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game design

Gaming For A Better Real World

Gaming For A Better Real World

By Ryan Van Etten on 04/21/2010

Game designer/researcher Jane McGonigal asserts that collaborative videogames are the key to solving our real-world problems. In the video here, she outlines why she considers World of Warcraft to be an “ideal collaborative problem-solving environment.” She discusses four key factors in gaming culture that give gamers an edge at problem-solving—urgent optimism, social fabric, blissful productivity, and epic meaning.

Posted in Activism, Education, Gaming, Infoculture | Tagged collaboration, counterculture, creativity, culture, game design, gaming culture, innovation, Jane McGonigal, mindset, MMO, MMORPG, motivation, problem-solving, psychology, social gaming, social intelligence, TED, trust, urgent evoke, video, videogame, virtual worlds, WoW | Leave a response

Dhani Harrison on Conan O’Brien, Rock Band, and thenewno2

Dhani Harrison on Conan O’Brien, Rock Band, and thenewno2

By Ryan Van Etten on 11/17/2009

I saw this interview of Dhani Harrison on Conan O’Brien the night before The Beatles Rock Band’s debut in September, and until then I had not realized that George’s son, Dhani Harrison, had played such a major role in the development of the game. In the interview Dhani describes how he ended up working on creation of The Beatles Rock Band, which started with his 5-year-long Guitar Hero obsession.

Posted in Design, Editorial, Gaming, Interviews, Music | Tagged alternative, band, band websites, Conan O'Brien, development, Dhani Harrison, Facebook, game design, interaction, interview, music gaming, musicians, MySpace, Rock Band, rock/pop, social media, social music, stickam, The Beatles, The Beatles Rock Band, thenewno2, video, videogame | 1 Response

Videogame Idea: VirtualVenue

Videogame Idea: VirtualVenue

By Ryan Van Etten on 07/20/2009

Music and videogames were made for each other. Here’s a videogame concept that’s been virtually bouncing my mind, called either VirtualBouncer, or VirtualVenue. There would be two main player types—bouncers and club-goers—and there would be character options for each.

Posted in Design, Editorial, Education, Gaming, Music | Tagged behavior, concept, crowdsourcing, data, game design, idea, ideas, information, interaction, licensing, mashups, music gaming, revenue, robots, social intelligence, venue, videogame, virtualization | 11 Responses

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