. Sound Around made it to the top 27 but not the final 10, and it was back to bootstrapping.</p>
<div id="reflections-on-boulder" class="clear w300 left m20r">
<blockquote class="infodata"><a class="citation" rel="external" href="http://www.2bros1blog.com/2010/03/reflections-on-boulder/" title="2bros1blog.com/2010/03/reflections-on-boulder/">March 7, 2010 from Scott: </a>This weekend was an absolute whirlwind of data points about our idea, the target market, team dynamics, future of the product—we talked about it all. We talked about it all with some of the brightest minds we’ve met to date. Raleigh isn’t necessarily a breeding ground for software startup people; you can imagine our fascination with the warm tech scene that Boulder had to offer. They just get it.</p></blockquote>
</div>
<p id="headquarters">In a typical college scenario, the two brothers were living in a 4-bedroom apartment with two other students—David and A.J.—but when David moved out to live with his fiancé, Scott and Steve commandeered the empty room and converted it into a workspace—their current headquarters.</p>
<p id="progress">Having success with the beta apps, they started recording <a href="#video">videos</a> to demo the Sound Around platform, and, in the meantime started the application process for funding through another (more local) startup incubator, called <a href="http://www.launchboxdigital.com/" title="launchboxdigital.com" rel="external">LaunchBox Digital</a>&#8230;which pretty much brings us to the present. Last night was a milestone for Sound Around. Their first apps were approved by Apple and are now live in the <a href="http://itunes.apple.com/us/artist/sound-around/id374129729" title="iTunes Link: view iPhone apps made by Sound Around [Free]" rel="external" class="itunes" target="_blank">App Store</a>. The party was on, but it&#8217;s only the beginning for Sound Around.</p>
<blockquote id="promo-codes" class="w300 left m20r bam"><p>In the upcoming weeks, Sound Around will be running discount promos via Twitter. Stay in the loop: @<a href="http://twitter.com/virtualmusictv" rel="me" title="twitter.com/virtualmusictv">VirtualMusictv</a> and @<a href="http://twitter.com/getsoundaround" title="twitter.com/getsoundaround" rel="external">getsoundaround</a>.</p></blockquote>
<p id="full-scale">Scott is on a 3-month sabbatical from his job at TransLoc to focus full-time on <a href="http://getsoundaround.com" title="getsoundaround.com" rel="external">Sound Around</a>. Steve would love to be able to dropout next semester and get Sound Around rolling without distractions. Funding would help them &#8220;scale faster&#8221; but with or without it they&#8217;re expecting to launch in public beta this summer. They considering finding a 3rd team member experienced in web and/or Android dev.</p>
<div id="video"><object id="sound-around-demo" class="video" width="640" height="480"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12044424&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=12044424&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="480" wmode="transparent"></embed></object></div>
<blockquote id="band-apps-as-a-service" class="infodata clear"><p>The &#8216;band apps as a service&#8217; market is a wide-open frontier. There&#8217;s some fundamental characteristics about Sound Around that really make them stand out.</p></blockquote>
<p id="diy-mindset"><b>1.</b> It&#8217;s the DIY mindset. Sound Around&#8217;s young, two-brother team is the core of all their development. They&#8217;re building it all from the ground up. By not hiring out their programming or design, they&#8217;ll be able to constantly address feedback and improve their platform. When demands of the app market change, they&#8217;ll be able to adapt the fastest.</p>
<p id="specialized"><b>2.</b> Sound Around purely focused on developing apps for bands/musicians. They&#8217;re not leaving the music niche—immense as it is—and they plan on rocking it. <a href="http://www.mobbase.com/" title="mobbase.com" rel="external">MobBase</a> is their only <i>direct</i> competition right now, and there&#8217;s plenty of room to <i>coexist</i> in this space.</p>
<p id="interaction"><b>3.</b> In what I&#8217;ve learned about Scott and Steve, I can tell that they understand the importance of people in the mix. They plan on creating an interface for interaction—not one-way communication—and they have a lot of innovative ideas on deck.</p>
<p id="pricing"><b>4.</b> Their pricing is user-focused. It&#8217;s <i>not</i> based on installs. Bands pay based on the number of fans that actually <i>use</i> the app each month. The starter $14/month plan covers 1000 unique app users per month. Above 1000 is $0.01/user until the next tier—$29/month for 5000 unique users.</p>
<p id="fun"><b>5.</b> Their mascot is a giraffe named Shirley. She&#8217;ll make you smile. :) Giraffes are a symbol of evolution, you know. She doesn&#8217;t always travel with the team of course, who&#8217;ll be attending events this summer, including Warped Tour in Charlotte, and would love to <a href="http://getsoundaround.com/contact/" title="getsoundaround.com/contact/" rel="external">meet up</a>.</p>
<blockquote id="update" class="infodata"><h5 id="final-chapter"><a class="citation" rel="external" href="http://blog.getsoundaround.com/2010/10/reverb-nation-acquires-sound-around/" title="blog.getsoundaround.com/2010/10/reverb-nation-acquires-sound-around/" class="citation" rel="external">// update // October 19, 2010 from Scott: </a></h5>
<p>I know it hasn&#8217;t been very long since we officially launched back in July, but we’ve been working on something really cool behind the scenes that we’re finally ready to tell everyone about. One of our fellow local music companies, ReverbNation, has acquired Sound Around and will be moving quickly to launch the product to their more than 900,000 artists.</p>
<p>Steve and I are both super excited to be joining the ReverbNation team to work on providing mobile products that will continue to move the needle on acquiring new fans, and engaging existing ones on a deeper level. We’ve been heavily vested in creating useful technologies in the mobile space, and we have no doubt that these efforts will only be amplified as we move into our new roles working alongside an impressive and passionate team of individuals.</p>
<p>For everyone that had a hand in touching, shaping, or otherwise influencing our foray into building a product and launching our first company, we can’t thank you enough for all of the hours of mentoring, being a cheerleader, and (most importantly) bringing us down to size when we needed it.</p>
</blockquote>
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		<title>10 Engineering Rules Applied To DIY Business</title>
		<link>http://virtualmusic.tv/2010/06/10-engineering-rules/</link>
		<comments>http://virtualmusic.tv/2010/06/10-engineering-rules/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 15:22:40 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Popular]]></category>
		<category><![CDATA[Visual]]></category>
		<category><![CDATA[adaptation]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[design rules]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[engineering]]></category>
		<category><![CDATA[engineering rules]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[infographic]]></category>
		<category><![CDATA[list]]></category>
		<category><![CDATA[problem-solving]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=8711</guid>
		<description><![CDATA[When it comes to problem solving, engineers are fearless because they follow these rules. 1. K.I.S.S. Keep it simple, stupid! Forget the frills and the cheap thrills. Focus on the heart of the matter. 2. Identify. 3. Reduce. 4. Learn. 5. Design. 6. Source. 7. Optimize. 8. Test. 9. Iterate. 10. Amplify.]]></description>
			<content:encoded><![CDATA[<style type="text/css">.caution{border-bottom:1px solid #cccc00;background:#ffff33 url(http://img.virtualmusic.tv/style/caution.png) repeat-y}.post_tag .caution{background:#ffff33}</style>
<div id="rule_1" class="yellow caution clear">
<h2 class="yellow"><a href="#rule_1">1. K.I.S.S.</a></h2>
<p id="KISS" class="lead">Keep it simple, stupid! Forget the frills and the cheap thrills. Focus on the heart of the matter.</p>
</div>
<div id="rule_2" class="yellow caution clear">
<h2 class="yellow"><a href="#rule_2">2. Identify.</a></h2>
<p id="identify-the-problem">Identify a problem <i>before</i> attempting to solve it. Visualize everything involved. Draw a diagram. With a clear view, it&#8217;s much easier to see a solution. Ask, &#8220;what do I already know about this?&#8221;, &#8220;what resources do I have?&#8221;, and &#8220;what are my unknowns?&#8221; </p>
</div>
<div id="rule_3" class="yellow caution clear">
<h2 class="yellow"><a href="#rule_3">3. Reduce.</a></h2>
<p id="reduce">Real-world problems are complex. They often have multiple solutions. Simplify them by estimating, approximating, and/or making objective assumptions (not guesses). Think big picture. Be realistic.</p>
</div>
<div id="rule_4" class="yellow caution clear">
<h2 class="yellow"><a href="#rule_4">4. Learn.</a></h2>
<p id="learn">Discuss how others have solved similar problems—trust history. Brainstorm. Get ideas on the table <i>before</i> attempting to assemble them. Think outside of the box. Keep an open mind. Let the ideas flow and <i>then</i> connect the dots. Trust science. Hypothesize. Experiment. Do the math.</p>
</div>
<div id="rule_5" class="yellow caution clear">
<h2 class="yellow"><a href="#rule_5">5. Design.</a></h2>
<p id="design">Design solutions to <i>bend</i> but <i>not</i> break. Be prepared to adapt to meet limitations. Shape your solutions to fit their purpose—i.e. forms follows function. Conform to standards that have passed the test of time—e.g. the golden ratio. Seek balance. Trust human nature.</p>
</div>
<div id="rule_6" class="yellow caution clear">
<h2 class="yellow"><a href="#rule_6">6. Source.</a></h2>
<p id="tools">Use what&#8217;s available first. Don&#8217;t build-from-scratch parts/tools/services that already exist. If something is readily available, then it&#8217;s more efficient to just buy it. Take advantage of free tools/services (especially on the web). Avoid complex logistics. Use interchangeable parts.</p>
</div>
<div id="rule_7" class="yellow caution clear page-break">
<h2 class="yellow"><a href="#rule_7">7. Optimize.</a></h2>
<p id="optimize">Apply force where it will have the most impact—e.g. concentrate promotional efforts where your customers are. However don&#8217;t use <i>too much</i> force—e.g. don&#8217;t kill an ant with a hand grenade. Keep your safety factor within reason. Use leverage instead of brute force. Prioritize.</p>
</div>
<div id="rule_8" class="yellow caution clear">
<h2 class="yellow"><a href="#rule_8">8. Test.</a></h2>
<p id="testing">Check your answers—do they make sense? Let your peers help keep you in check. Test on a small-scale first. Test early and often. Don&#8217;t be afraid to f**k up, because that&#8217;s what testing is for, and if you&#8217;re afraid of failing you won&#8217;t get anywhere. Be safe—wear protective gear when needed! </p>
</div>
<div id="rule_9" class="yellow caution clear">
<h2 class="yellow"><a href="#rule_9">9. Iterate.</a></h2>
<p id="iterate">No one gets everything right the first time, and the optimal solution may change over time. Keep testing and tweaking based on the previous iterations and feedback. Never assume that you can&#8217;t make it better or more efficient. Learn from mistakes. Listen. Observe. React.</p>
</div>
<div id="rule_10" class="yellow caution clear">
<h2 class="yellow"><a href="#rule_10">10. Amplify.</a></h2>
<p id="amplify">Start small, but think big. Once your business is field-tested and rock-solid, prepare to amp it up. Be careful not to spread yourself too thin in the process. Conquer one city before taking on the planet. Trust what works. Assess risk vs. reward. If you get in a jam, remember the basics.</p>
</div>
<div id="feature-graphic" class="photo-image screen" style="margin-top:0">
<p class="image" style="background:#ffff33"><a href="http://www.flickr.com/photos/virtualmusictv/4687763145/" rel="cc:attributionURL" title="Engineers Are Fearless by VirtualMusictv, on Flickr"><img id="engineers-are-fearless" src="http://img.virtualmusic.tv/engineers-are-fearless.png" height="320" width="640" alt="When it comes to problem solving, engineers are fearless." /></a></p>
<p class="caption wp-caption"><span class="credit"><a href="http://www.flickr.com/photos/virtualmusictv/4687763145/" rel="cc:attributionURL" title="Engineers Are Fearless by VirtualMusictv, on Flickr">Flickr/VirtualMusictv: Engineers Are Fearless</a><br /><a href="http://www.flickr.com/photos/virtualmusictv/4690726551/sizes/o/" rel="alternate" title="10 Engineering Rules by VirtualMusictv, on Flickr">Flickr/VirtualMusictv: 10 Engineering Rules [Infographic Version]</a></span></p>
</div>
<p class="yellow caution print">CAUTION: When it comes to problem solving, engineers are fearless.<br />Graphic version: <a href="http://virtualmusic.tv/2010/06/10-engineering-rules/">virtualmusic.tv/2010/06/10-engineering-rules/</a></p>
]]></content:encoded>
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		<title>iTunes Is The 7-Eleven of Media</title>
		<link>http://virtualmusic.tv/2010/04/itunes-7-11-of-media/</link>
		<comments>http://virtualmusic.tv/2010/04/itunes-7-11-of-media/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 17:42:50 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[7-11]]></category>
		<category><![CDATA[adaptation]]></category>
		<category><![CDATA[affinity]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[behavior]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[cloud]]></category>
		<category><![CDATA[consumers]]></category>
		<category><![CDATA[consumption]]></category>
		<category><![CDATA[convenience]]></category>
		<category><![CDATA[generation]]></category>
		<category><![CDATA[Grooveshark]]></category>
		<category><![CDATA[integration]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[ipod]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[iTunes killer]]></category>
		<category><![CDATA[Lala]]></category>
		<category><![CDATA[last.fm]]></category>
		<category><![CDATA[Mark Mulligan]]></category>
		<category><![CDATA[mobility]]></category>
		<category><![CDATA[music industry]]></category>
		<category><![CDATA[social music]]></category>
		<category><![CDATA[Spotify]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[streaming]]></category>
		<category><![CDATA[youth]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=9747</guid>
		<description><![CDATA[Mac computers rock, but I’m no apple addict. When I talk on my iPhone 3G I feel like my head is melting, and even though iTunes launches every time I sync, I’ve never purchased music on iTunes. (I have downloaded apps.) The bottom line of this microwavable disclaimer is that I’m not your average music consumer. Apple continues to create a major dependence on iTunes through their mobile products, and I don’t think that anything is going to “kill” iTunes without a war. iTunes is the 7-Eleven of media—]]></description>
			<content:encoded><![CDATA[<p id="not-your-average-consumer" class="intro lead">Mac computers rock, but I&#8217;m <i>no</i> apple addict. When I talk on my iPhone 3G I feel my head melting like a $2 burrito, and even though iTunes launches every time I sync, I&#8217;ve never purchased music on iTunes. (I have downloaded apps.) The bottom line of this microwavable disclaimer is that I&#8217;m not your average music consumer.</p>
<h2 class="border" style="border-bottom:5px solid #ff3333;border-top:5px solid #ff9933;color:#33cc66;background:#eee">Device Dependency</h2>
<p id="device-dependence">Apple continues to create a major dependence on iTunes through their mobile products—the iPod, iPhone, and iPad—and I don&#8217;t think that anything is going to &#8220;kill&#8221; iTunes without a war. iTunes is the 7-Eleven of media—it&#8217;s more convenient and expensive, but it&#8217;s closer to home. For many, the iTunes experience is ingrained behavior—a household name—and part of their daily commute so to speak.</p>
<div id="seven-eleven" class="photo-image">
<p class="image"><a href="http://www.flickr.com/photos/rhockens/3260990561/" title="7-11 by Ralph Hockens, on Flickr"><img src="http://farm4.static.flickr.com/3312/3260990561_cc6330d8ae.jpg" width="640" height="426" alt="7-11" /></a></p>
<p class="caption wp-caption"><span class="imgDesc">7-Eleven is a major convenience store chain throughout N. America, Asia, and Australia. This one&#8217;s in Manhattan.<br /><span class="credit i">Photo: <a href="http://www.flickr.com/photos/rhockens/3260990561/" rel="external cc:attributionURL" title="Flickr photo link">rhockens</a>/Flickr</span></span></p>
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<h2 id="generation-gap" class="border" style="border-bottom:5px solid #ff3333;border-top:5px solid #ff9933;color:#33cc66;background:#eee">Generation Gap</h2>
<p>The second huge advantage Apple has is the generation gap. Older people are more likely to have money to spend, and are less likely to adopt something new—especially if it&#8217;s less convenient. For Spotify to compete stateside, it will start  through today&#8217;s youth. I love the Spotify concept, its mobility, and its adaptivity. They are smart to develop/test/improve their service in one location (Europe) before attempting to roll it out in another market (U.S.)—that&#8217;s business expansion 101. I hope that Spotify becomes a hit in the U.S. mainly for the sake of the music. Who wants an iTunes monopoly?</p>
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<h2 id="spotify-game" class="reverse border" style="border-bottom:5px solid #ff3333;border-top:5px solid #ff9933;color:#33cc66;background:#eee">Spotify&#8217;s Game</h2>
<div id="mark-mulligan" class="reverse border">
<p class="reverse long">Tuesday, <a class="twitter-profile eee" href="http://twitter.com/mark_mulligan" title="twitter.com/mark_mulligan" rel="external">Mark Mulligan</a> from Forrester Research posted some great points on Spotify&#8217;s rise. He highlighted simplicity, social integration, and cloud-based infrastructure as factors that are rolling Spotify into an iTunes-<i>plus</i>-Last.fm experience:</p>
<blockquote id="social-experience" class="long"><p><i>Mark Mulligan:</i> Spotify becomes a social experience. Spotify has always had a keen sense of how to coexist in the broader ecosystem rather than try to do everything itself (cf. integrating audio scrobbling). It has now taken that a step further with Facebook integration and relatively sophisticated sharing and interaction. Doing it in the context of Facebook simplifies the education process for users. [...] By blurring the distinction between local and remotely stored music, [Spotify] establishes the platform for a truly cloud-based music experience that goes far beyond a streaming music one.<br /><a class="citation eee" href="http://blogs.forrester.com/mark_mulligan/10-04-27-spotify_puts_crowd_cloud_ambitious_new_featuresets" title="Spotify Puts The Crowd In The Cloud With Ambitious New Featuresets | Mark Mulligan's Blog | Forrester Research" rel="external">(Spotify Puts The Crowd In The Cloud With Ambitious New Featuresets)</a></p></blockquote>
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<h2 id="apple-affinity" class="border" style="border-bottom:5px solid #ff3333;border-top:5px solid #ff9933;color:#33cc66;background:#eee">Apple Affinity</h2>
<p>Apple products have strong affinity, and an army of enthusiasts drinking their Slurpees. Anyone looking to compete with them has to have an equal or greater affinity, and/or introduce something totally disruptive (which Spotify has done to a degree). Spotify has game, but so does Apple, who made a calculated move with last year&#8217;s <a href="http://virtualmusic.tv/2009/12/lala-apple-mobile-music-and-cloud-based-streaming-part-1/" title="Lala, Apple, Mobile Music, and Cloud-Based Streaming">Lala acquisition</a>. One big thing to remember is that music has always been about the experience, and it always has been.</p>
<div id="compete" class="graph photo_image clear">
<h2 id="cloud-contenders" class="border" style="border-bottom:5px solid #ff3333;border-top:5px solid #ff9933;color:#33cc66;background:#eee">Cloud Contenders</h2>
<p id="compete" class="image center"><a href='http://siteanalytics.compete.com/lala.com+spotify.com+grooveshark.com+mog.com+last.fm/?metric=sess'><img src='http://grapher.compete.com/lala.com+spotify.com+grooveshark.com+mog.com+last.fm_sess.png' height="267" width="640" alt="graph: lala vs. spotify vs. grooveshark vs. mog vs last.fm" /></a></p>
<p class="caption wp-caption" style="padding-right:10px"><span class="imgDesc">Source: <a class="data-source" href="http://siteanalytics.compete.com/lala.com+spotify.com+grooveshark.com+mog.com/?metric=sess" rel="external" title="View on Compete" rel="external">Compete.com</a>. Pandora, for example, is excluded here, because it&#8217;s on a whole other grid—it blows the rest away in traffic. Look <a href="http://virtualmusic.tv/2009/12/music-website-heat-map/" title="Music Website Heat Map 2009">here</a> get a visual of the bigger picture.</span></p>
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<h2 id="aapl-stock" class="border" style="border-bottom:5px solid #ff3333;border-top:5px solid #ff9933;color:#33cc66;background:#eee">Apple Shuttle</h2>
<div id="aapl" class="photo_image stock-chart">
<p class="image finviz"><a href="http://www.finviz.com/quote.ashx?t=aapl" title="Apple [AAPL] Stock Quote on FinViz.com" rel="external"><img src="http://www.finviz.com/chart.ashx?t=AAPL&#038;ty=c&#038;ta=1&#038;p=d&#038;s=l" height="310" width="640" alt="Apple [AAPL] Stock Chart via FinViz.com" /></a></span></p>
<p class="caption wp-caption"><span class="imgDesc">Source: <a href="http://www.finviz.com/quote.ashx?t=aapl" title="Apple [AAPL] Stock Quote on FinViz.com" rel="external">FinViz</a>. Apple stock continues its flight to the moon.</span></p>
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