<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>VirtualMusic.tvdevelopment</title>
	<atom:link href="http://virtualmusic.tv/tag/development/feed/" rel="self" type="application/rss+xml" />
	<link>http://virtualmusic.tv</link>
	<description>Tech-driven music culture. Media trends. Ideas.</description>
	<lastBuildDate>Thu, 29 Jul 2010 02:02:36 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Sound Around: 2 Bros, 1 Mission.</title>
		<link>http://virtualmusic.tv/2010/06/sound-around/</link>
		<comments>http://virtualmusic.tv/2010/06/sound-around/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 20:54:16 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Popular]]></category>
		<category><![CDATA[iPhone Apps]]></category>
		<category><![CDATA[app services]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[entrepreneurs]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Lauchbox Digital]]></category>
		<category><![CDATA[MobBase]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile dev]]></category>
		<category><![CDATA[mobile music]]></category>
		<category><![CDATA[music apps]]></category>
		<category><![CDATA[music startup]]></category>
		<category><![CDATA[musicians]]></category>
		<category><![CDATA[NC State]]></category>
		<category><![CDATA[Pinky and The Brain]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[social music]]></category>
		<category><![CDATA[Sound Around]]></category>
		<category><![CDATA[startup story]]></category>
		<category><![CDATA[startups]]></category>
		<category><![CDATA[story-driven]]></category>
		<category><![CDATA[TechStars]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=11572</guid>
		<description><![CDATA[The story of the new mobile music startup, Sound Around, starts in 2009, in a little place called Raleigh, North Carolina, where brothers Scott and Steve Klein had been brainstorming tech startup ideas. Both were students at NC State, but with opposite majors—nearly yin and yang. Add entrepreneurial DNA, and they're <i>Pinky and The Brain</i>.]]></description>
			<content:encoded><![CDATA[<div id="iphone-screenshots" class="photo-image photo_image w300 m20 right">
<p class="image"><a href="http://getsoundaround.com/" title="App screenshots. Take the tour: getsoundaround.com" rel="external"><img src="http://img.virtualmusic.tv/apps/soundaround/demo/iphones_other.png" width="300" height="253" alt="soundaround app" /></a></p>
<p class="caption wp-caption"><span class="imgDesc"><a href="http://getsoundaround.com/" title="URL: getsoundaround.com | Pitch: iPhone apps for bands." rel="external"><span class="company-name startup-name"><strong>Sound Around</strong></span>: </a><span class="quick-pitch tagline">iPhone apps for bands</span>.</span></p>
</div>
<blockquote id="pinky-and-the-brain-intro" class="bam w300" style="margin-left:10px"><p>Gee, Scott, what do you want to do tonight? The same thing we do every night, Steve—try to help music take over the world by building better mobile apps for bands and their fans!</p></blockquote>
<p id="startup-story">In 2009, in a little place called Raleigh, North Carolina, brothers Scott and Steve Klein had been brainstorming tech startup ideas. Both were students at NC State, but with opposite majors—nearly yin and yang. Add entrepreneurial DNA, and they&#8217;re <i>Pinky and The Brain</i>. <a href="http://twitter.com/scootklein" title="twitter.com/scootklein" rel="external">Scott</a> (<i>Brain</i>) was preparing to graduate as a computer engineer, and his younger brother, <a href="http://twitter.com/stevenklein" title="twitter.com/stevenklein" rel="external">Steve</a> <i>(Pinky)</i>, was studying business management/marketing. Their startup would be born, but the question was, what kind? Taking advantage of their student resources, they had access to mentoring and networking through the NCSU Engineering Entrepreneurs Program.</p>
<div id="sound-around-founders" class="photo-image photo_image w300 m20r left clear">
<p class="image"><a href="http://www.2bros1blog.com/team/" title="2bros1blog.com/team/" rel="external"><img src="http://img.virtualmusic.tv/people/pinky-and-the-brain.jpg" width="300" height="400" alt="Scott and Steve" /></a></p>
<p class="caption wp-caption"><span class="imgDesc">Pinky and The Brain: <a href="http://www.2bros1blog.com/team/" title="2bros1blog.com/team/" rel="external">Scott and Steve Klein.</a></span></p>
</div>
<p id="niche-ideas">They started <a href="http://2bros1blog.com" title="2bros1blog.com" rel="external">2bros1blog.com</a> to blog about what they learned on the startup road. Many early ideas were solutions aimed towards the university community. Scott had learned Objective-C, the programming language for iPhone apps, and they decided they really wanted to get involved with mobile apps. Everyone has a phone, and they always have it with them, right? But they needed to find the right niche. They thought about campus sports or news apps, but when they proposed building a news app for the college paper, they were met with perplexed stares. Scott and Steve realized that for their app service to fly, they needed to find people that were <i>really</i> interested in expanding and engaging their audience. Being music fans themselves, they took what seemed to be a logical turn that summer—towards musicians. Next stop, <span class="company-name startup-name">Sound Around</span>.</p>
<div id="customer-development" class="w300 right m20">
<blockquote class="infodata"><a class="citation" href="http://www.2bros1blog.com/2009/12/its-been/" title="2bros1blog.com/2009/12/its-been/" rel="external">December 11, 2009 from Steve: </a> What have I been up to for the past 4 months? Customer development. I’ve been talking with bands, bloggers and record labels trying to validate that there’s a market for this. The results have been satisfying. Record labels range from sufficiently interested to overjoyed at the prospect of their band getting their very own iPhone application. It almost seems trivial to me because we’ve been talking about the idea for the last 6 months. But to them it’s like a dream come true.</p></blockquote>
</div>
<p id="closed-beta" style="clear:left">Scott graduated in December, gave a <a href="http://www.2bros1blog.com/2009/12/graduation-speech-and-the-triple-bottom-line/" title="Graduation Speech [Video]" rel="external">speech</a>, and started a job at an <a href="http://www.transloc.com/" title="transloc.com" rel="external">TransLoc</a>—a startup that provides realtime location information to mass-transit users. He built their iPhone <a href="http://itunes.apple.com/us/app/transloc-transit-visualization/id367023550?mt=8" class="itunes" rel="external" target="_blank" title="iTunes Link">app</a>. At the same time he and Steve (who was still in school and working part-time in Macaroni Grill) were developing what would soon be called Sound Around. At the turn of 2010, they took on 15 bands as closed-beta testers. In February Steve learned the ins and outs of web design and built <a href="http://getsoundaround.com/" rel="external" title="getsoundaround.com">getsoundaround.com</a>.</p>
<p id="techstars">With people skills and resourcefulness, they&#8217;d bootstrapped their expenses so far, but in early 2010 they got involved with <a href="http://www.techstars.org/" rel="external" title="techstars.org">TechStars</a> in an effort to raise seed capital. In March they flew to Boulder and found themselves surrounded by like minds in the tech scene. Of 600 startups, TechStars funds only 10. Sound Around made it to the top 27 but not the final 10, and it was back to bootstrapping.</p>
<div id="reflections-on-boulder" class="clear w300 left m20r">
<blockquote class="infodata"><a class="citation" rel="external" href="http://www.2bros1blog.com/2010/03/reflections-on-boulder/" title="2bros1blog.com/2010/03/reflections-on-boulder/">March 7, 2010 from Scott: </a>This weekend was an absolute whirlwind of data points about our idea, the target market, team dynamics, future of the product—we talked about it all. We talked about it all with some of the brightest minds we’ve met to date. Raleigh isn’t necessarily a breeding ground for software startup people; you can imagine our fascination with the warm tech scene that Boulder had to offer. They just get it.</p></blockquote>
</div>
<p id="headquarters">In a typical college scenario, the two brothers were living in a 4-bedroom apartment with two other students—David and A.J.—but when David moved out to live with his fiancé, Scott and Steve commandeered the empty room and converted it into a workspace—their current headquarters.</p>
<p id="progress">Having success with the beta apps, they started recording <a href="#video">videos</a> to demo the Sound Around platform, and, in the meantime started the application process for funding through another (more local) startup incubator, called <a href="http://www.launchboxdigital.com/" title="launchboxdigital.com" rel="external">LaunchBox Digital</a>&#8230;which pretty much brings us to the present. Last night was a milestone for Sound Around. Their first apps were approved by Apple and are now live in the <a href="http://itunes.apple.com/us/artist/sound-around/id374129729" title="iTunes Link: view iPhone apps made by Sound Around [Free]" rel="external" class="itunes" target="_blank">App Store</a>. The party was on, but it&#8217;s only the beginning for Sound Around.</p>
<blockquote id="promo-codes" class="w300 left m20r bam"><p>In the upcoming weeks, Sound Around will be running discount promos via Twitter. Stay in the loop: @<a href="http://twitter.com/virtualmusictv" rel="me" title="twitter.com/virtualmusictv">VirtualMusictv</a> and @<a href="http://twitter.com/getsoundaround" title="twitter.com/getsoundaround" rel="external">getsoundaround</a>.</p></blockquote>
<p id="full-scale">Scott is on a 3-month sabbatical from his job at TransLoc to focus full-time on <a href="http://getsoundaround.com" title="getsoundaround.com" rel="external">Sound Around</a>. Steve would love to be able to dropout next semester and get Sound Around rolling without distractions. Funding would help them &#8220;scale faster&#8221; but with or without it they&#8217;re expecting to launch in public beta this summer. They considering finding a 3rd team member experienced in web and/or Android dev.</p>
<div id="video"><object id="sound-around-demo" class="video" width="640" height="480"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12044424&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=12044424&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="480" wmode="transparent"></embed></object></div>
<blockquote id="band-apps-as-a-service" class="infodata"><p>The &#8216;band apps as a service&#8217; market is a wide-open frontier. There&#8217;s some fundamental characteristics about Sound Around that really make them stand out.</p></blockquote>
<p id="diy-mindset"><b>1.</b> It&#8217;s the DIY mindset. Sound Around&#8217;s young, two-brother team is the core of all their development. They&#8217;re building it all from the ground up. By not hiring out their programming or design, they&#8217;ll be able to constantly address feedback and improve their platform. When demands of the app market change, they&#8217;ll be able to adapt the fastest.</p>
<p id="specialized"><b>2.</b> Sound Around purely focused on developing apps for bands/musicians. They&#8217;re not leaving the music niche—immense as it is—and they plan on rocking it. <a href="http://www.mobbase.com/" title="mobbase.com" rel="external">MobBase</a> is their only <i>direct</i> competition right now, and there&#8217;s plenty of room to <i>coexist</i> in this space.</p>
<p id="interaction"><b>3.</b> In what I&#8217;ve learned about Scott and Steve, I can tell that they understand the importance of people in the mix. They plan on creating an interface for interaction—not one-way communication—and they have a lot of innovative ideas on deck.</p>
<p id="pricing"><b>4.</b> Their pricing is user-focused. It&#8217;s <i>not</i> based on installs. Bands pay based on the number of fans that actually <i>use</i> the app each month. The starter $14/month plan covers 1000 unique app users per month. Above 1000 is $0.01/user until the next tier—$29/month for 5000 unique users.</p>
<p id="fun"><b>5.</b> Their mascot is a giraffe named Shirley. She&#8217;ll make you smile. :) Giraffes are a symbol of evolution, you know. She doesn&#8217;t always travel with the team of course, who&#8217;ll be attending events this summer, including Warped Tour in Charlotte, and would love to <a href="http://getsoundaround.com/contact/" title="getsoundaround.com/contact/" rel="external">meet up</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://virtualmusic.tv/2010/06/sound-around/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Musician Apps—What Do Fans Want? 5 Key Components.</title>
		<link>http://virtualmusic.tv/2010/05/musician-apps-key-components/</link>
		<comments>http://virtualmusic.tv/2010/05/musician-apps-key-components/#comments</comments>
		<pubDate>Wed, 12 May 2010 23:42:54 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Discussion]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[Popular]]></category>
		<category><![CDATA[iPhone Apps]]></category>
		<category><![CDATA[app design]]></category>
		<category><![CDATA[app services]]></category>
		<category><![CDATA[artist channels]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[direct-to-fan]]></category>
		<category><![CDATA[fans]]></category>
		<category><![CDATA[geotagging]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[key components]]></category>
		<category><![CDATA[Kyte]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[MobBase]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile music]]></category>
		<category><![CDATA[Mobile Roadie]]></category>
		<category><![CDATA[music apps]]></category>
		<category><![CDATA[musicians]]></category>
		<category><![CDATA[networks]]></category>
		<category><![CDATA[services]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Sound Around]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=10173</guid>
		<description><![CDATA[Last year I covered four platforms that musicians can use to build iPhone apps—Mobile Roadie, MobBase, iLike, and Kyte. Sound Around is another one, and is currently in private beta. Discussion from yesterday’s autoplay poll got me asking myself, “what do fans really want in an artist app?” I thought about it for a while and came up with 5 key components.]]></description>
			<content:encoded><![CDATA[<p class="intro">Last year I covered <a href="http://virtualmusic.tv/2009/11/3-iphone-app-creation-platforms-for-musicians/" title="3 iPhone App Creation Platforms For Musicians">four platforms</a> that musicians can use to build iPhone apps—<a href="http://www.mobileroadie.com/" title="mobileroadie.com" rel="external">Mobile Roadie</a>, <a href="http://www.mobbase.com/" title="mobbase.com" rel="external">MobBase</a>, <a href="http://www.ilike.com/manage?r=iPhone" title="ilike.com/manage?r=iPhone" rel="external">iLike</a>, and <a href="http://www.kyte.com/platform/pg/kyte_mobile_app_frameworks" title="kyte.com/platform/pg/kyte_mobile_app_frameworks" rel="external">Kyte</a>. <a href="http://getsoundaround.com/" title="getsoundaround.com" rel="external">Sound Around</a> is another one, and is currently in private beta. Discussion from yesterday&#8217;s <a href="http://virtualmusic.tv/2010/05/music-autoplay-on-or-off/" rel="prev" title="Music Autoplay: On or Off?">autoplay poll</a> got me asking myself, &#8220;what do fans really want in an artist app?&#8221; I thought about it for a while and came up with 5 key components.</p>
<div style="color:#444;background:#ff3333;padding:10px">
<h2 id="five-key-components" style="color:#444;background:#ff3333;border:0;margin:0;padding:5px 0">5 Key Components In Artist Apps</h2>
<p class="long lead" style="color:#444;background:#ff3333">
<ul id="key-components-list" style="color:#444;background:#ff3333;padding:0;margin:0">
<li><b>1. </b><strong>Facilitate</strong> communication from <i>artist to fan</i>, <i>fan to fan</i>, and <i>fan to artist</i>&#8230;and localize it.</li>
<li><b>2. </b><strong>Integrate</strong> deeply with <i>existing</i> social networks.<br /><span style="padding-left:16px">e.g. Facebook, Flickr, Foursquare, Last.fm, Google, MySpace, Twitter, Ustream, YouTube.</span></li>
<li><b>3. </b><strong>Empower</strong> fans to submit geo-tagged mobile media (photos/video/discussion) that<br /><span style="padding-left:16px">everyone can interact with through the app.</span></li>
<li><b>4. </b><strong>Stimulate</strong> competition through contests and/or games.<br /><span style="padding-left:16px">e.g. scavenger hunts, artwork/photo/video contests, remixing contests, etc.</span></li>
<li><b>5. </b><strong>Offer</strong> a point of sale within the app for tickets, music, and merch.</li>
</ul>
</div>
<p>What features would you want in your favorite band&#8217;s mobile app?</p>
<div id="graphic" class="photo-image">
<p class="image"><a href="http://www.flickr.com/photos/virtualmusictv/4602066647/" title="Musician Apps. Key Design Components. by virtualmusictv, on Flickr"><img src="http://farm2.static.flickr.com/1088/4602066647_a85d0634c3_o.png" width="640" height="448" alt="Musician Apps. Key Design Components." /></a></p>
<p class="caption wp-caption"><span class="imgDesc" style="padding-left:4px"><a href="http://www.flickr.com/photos/virtualmusictv/4602066647/sizes/o/" title="Flickr Link" rel="external">Graphic: VirtualMusictv/Flickr</a></span></p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://virtualmusic.tv/2010/05/musician-apps-key-components/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Bay Area Beatmaker Freematik Makes Album with iPhone</title>
		<link>http://virtualmusic.tv/2010/03/freematik-imatik-interview/</link>
		<comments>http://virtualmusic.tv/2010/03/freematik-imatik-interview/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 23:16:34 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Miked]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Popular]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[iPhone Apps]]></category>
		<category><![CDATA[album review]]></category>
		<category><![CDATA[app review]]></category>
		<category><![CDATA[Bay Area]]></category>
		<category><![CDATA[beatmaker]]></category>
		<category><![CDATA[beatmaking]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[DJing]]></category>
		<category><![CDATA[flare]]></category>
		<category><![CDATA[freematik]]></category>
		<category><![CDATA[hip hop]]></category>
		<category><![CDATA[idrum]]></category>
		<category><![CDATA[imatik]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[jasuto]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobility]]></category>
		<category><![CDATA[music review]]></category>
		<category><![CDATA[phat beats]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[psychedelic]]></category>
		<category><![CDATA[scratching]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[touchscreens]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=7740</guid>
		<description><![CDATA[<a href="http://freematik.net" title="Freematik.net" rel="external">Freematik</a> (Tom Freeman) is a San Francisco-based hip hop music producer. But outside of his fully-equipped studio, he is armed only with his iPhone and imagination. For months he's been experimenting with apps that let him make beats and riffs on the go. The iPhone's limitations forced him to improvise and he found himself feeling "more creative than he had in while."]]></description>
			<content:encoded><![CDATA[<p id="who-is-freematik" class="intro"><a href="http://freematik.net" title="Freematik.net" rel="external">Freematik</a> (Tom Freeman) is a San Francisco-based hip hop music producer. But outside of his fully-equipped studio, he is armed only with his iPhone and imagination. For months he&#8217;s been experimenting with apps that let him make beats and riffs on the go. The iPhone&#8217;s limitations forced him to improvise and he found himself feeling &#8220;more creative than he had in while.&#8221; He had so much fun with it that he decided to produce an entire album, called <span class="album-title i">iMatik</span>, which you can hear on <a href="http://freematik.com" rel="external">freematik.com</a>. <span class="album-title i">iMatik</span> is a fun psychedelic beat-powered ride that flows from track to track with originality and style. I got the chance to interview the man behind the touchscreen, so I&#8217;ll let him tell you the rest of the <span class="album-title i">iMatik</span> story.</p>
<p class="audio-player bandcamp-widget left clear w300 reverse-image" style="margin:0 18px 20px 0;padding:1px"><img src="http://img.virtualmusic.tv/imatik-cover-300.jpg" width="300" heioght="300" alt="iMatik album cover" /><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="300" height="100" ><param name="movie" value="http://bandcamp.com/EmbeddedPlayer.swf/album=2733128905/size=grande/bgcol=000000/linkcol=ffcc99/" /><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="always" /><param name="wmode" value="transparent" /><param name="bgcolor" value="#000000" /><embed src="http://bandcamp.com/EmbeddedPlayer.swf/album=2733128905/size=grande/bgcol=000000/linkcol=ffcc99/" width="300" height="100" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality=high allowScriptAccess=never allowNetworking=always wmode=transparent bgcolor=#000000 ></embed><noembed><a href="http://freematik.com/album/imatik-2">Faces of Def by Freematik</a></noembed></object></p>
<p id="freematik-interview" class="interview-question">Style-wise how does <span class="album-title i">iMatik</span> compare to your previous albums?</p>
<p id="scratch-dj"><span class="initials">TF: </span> Well, I usually produce hip hop and rap albums that are vocal-based, with verses and choruses, etc. I thought about getting a bunch of artists to add vocals to the album, but once I started actually working on it, I thought the vibe was more upbeat than most of my other work. I used to love instrumental &#8220;Scratch DJ&#8221; albums like DJ Shadow, Invisible Skratch Picklz, etc. and thought maybe I could go in this direction.</p>
<p id="turntable-app">Once I found Flare, the iPhone app that is remarkably like a real vinyl turntable and mixer, and found out how realistic it sounded, plus that it allows you to upload your own samples, I knew what I was going to do. I used to have a DJ rig when I was younger, and knew a little bit about scratching, so I just made it work with an iPhone.</p>
<p>I really love the result, since most of my other music is dark or just plain strange, and this album immediately seems to make friends with people, instead of scare them off!</p>
<p id="mobility-vs-features" class="interview-question">Mobility is the obvious advantage to iPhone music creation, but how do iPhone apps compare feature-wise to software and drum machines?</p>
<p id="pressure-sensitivity"><span class="initials">TF: </span> There are some limitations on the iPhone that are hard to overcome. The biggest issue is pressure sensitivity. Not having pressure sensitivity takes a lot away from the expressiveness of an instrument, since each note comes out with the same volume and timbre. There are ways to overcome this though, such as programming individual sounds to play just right, or editing velocity after the performance, on apps like Beatmaker that support velocity editing. Also, just picking the right sound sometimes is the solution without having control over volume, some sounds are better suited to fitting in, or can be edited to fit.</p>
<p id="screen-size">The second, and more obvious disadvantage, is the small screen. I can&#8217;t tell you how many times I pressed the wrong drum sound or key, and had to go back and try again. This is just something you have to live with if you are doing music on a phone, although some apps allow you to adjust the size of the playing area to try and make it easier. For me, the solution to this problem is in the iPad, which I am foaming at the mouth for already!</p>
<p>Besides these two limitations, it is amazing how much sound quality, programmability, and depth some of these apps have! Especially Intua Beatmaker, which allows you to import/export any sounds you want via wireless, so you can program sounds in your computer and load them on your iPhone. This is an area I just brushed the surface of.</p>
<p id="app-breakdown" class="interview-question">You mentioned Beatmaker, iDrum, Flare, and Jasuto—can you give us a breakdown on the advantages of each app?</p>
<p><span class="initials">TF: </span>Sure:</p>
<p id="intua-beatmaker"><a href="http://www.intua.net/products.html" title="Intua Beatmaker | intua.net" rel="external">Beatmaker</a> is definitely the most &#8220;pro&#8221; as far as looking and feeling like a real production device. It is very similar to an MPC with some of it&#8217;s functionality, having a 4 x 4 grid of pads to work with, and being able to assign anything to those pads. Beatmaker&#8217;s sequencer also lets you build complex arrangements, so if you really want a program that will mimic a computer application like Fruityloops or Reason for example, this will come the closest to doing that. <a title="iTunes link" class="itunes itunes-blue" href="http://click.linksynergy.com/fs-bin/click?id=tcgi0KzyVAI&#038;subid=&#038;offerid=146261.1&#038;type=10&#038;tmpid=3909&#038;RD_PARM1=http%3A%2F%2Fitunes.apple.com%2Fus%2Fapp%2Fbeatmaker%2Fid285512415%3Fmt%3D8" target="new">iTunes link</a><img alt="icon" width="1" height="1" src="http://ad.linksynergy.com/fs-bin/show?id=tcgi0KzyVAI&#038;bids=146261.1&#038;type=10" /></p>
<p id="idrum"><a href="http://www.izotope.com/products/audio/idrum/iPhone/" title="iDrum | izotope.com" rel="external">iDrum</a> was my first favorite, because it&#8217;s so easy to get hooked on its simple, fun, step sequencer. The main method of programming beats with this device is a visual grid of buttons that represent a note value—mainly sixteenth notes—that you can touch and they light up. When the button is lit that means it will play on that step each time around. You can use common iPhone motions like finger sweeps and shaking to get around in the sequencer. There&#8217;s an option for realtime sequencing as well. The built in sounds were awesome and well programmed, so even though I could have used my own huge arsenal of sounds on my main computer, I found using the built-in sounds almost always got me the sound I was looking for. <a title="iTunes link" class="itunes itunes-blue" href="http://click.linksynergy.com/fs-bin/click?id=tcgi0KzyVAI&#038;subid=&#038;offerid=146261.1&#038;type=10&#038;tmpid=3909&#038;RD_PARM1=http%3A%2F%2Fax.search.itunes.apple.com%2FWebObjects%2FMZSearch.woa%2Fwa%2Fsearch%3Fentity%3Dsoftware%2526media%3Dall%2526restrict%3Dtrue%2526submit%3DseeAllLockups%2526term%3Dizotope%2Bidrum" target="new">iTunes link</a><img alt="icon" width="1" height="1" src="http://ad.linksynergy.com/fs-bin/show?id=tcgi0KzyVAI&#038;bids=146261.1&#038;type=10" /></p>
<p id="flare"><a href="http://www.async-games.com/flare.html" title="Flare Scratch | async-games.com" rel="external">Flare</a> is the ultimate iPhone DJ app. It is a lot like having a mini actual turntable on your phone, with a built in DJ scratch mixer with features useful to a DJ. I used the mixer in hamster-switch mode for most of my scratching, since it allows you to punch in just little snippets of audio. The feature that truly makes this app amazing is it that enables wireless upload of any audio file you want to use. I grabbed weird found sounds, movie samples, old beats, just about anything I could think of, and uploaded it into the phone to scratch with. <a  title="iTunes link" class="itunes itunes-blue" href="http://click.linksynergy.com/fs-bin/click?id=tcgi0KzyVAI&#038;subid=&#038;offerid=146261.1&#038;type=10&#038;tmpid=3909&#038;RD_PARM1=http%3A%2F%2Fitunes.apple.com%2Fus%2Fapp%2Fflare-scratch%2Fid324824802%3Fmt%3D8" target="new">iTunes link</a><img alt="icon" width="1" height="1" src="http://ad.linksynergy.com/fs-bin/show?id=tcgi0KzyVAI&#038;bids=146261.1&#038;type=10" /></p>
<p id="jasuto"><a href="http://www.jasuto.com" title="jasuto.com" rel="external">Jasuto</a> is crazy—it is a modular synth and effects-creation environment on your phone! You can drag and drop modules such as oscillators, compressors, delays, and route or key them from all types of things. I&#8217;m a bit of a caveman when it comes to this stuff, so I just dragged objects until it made crazy sounds, and used that. In the future I plan on trying harder to learn how to use this app more, since I think the idea is so amazing! <a title="iTunes link" class="itunes itunes-blue" href="http://click.linksynergy.com/fs-bin/click?id=tcgi0KzyVAI&#038;subid=&#038;offerid=146261.1&#038;type=10&#038;tmpid=3909&#038;RD_PARM1=http%3A%2F%2Fax.search.itunes.apple.com%2FWebObjects%2FMZSearch.woa%2Fwa%2Fsearch%3Fentity%3Dsoftware%2526media%3Dall%2526restrict%3Dfalse%2526submit%3DseeAllLockups%2526term%3Djasuto" target="new">iTunes link</a><img alt="icon" width="1" height="1" src="http://ad.linksynergy.com/fs-bin/show?id=tcgi0KzyVAI&#038;bids=146261.1&#038;type=10" />
<p id="desert-island-app">My desert island app is definitely Intua Beatmaker. That&#8217;s the one I can sit down with anywhere and feel like I&#8217;m in the studio.</p>
<p id="feature-development" class="interview-question">What features would like to see in the next round of music production apps?</p>
<p id="screen-area-gyroscopic-controls"><span class="initials">TF: </span> I think everything right now regarding mobile music apps is limited to screen size. That is such a limiting factor, since you can&#8217;t add a lot of buttons or menus in a small area without killing the fun. So when the iPad is released, I really hope application developers take advantage of the screen real estate, and make apps that offer more features visible without having to hunt through menus. Also I hope apps start taking more advantage of the gyroscopic features of the iPhone—like I would want to be able to wave or tilt the phone to control filter frequencies, etc.</p>
<p id="studio-beat-software" class="interview-question">What&#8217;s your beat-making software of choice in the studio?</p>
<p id="reason-ableton-live-logic"><span class="initials">TF: </span> It&#8217;s a toss-up between Reason and Ableton Live, and now sometimes Logic. My day job is testing music software, so I know all the apps, and I love little things about all the apps that keeps me switching from one to the other. I guess I would choose Reason just because I am almost guaranteed to not crash my system with that!</p>
<p id="live-recording-vs-step-sequencing" class="interview-question">Do you prefer programming the beats or recording them live with your fingers? What&#8217;s easier on the iPhone?</p>
<p><span class="initials">TF: </span> I&#8217;ve always been more of a live-recording guy, coming from a bass-playing background, so I usually record in realtime. But on some apps like iDrum, they make step sequencing so fun, I ended up doing a lot of that too. This album definitely has way more step-sequenced parts than I usually make.</p>
<p id="transferring-iphone-audio" class="interview-question">Did you transfer the <span class="album-title i">iMatik</span> album tracks to your computer to do post-production, or was everything done on the iPhone?</p>
<div class="photo-image clear left w300" style="padding:2px;margin:0 18px 2px 0">
<p class="image"><img src="http://img.virtualmusic.tv/freematik-imatik-tri.jpg" height="300" width="300" alt="Freematik in studio" /></p>
<p class="caption wp-caption">Freeman pumped his iPhone&#8217;s audio output via stereo cable through a preamp into his Mac Pro.</p>
</div>
<p id="line-output"><span class="initials">TF: </span> Yes, everything was transferred to a Mac Pro running Cubase 5, which is my main recording app, and I just used the computer like a tape machine. I used a mini-dual 1/4&#8243; cable to get everything over to my Universal Audio 2108 stereo preamp, and tracked everything in using that, since it usually sounds great with line level sources.</p>
<p id="overdubs">Because the iPhone does not have the ability to run two apps simultaneously, I realized all overdubs would have to be done using a separate app. To me this still fits in with the mentality of an iPhone-only album, just like a saxophone-only album could be tracked into a recording app and still be considered &#8220;pure&#8221; if there&#8217;s anything &#8220;pure&#8221; anyway about an album made on a phone. ;-)</p>
<p id="post-production-hardware-software">I used plugins and hardware in the mixdown, most notably a Summit DCL-200 on mix buss, Universal Audio EMT 250 and 140 for reverbs, and during the mastering phase I used the new UA Manley Massive EQ plugin, which sounded amazing!</p>
<p id="weirdest-location" class="interview-question">What was the weirdest place you created a song with the iPhone?</p>
<p id="commute"><span class="initials">TF: </span> Well, since my commute to work is really far, and my girlfriend lives even farther away, I find myself staying in motels on a regular basis, just to make things work. It is usually a weird but fun feeling to be in some strange motel, sitting on the bed, with a basketball game on or something, and me with my headphones on making a beat.</p>
<p id="mavericks-applebees">I went to Mavericks surf competition recently, and the waves were so amazing I didn&#8217;t really use the phone a lot, but that was also a cool place to make a beat. The funniest place is probably making a beat while waiting at a place like Applebee&#8217;s or something—it&#8217;s just cheesy enough to work!</p>
<p class="interview-question">How long did it take you to make <span class="album-title i">iMatik</span>?</p>
<p id="addicted-to-it"><span class="initials">TF: </span> About 4 months (3 months to make the initial beats and songs, and 1 month for overdubs, mixing, mastering, etc.) Really at first I didn&#8217;t start it as a serious project, I just started doing it because it was fun. But then I got, uh, kind of addicted to it, so I figured I might as well make it into an album!</p>
<p id="mobile-music-industry-changes" class="interview-question">In what ways do you think the iPhone is changing music production and the music industry?</p>
<p id="mobile-music-production"><span class="initials">TF: </span> Well for one thing, I grew up with old drum machines, and none of them ever had wireless or 3G! Now I can upload any sound I want to a little device that I can carry with me. Sure, you can make music with a laptop, but that still involves wires, powercords, etc. Once the iPad comes out, and developers make the next generation of music apps, I think making music on a mobile device is going to explode.</p>
<p id="touchscreens" class="interview-question">What&#8217;s your take on touchscreens in general? Will computer keyboard/mice become things of the past?</p>
<p id="responsiveness"><span class="initials">TF: </span> I don&#8217;t know, because I still hate typing on the iPhone. I always am missing the letter I was trying to hit. There is something about the tactile response of a keyboard that I love, so as far as communicating, I would still want an actual keyboard. The mouse on the other hand, I wouldn&#8217;t miss at all! It has been a great run for the mouse, and maybe for pinpoint accuracy in some apps, the mouse will always be needed by some people, but I hope to not need one in the future.</p>
<p id="music-production-touchscreen">For music production, though, touchscreens are so necessary, due to the need to control multiple parameters at once.</p>
<p id="sf-music-scene" class="interview-question">Are there any up-and-coming local artists in the SF Bay area music scene that we should know about?</p>
<p id="local-artists"><span class="initials">TF: </span> Well I&#8217;ve been working with a lot of cats from the Hayward and Oakland areas, and they are mostly just kids, but I&#8217;ve never seen a more hungry group of talented individuals in my life. I just hope they can work together a little bit more to bring everyone up. Rappers like Too Much, The Kid AY, The Scholars, Studio Pete, New New, etc. Also from the South Bay I gotta give a shout out to Brycentenial, the workhorse in the south bay, Big Blac, No Mercy Records, Magruff Muttley, Marcus Weezy, and the list goes on and on.</p>
]]></content:encoded>
			<wfw:commentRss>http://virtualmusic.tv/2010/03/freematik-imatik-interview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lala, Apple, Mobile Music, and Cloud-Based Streaming</title>
		<link>http://virtualmusic.tv/2009/12/lala-apple-mobile-music-and-cloud-based-streaming-part-1/</link>
		<comments>http://virtualmusic.tv/2009/12/lala-apple-mobile-music-and-cloud-based-streaming-part-1/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 00:54:35 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[Popular]]></category>
		<category><![CDATA[access vs. ownership]]></category>
		<category><![CDATA[acquisition]]></category>
		<category><![CDATA[Amie Street]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[cloud]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[compete]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[Grooveshark]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Lala]]></category>
		<category><![CDATA[last.fm]]></category>
		<category><![CDATA[libraries]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile music]]></category>
		<category><![CDATA[mobility]]></category>
		<category><![CDATA[MOG]]></category>
		<category><![CDATA[music discovery]]></category>
		<category><![CDATA[music industry]]></category>
		<category><![CDATA[music sites]]></category>
		<category><![CDATA[networks]]></category>
		<category><![CDATA[payments]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[reactions]]></category>
		<category><![CDATA[sharing]]></category>
		<category><![CDATA[simplification]]></category>
		<category><![CDATA[social music]]></category>
		<category><![CDATA[spotify]]></category>
		<category><![CDATA[startups]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[streaming]]></category>
		<category><![CDATA[tweets]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=4011</guid>
		<description><![CDATA[Tweets about Apple acquiring Lala have been flooding Twitter for 3+ days now. A number of sources have provided news and analysis on the acquisition. Personally I think Apple aims to move iTunes to the web in an effort to control mobile cloud-based music streaming via iPhones and iPods. Mobility is paramount, and I think that buying Lala was a sound move for Apple.]]></description>
			<content:encoded><![CDATA[<p class="image right flickr home-hidden" style="padding:0 0 0 1px"><a class="citation" href="http://www.flickr.com/photos/virtualmusictv/4167922400/" title="View on Flickr" rel="external"><img id="lala-apple-logo-mashup" src="http://img.virtualmusic.tv/logo/lala-apple-logo-mashup-c-300.png" height="300" width="300" alt="Lala Apple Logo Mashup" /></a></p>
<p>Tweets about Apple acquiring <a href="http://lala.com" title="lala.com" rel="external">Lala</a> have been <a href="http://search.twitter.com/search?q=%22+lala+%22+-%22listening+to%22" title="&ldquo;Lala&rdquo; realtime search results on Twitter" rel="external">flooding Twitter</a> for 3+ days now. A number of <a href="http://delicious.com/ryanve/lala?detail=1&amp;setcount=100" title="&ldquo;Lala&rdquo; bookmarks on Delicious">sources</a> have provided news and analysis on the acquisition. Personally I think Apple aims to move iTunes to the web in an effort to control mobile cloud-based music streaming via iPhones and iPods. <a href="http://virtualmusic.tv/tag/mobility/" title="View posts tagged Mobility">Mobility</a> is paramount, and I think that buying Lala was a sound move for Apple.<span id="more-4011"></span> By combining the best features of iTunes and Lala, Apple should be able to make a more seamless streaming experience with a simpler payment process—a simple payment process leads to more people buying. You can bet there will be an iPhone app that enables buying and simplifies the buying process.</p>
<p class="image tweet quote"><a href="http://twitter.com/capndesign/status/6435031120" title="twitter.com/capndesign/status/6435031120" rel="external"><img src="http://img.virtualmusic.tv/tweets/capndesign-6435031120.png" height="248" width="640" alt="capndesign: I am sold on Lala. My whole music collection online *and* it sends data to last.fm. Now I just hope Apple doesn't muck with it." /></a></p>
<p>Die-hard Lala users hope that Apple will keep Lala&#8217;s key features in tact, and many are looking forward to new feature possibilities. Hopefully with the help of its Lala&#8217;s developers, Apple will be able to build onto Lala&#8217;s platform making music more accessible. Lala enables users to upload mp3&#8242;s from their computer so they can access them from anywhere through their Lala account. In Lala&#8217;s <a href="http://www.lala.com/#musicmover/uploader" title="lala.com/#musicmover/uploader" rel="external">words</a>, &#8220;Play it anywhere on the web. Most of your music will be matched to Lala&#8217;s catalog [and] any remaining unmatched MP3s can be uploaded to Lala.&#8221;</p>
<p class="image tweet quote"><a href="http://twitter.com/GadgetDon/status/6352032404" title="twitter.com/GadgetDon/status/6352032404" rel="external"><img src="http://img.virtualmusic.tv/tweets/gadgetdon-6352032404.png" height="234" width="640" alt="GadgetDon: This deal with LaLa could be cool. Think Genius Mixes - not limited to your library." /></a></p>
<p>A massive user-submitted music library is being built in the cloud. What I&#8217;d really like to see is for everyone&#8217;s uploads to be available to everyone, much like they are in <a href="http://grooveshark.com" title="Grooveshark.com" rel="external">Grooveshark</a>—a free music streaming service that lets users upload tracks to the cloud. Let&#8217;s compare their relative popularity with other some streaming/download services—<a href="http://www.spotify.com" title="spotify.com" rel="external">Spotify</a>, <a href="http://mog.com" title="mog.com" rel="external">MOG</a>, and <a href="http://amiestreet.com" title="amiestreet.com" rel="external">Amie Street</a>—in the graph below:</p>
<p id="lala-grooveshark-spotify-mog-amiestreet" class="graph stats image compete"><a href="http://virtualmusic.tv/2009/12/music-website-heat-map/" title="View more stats."><img src='http://grapher.compete.com/www.lala.com+listen.grooveshark.com+www.spotify.com+mog.com+amiestreet.com_uv.png' /></a></p>
<p>What&#8217;s worth noting about MOG having the most visitors is that MOG markets itself more as a social network—their tagline is &#8220;Discover People Through Music and Music Through People.&#8221; Having social features clearly plays a big role in web-based music discovery—it&#8217;s <a href="http://virtualmusic.tv/2009/08/discussion-how-do-you-discover-new-music/" title="How Do You Discover New Music?">social music discovery</a>. Extended stats and analysis are to follow in <a href="http://virtualmusic.tv/2009/12/music-website-heat-map/" title="Music Website Heat Map">Part 2</a> later this week.</p>
<p class="credit clear endnote photo-credit flickr-credit event-history">
<ul class="endnotes i">
<li>Photo: <a href="http://www.flickr.com/photos/virtualmusictv/4167922400/" title="View Photo on Flickr" rel="external">Lala Apple Logo Mashup</a> by <a rel="cc:attributionURL" href="http://www.flickr.com/photos/virtualmusictv/" title="VirtualMusictv's Flickr Photostream" rel="external">VirtualMusictv</a>/Flickr<span xmlns:cc="http://creativecommons.org/ns#" about="http://www.flickr.com/photos/virtualmusictv/4167922400/"></li>
<li>View Lala <a href="http://www.flickr.com/photos/virtualmusictv/sets/72157622829774239/detail/" title="flickr.com/photos/virtualmusictv/sets/72157622829774239/detail/" rel="external">screenshots</a>.</li>
</ul>
<div id="sub-related-posts">
<h5>Related Posts</h5>
<ul class="related-posts">
<li><a href="http://virtualmusic.tv/2009/12/music-website-heat-map/" title="Music Website Heat Map [Visualization]">Music Website Heat Map</a></li>
<li><a href="http://virtualmusic.tv/2009/12/music-consumption-180-terry-mcbride-interviews/" title="Music Consumption in a 180°—Terry McBride Interviews.">Music Consumption in a 180°—Terry McBride Interviews.</a></li>
<li><a href="http://virtualmusic.tv/2009/11/on-the-horizon-for-google-music/" title="On The Horizon For Google Music?">On The Horizon For Google Music?</a></li>
<li><a href="http://virtualmusic.tv/2009/08/discussion-how-do-you-discover-new-music/" title="How Do You Discover New Music?">How Do You Discover New Music?</a></li>
</ul>
</div>
]]></content:encoded>
			<wfw:commentRss>http://virtualmusic.tv/2009/12/lala-apple-mobile-music-and-cloud-based-streaming-part-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dhani Harrison on Conan O&#8217;Brien, Rock Band, and thenewno2</title>
		<link>http://virtualmusic.tv/2009/11/dhani-harrison-conan-obrien-rock-band-thenewno2/</link>
		<comments>http://virtualmusic.tv/2009/11/dhani-harrison-conan-obrien-rock-band-thenewno2/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 18:01:05 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Miked]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[alternative]]></category>
		<category><![CDATA[band]]></category>
		<category><![CDATA[band websites]]></category>
		<category><![CDATA[Conan O'Brien]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Dhani Harrison]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[music gaming]]></category>
		<category><![CDATA[musicians]]></category>
		<category><![CDATA[MySpace]]></category>
		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[rock/pop]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social music]]></category>
		<category><![CDATA[stickam]]></category>
		<category><![CDATA[The Beatles]]></category>
		<category><![CDATA[The Beatles Rock Band]]></category>
		<category><![CDATA[thenewno2]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[videogame]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=3193</guid>
		<description><![CDATA[I saw this interview of Dhani Harrison on Conan O’Brien the night before The Beatles Rock Band’s debut in September, and until then I had not realized that George’s son, Dhani Harrison, had played such a major role in the development of the game. In the interview Dhani describes how he ended up working on creation of The Beatles Rock Band, which started with his 5-year-long Guitar Hero obsession.]]></description>
			<content:encoded><![CDATA[<p>I saw this interview of Dhani Harrison on Conan O&#8217;Brien the night before The Beatles Rock Band&#8217;s debut in September, and up until then I had not realized that George&#8217;s son, Dhani Harrison, had played such a major role in the development of the game. In the interview Dhani describes how he ended up working on creation of The Beatles Rock Band, which started with his 5-year-long Guitar Hero obsession.</p>
<p class="video nbc conan-obrien-clip-2009-09-08 birthday left w384"><object type="application/x-shockwave-flash" data="http://widgets.nbc.com/o/4727a250e66f9723/4b02bf089bd7f477/4741e3c5156499a7/f9b83aa7/-cpid/367c6599d99cd6e5" id="W4727a250e66f97234b02bf089bd7f477" width="384" height="283"><param name="movie" value="http://widgets.nbc.com/o/4727a250e66f9723/4b02bf089bd7f477/4741e3c5156499a7/f9b83aa7/-cpid/367c6599d99cd6e5" /><param name="wmode" value="transparent" /><param name="allowNetworking" value="all" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /></object></p>
<p class="right w236">Dhani Harrison is a musician in his own right—his indie-rock band <a href="http://en.wikipedia.org/wiki/Thenewno2" title="Wikipedia: thenewno2" rel="external">thenewno2</a> is featured in Rock Band with songs from their debut album, <a href="http://www.amazon.com/gp/product/B001TNQF6A?ie=UTF8&#038;tag=virtualtv-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B001TNQF6A" title="Download You Are Hear on Amazon.com" rel="external">You Are Here</a>. Note—any musician will soon be able to publish their tracks in Rock Band too via the <a href="http://virtualmusic.tv/2009/10/rock-band-network/" title="Rock Band Network: Get Your Music In The Game">Rock Band Network</a>. In a <a href="http://www.billboard.com/news/dhani-harrison-talks-new-band-beatles-video-1003950636.story" title="Dhani Harrison Talks New Band, Beatles Video Game" rel="external">Billboard.com interview</a> Dhani said, &#8220;I did everything I could to not be a musician…I went to university (Brown), I worked as a designer, I competed in Olympic sport (rowing)…and I ended up being a musician. It&#8217;s in the DNA, I guess.&#8221;</p>
<p class="clear">But as Dhani explains to Conan, his paying job is designing videogames, and I suspect the music-gaming community is pretty happy with his efforts so far in making The Beatles Rock Band as genuine and fun as possible. His enthusiasm towards creating the game and his dedication to historical accuracy no doubt played an important role. Outside of the videogame, Dhani is striving to build a unique community for thenewno2 fans with their new <a href="http://www.thenewno2.com/" title="thenewno2.com" rel="external">website</a> designed to deliver personal interactive video content via subscription and without depending on networks like Facebook or MySpace. In an <a href="http://www.wired.com/underwire/2009/10/dhani-harrison-thenewno2/" title="The Prisoner Inspires Dhani Harrison’s Thenewno2 Experiment" rel="external">article on Wired.com</a> Scott Thill summarized, &#8220;The plan is comparatively simple: Compress and feed thenewno2’s output on video directly to its fan base, and they will come to support the artists and build a community.&#8221; In the same article Dhani told Wired, &#8220;Rather than have fans just leave comments on MySpace, they can have a personal connection to the band. When they see my profile live on the site, they can literally click me and ask me a question or two. It&#8217;s interactive blogging, but we also wanted to bring that actual visual context.&#8221; Now here&#8217;s some Rock Band action—Yomp by thenewno2:</p>
<p class="video youtube rock-band yomp m0"><object width="640" height="480"><param name="movie" value="http://www.youtube.com/v/iaKAgPonC90&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/iaKAgPonC90&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="480" wmode="transparent"></embed></object></p>
<p class="gray">This post is a follow-up from yesterday when we posted <a href="http://virtualmusic.tv/2009/11/virtual-video-revolution-in-the-beatles-rock-band/" title="Virtual Video Revolution in The Beatles Rock Band">video footage</a> of The Beatles Rock Band. You can see more articles about Rock Band at <a href="http://virtualmusic.tv/rb/" title="VirtualMusic.tv » Rock Band">here</a>. <a href="http://virtualmusic.tv" title="VirtualMusic.tv » Home" rel="home">VirtualMusic.tv</a> is seeking writers interested in music videogames and other <a href="http://virtualmusic.tv/sections/" title="VirtualMusic.tv » Sections">topics</a>. Please see our <a href="http://virtualmusic.tv/about/" title="VirtualMusic.tv » About">about</a> page.</p>
]]></content:encoded>
			<wfw:commentRss>http://virtualmusic.tv/2009/11/dhani-harrison-conan-obrien-rock-band-thenewno2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3 iPhone App Creation Platforms For Musicians</title>
		<link>http://virtualmusic.tv/2009/11/3-iphone-app-creation-platforms-for-musicians/</link>
		<comments>http://virtualmusic.tv/2009/11/3-iphone-app-creation-platforms-for-musicians/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 21:11:06 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[Popular]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[iPhone Apps]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[app review]]></category>
		<category><![CDATA[app services]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[bands]]></category>
		<category><![CDATA[Blackberry]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[geotagging]]></category>
		<category><![CDATA[iLike]]></category>
		<category><![CDATA[integration]]></category>
		<category><![CDATA[IODA]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Kyte]]></category>
		<category><![CDATA[localized]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[m-commerce]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[MixMatchMusic]]></category>
		<category><![CDATA[MobBase]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile music]]></category>
		<category><![CDATA[Mobile Roadie]]></category>
		<category><![CDATA[mobility]]></category>
		<category><![CDATA[musicians]]></category>
		<category><![CDATA[MySpace]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[promo code]]></category>
		<category><![CDATA[revenue]]></category>
		<category><![CDATA[services]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social music]]></category>
		<category><![CDATA[streaming]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=2752</guid>
		<description><![CDATA[Enter the mobile music frontier—the age of the app is here—and you don’t need to be a developer to create your own iPhone app anymore. Here are <del>three</del> four platforms that enable artists to build their own custom mobile applications.]]></description>
			<content:encoded><![CDATA[<p id="mobile-music" class="intro">Enter the mobile music frontier—the age of the app is here—and you don&#8217;t need to be a developer to create your own iPhone app anymore. Here are <del>three</del> four platforms that enable artists to build their own custom mobile applications.</p>
<div id="ilike" class="border reverse clear">
<h2 class="image logo"><a href="http://www.ilike.com/" title="iLike" rel="external"><img src="http://img.virtualmusic.tv/logo/ilike-45.png" width="100" height="45" alt="iLike" /></a></h2>
<p><a href="http://www.ilike.com/" title="iLike" rel="external">iLike</a> artists can create an iPhone app through their iLike artist account. This looks like the the easiest, most basic, and inexpensive of the three options. Your app automatically integrates with the media content in your iLike artist profile. Currently it&#8217;ll cost you a one-time $195 to activate your app. You can choose to make your app free with the clause that iLike may place ads in it, or you can sell your app in a 50/50 split with iLike. View <a href="http://www.ilike.com/manage?r=iPhone" title="iLike will build an iPhone/iPod app for your band!" rel="external">details and video demo</a>.</p>
</div>
<div id="mobile-roadie" class="border reverse">
<h2 class="image logo"><a href="http://www.mobileroadie.com/" title="Mobile Roadie" rel="external"><img src="http://img.virtualmusic.tv/logo/mobile_roadie-32.png" width="300" height="32" alt="Mobile Roadie" /></a></h2>
<p><a href="http://www.mobileroadie.com/" title="Mobile Roadie" rel="external">Mobile Roadie</a> is a flexible service geared for musician iPhone app creation. Their app features are interactive and viral. They include deep social network integration with YouTube, Facebook, Twitter, and Flickr. Fans have the ability to stream content, comment, upload photos, and purchase tickets and merchandise through the app. A band can sync their updates with their RSS feeds and social-network accounts, or they can update them through Mobile Roadie&#8217;s content management system. Their current basic pricing for musicians is $499 set-up + $29/month (covers the first 1,000 installs of the app each month—subsequent installs cost 1 cent each). Extras include &#8220;push notification&#8221; which uses geotagging to target fans in a specific region. If you opt for Mobile Roadie then please use our 10% discount referrer code <strong>virtual</strong> or this <a href="https://www.mobileroadie.com/home/sign-up-online/virtual" title="Mobile Roadie » Sign-Up" rel="external">sign-up</a> link. Watch <a href="http://vimeo.com/7035085" title="Mobile Roadie Promo Video on Vimeo" rel="external">video demo</a>. View apps created with Mobile Roadie in the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewArtist?id=307989417" title="iTunes » Applications » Mobile Roadie" rel="nofollow">App Store</a>.</p>
</div>
<div id="kyte" class="border reverse">
<h2 class="image logo"><a href="http://www.kyte.com/" title="Kyte" rel="external"><img src="http://img.virtualmusic.tv/logo/kyte-50.png" width="92" height="50" alt="Kyte" /></a></h2>
<p><a href="http://www.kyte.com/" title="Kyte" rel="external">Kyte</a> is an online and mobile video platform providing on-demand content delivery and feature-rich application development for iPhone, Blackberry, Android, and Nokia devices. Their <a href="http://www.kyte.com/platform/pg/kyte_mobile_app_frameworks" title="Kyte Mobile App Frameworks" rel="external">mobile app frameworks</a> page details the key features, add-on modules, customizations, and monetization possibilities of their apps. The modules include RSS, Twitter, multimedia chat, content streaming, downloads, comments/ratings, fan media uploads, events, location-aware services, games, fan club sign-ups, and mCommerce. Kyte no doubt offers an immense customizable feature set and it is presumably more expensive than the aforementioned alternatives. You have to inquire for exact pricing, but I believe that they charge on a monthly basis for their service at different levels based on features and usage. Update—I received an email response from Kyte with the following details: Kyte iPhone Applications are available as an add-on component to the Kyte Platform and cost an additional monthly fee of $600 per app. The Kyte Platform <a href="http://www.kyte.com/platform/pg/platform_editions" title="[Email Excerpt] Kyte Premium ranges between $500 and $1000 per month (plus set up fee), depending on the bandwidth and storage plan [and] Kyte Professional begins in the low thousands of dollars a month and scales from there depending on your needs." rel="external">tiers</a> start at $500/month (plus set-up) and go up into the thousands. Kyte is a power solution for musicians with a massive fanbase.</p>
</div>
<p>Did I mention that these services handle the submission process to the Apple iTunes Store for you? Please share how you&#8217;re using these for your band etc. Plus, what other platforms am I missing? Update: we were informed about a new 4th platform via the comment section below. Here&#8217;s the 411:</p>
<div id="mobbase" class="border reverse">
<h2 class="image logo"><a href="http://www.mobbase.com/" title="MobBase" rel="external"><img src="http://img.virtualmusic.tv/logo/mobbase-65b.png" width="177" height="65" alt="MobBase" /></a></h2>
<p><a href="http://www.mobbase.com/" title="MobBase" rel="external">MobBase</a> is an iPhone app creation platform designed for musicians and brought to you by the collaborative remix community <a href="http://www.mixmatchmusic.com/" title="MixMatchMusic" rel="external">MixMatchMusic</a>. MobBase launched today and its options enabling musicians to connect with their mobile mob include streaming audio, RSS, Twitter integration, videos via YouTube, photo albums via Picasa, artist info, events, ticketing, and merch. It looks affordable too—their current pricing for free apps is $20 set-up + $15/month (covers the first 500 installs each month—an additional 1,000 installs costs an extra $5). For paid apps, the set-up fee is the same, the monthly rate starts at $20/month, and you keep all the revenue from the sales. Digital distribution company <a href="http://www.iodalliance.com/" title="ioda: independent online distribution alliance" rel="nofollow">IODA</a> has partnered with MobBase as the app solution for its artists and labels. More detailed coverage is at <a href="http://www.readwriteweb.com/readwritestart/2009/11/mobbase-iphone-app-maker.php" title="MobBase: Drag and Drop iPhone App Maker for Bands" rel="external">RWW</a>. View apps created with MobBase in the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewArtist?id=329142367" title="iTunes » Applications » MobBase" rel="nofollow">App Store</a>.</p>
</div>
<p class="related">Update 2: More app services for musicians have hit the scene—see <a href="http://virtualmusic.tv/tag/app-services/" rel="tag" title="tag: app services">app services</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://virtualmusic.tv/2009/11/3-iphone-app-creation-platforms-for-musicians/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
	</channel>
</rss>
