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collaboration
By Ryan Van Etten on 04/21/2010
Game designer/researcher Jane McGonigal asserts that collaborative videogames are the key to solving our real-world problems. In the video here, she outlines why she considers World of Warcraft to be an “ideal collaborative problem-solving environment.” She discusses four key factors in gaming culture that give gamers an edge at problem-solving—urgent optimism, social fabric, blissful productivity, and epic meaning.
Posted in Activism, Education, Gaming, Infoculture | Tagged collaboration, counterculture, creativity, culture, game design, gaming culture, innovation, Jane McGonigal, mindset, MMO, MMORPG, motivation, problem-solving, psychology, social gaming, social intelligence, TED, trust, urgent evoke, video, videogame, virtual worlds, WoW
By Ryan Van Etten on 03/04/2010
This year’s Virtual Worlds Best Practices in Education conference aims to focus on imagination. Themed Imagination Around the World, this free virtual event takes place in Second Life on March 12–13. Second Life is growing as a venue for education at multiple grade levels.
Posted in Education, Events, Infoculture, News, SL Events | Tagged augmented reality, best practices, collaboration, communication, conference, creativity, HARP, imagination, learning, Second Life, specialization, teaching, video, virtual worlds, VWBPE
By Ryan Van Etten on 12/31/2009
Pandora is blowing music consumption off the grid. Myriad digital choices are sending audio junkies into sensory overload—music wants to be everywhere. The stage is lit—music has always been social, and the web continues to make it even more so. Communication is on the rise.
Posted in Apps, Editorial, Gaming, iPhone Apps, Music, Music Flux, Popular, Visual | Tagged Activision, Amie Street, analysis, AOL Music, Apps, blip.fm, ccMixter, chart, collaboration, comparison, consumption, Creative Commons, deezer, Delicious, Digidrummer, DJ Hero, DJing, EA Mobile, emusic, facebook, friends, games, gigzee, Grooveshark, Guitar Rock Tour, Harmonix, Hip Hop All Star, Hype Machine, iheart radio, iLike, Imeem, Indaba Music, indie, influencers, iPhone, iTunes, jamble music mashups, jamendo, jamglue, Lala, last.fm, Looptastic, mashups, mobile, mobile music, mobility, MOG, music gaming, music industry, music sites, musicians, musicovery, MySpace, Napster, networks, NIN, NLog Synth, pandora, predictions, project playlist, PureVolume, recommendation engine, ReverbNation, Rhapsody, rhythm games, Rock Band Network, scratching, Second Life, seeqpod, sensory overload, Sirius, Slacker Radio, social intelligence, social media, social music, songza, soundcloud, spotify, stats, streaming, Tap Tap Revenge, Tapulous, The Beatles Rock Band, thesixtyone, tinysong, trends, twisten.fm, ustream, Vevo, video, Virtuoso Piano, visualization, we7, your friends are your filter, YouTube
By Ryan Van Etten on 09/01/2009
“Remixed” is a new beta section on VirtualMusic.tv covering open remixing via remix reviews, remix stories, virtual collaboration, and remix production techniques. The idea is an mp3blog covering remixed tracks with posts that include—or link to—streaming remixed audio or video.
Posted in Editor Notes, Music, News, Remixed, Reviews | Tagged Apps, collaboration, Creative Commons, Indaba Music, music industry, open, remixing, resources, site info, social music
By Ryan Van Etten on 08/06/2009
Open remixing will put more diverse and imaginative music into scene than ever before. Alkaline Trio—the punk-rock band that inspired me to start my music career—recently held an open remix contest via Indaba Music. Audio remixes give songs alternate lives, they break barriers, and they transcend genres.
Posted in Editorial, Music, Narrative, Remixed | Tagged Alkaline Trio, collaboration, dub, entertainment, imagination, Indaba Music, innovation, interpretation, Matt Skiba, punk, remixing, social music
By Ryan Van Etten on 07/03/2009
We are on the brink of an online music collaboration explosion in the years to come. Eric Steuer at Wired Magazine wrote an important article, Group Effort: Solo Musicians Band Together on Collaboration Web Sites, covering 10 of today’s top virtual jam session sites. The possibilities are infinite—it’s only 2009, and virtual technology is developing at warp speed.
Posted in Editorial, Gaming, Music, Music Flux | Tagged 3-D, adaptation, business, change, collaboration, endorsements, engagement, evolution, fans, future, Gary Vaynerchuk, imagination, internet, mobility, music gaming, music industry, MusicBiz, new media, revenue, social music, subscription model, virtuality