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By Ryan Van Etten on 01/27/2011
Get the app…Get on bits…Cover it…Check the remix. Cut the intro…Launch campaigns…Connect with fans…WTF is SoundExchange? These were the war cries of musicians in 2010. Get On Bits. Digital is the bomb. When I say ‘get on bits’ I mean get digital. Get on YouTube. Get on Facebook. Get indexed. Become bits. Bits outlive memories. [...]
Posted in Apps, Editorial, Music, Music Flux, News, Popular | Tagged 2010 year in review, 2010-2011 blizzard series, Aderra, Android, arts, Austin Powers, Bandsintown, brain, brain activity, Chris Anderson, cover songs, creativity, crowdsourcing, culture, Dance, dance moves, emotion, engagement, engaging the senses, exfm, Facebook, Facebook growth, fluorescent colors, free, free culture, get on bits, human nature, Ian Rogers, Indaba Music, industry news, influencers, innovation, internet, internet art, Internet Generation, iPhone, Jon Chu, Kyle Bylin, legacy, Live Music Machine, living it, Martin Atkins, mobile, mobile music, mobility, music APIs, music discovery, music industry, MusicBiz, Oli Sykes, Pablo Picasso, predictions, quote, quotes, radio, sensory overload, social media, social music, SoundCloud, SoundCloud API, Spotify, stats, Steve Klein, The Chemical Brothers, The Echo Nest, The Echo Nest API, touchscreens, trends, Vans Warped Tour 2010, Vevo, Vevo growth, viral promotion, Wired, year in review, YouTube |
By Ryan Van Etten on 08/29/2010
Communication is a drug. Active ingredients: Force, Information, Relevance, Entertainment. Across any medium, from email to blog, newsletter, tweet, text, status, song, or video, when you communicate you want to deliver verbal Valium. Three elements of F.I.R.E. is a gateway drug. Four is mainline euphoria. Full molecular composition and drug facts are detailed within. Warning: F.I.R.E. triggers action.
Posted in Music, Music Flux, Popular, Visual | Tagged action, art, arts, big media, communication, creativity, drugs, email, emotion, emotional attachment, empathic communication, empathy, entertainment, F.I.R.E., fluorescent colors, force, ideas, infographic, information, interaction, mailing lists, relevance, resources, social media, story, street value, timing, tips, value-added communication, viral communication, writing |
By Ryan Van Etten on 04/21/2010
Game designer/researcher Jane McGonigal asserts that collaborative videogames are the key to solving our real-world problems. In the video here, she outlines why she considers World of Warcraft to be an “ideal collaborative problem-solving environment.” She discusses four key factors in gaming culture that give gamers an edge at problem-solving—urgent optimism, social fabric, blissful productivity, and epic meaning.
Posted in Activism, Education, Gaming, Infoculture | Tagged collaboration, counterculture, creativity, culture, game design, gaming culture, innovation, Jane McGonigal, mindset, MMO, MMORPG, motivation, problem-solving, psychology, social gaming, social intelligence, TED, trust, urgent evoke, video, videogame, virtual worlds, WoW |
By Ryan Van Etten on 03/17/2010
Freematik (Tom Freeman) is a San Francisco-based hip hop music producer. But outside of his fully-equipped studio, he is armed only with his iPhone and imagination. For months he’s been experimenting with apps that let him make beats and riffs on the go. The iPhone’s limitations forced him to improvise and he found himself feeling “more creative than he had in while.”
Posted in Apps, Interviews, iPhone Apps, Music, News, Popular, Reviews | Tagged album review, app review, Bay Area, beatmaker, beatmaking, creativity, development, DJing, flare, freematik, hip hop, idrum, imatik, interface, interview, iPad, iPhone, jasuto, mobile, mobility, music review, phat beats, production, psychedelic, scratching, technology, touchscreens |
By Ryan Van Etten on 03/04/2010
This year’s Virtual Worlds Best Practices in Education conference aims to focus on imagination. Themed Imagination Around the World, this free virtual event takes place in Second Life on March 12–13. Second Life is growing as a venue for education at multiple grade levels.
Posted in Education, Events, Infoculture, News, SL Events | Tagged augmented reality, best practices, collaboration, communication, conference, creativity, HARP, imagination, learning, Second Life, specialization, teaching, video, virtual worlds, VWBPE |
By Ryan Van Etten on 11/24/2009
Musicians (artists) are driven by a fundamental need to create. Music is their art and their expression. Even in a world without money there would be music, and arguably there would be even more music (and other art) than there is today. In his 2009 TED talk, Daniel Pink makes a strong case relating the science of motivation to creativity and business.
Posted in Editorial, Infoculture, Music, Music Flux, Popular | Tagged artwork, behavior, business, change, consumers, creativity, Daniel Ek, Daniel Pink, direct-to-fan, empowerment, engagement, entertainment, fans, human, idea, money, motivation, music industry, MusicBiz, musicians, P2P, Pink Floyd, piracy, platform, positivity, psychology, purpose, research, revenue, science, social media, sociology, Spotify, streaming, TED |