By Ryan Van Etten on 02/08/2010
Multitouch may be next GUI—is there a doubt? For decades we’ve used the mouse, but as GUI technology improves we’ll find more limitations in a mouse-based system. Clayton Miller’s 2009 project called 10/GUI demonstrates the potential of multitouch. According to Miller, “the industry is now at a crossroads.”
Posted in Boundless, Design, Discussion, Editorial, News | Tagged 10/GUI, augmented reality, brain, Clayton Miller, computing, con10uum, Design, gesture recognition, gestures, graphical, GUI, human, human-computer, interaction, interface, iPhone, mobile, mobility, multitouch, nintendo, Pranav Mistry, science, sixthsense, technology, TED, touchscreens, UI, video, virtuality, virtualization, wii |
By Ryan Van Etten on 11/24/2009
Musicians (artists) are driven by a fundamental need to create. Music is their art and their expression. Even in a world without money there would be music, and arguably there would be even more music (and other art) than there is today. In his 2009 TED talk, Daniel Pink makes a strong case relating the science of motivation to creativity and business.
Posted in Editorial, Infoculture, Music, Music Flux, Popular | Tagged artwork, behavior, business, change, consumers, creativity, Daniel Ek, Daniel Pink, direct-to-fan, empowerment, engagement, entertainment, fans, human, idea, money, motivation, music industry, MusicBiz, musicians, P2P, Pink Floyd, piracy, platform, positivity, psychology, purpose, research, revenue, science, social media, sociology, Spotify, streaming, TED |
By Ryan Van Etten on 10/15/2009
Moral values—are they learned or are they built into our genetic makeup? Are our brains hard-wired to draw a line between right and wrong? Different cultures might vary on specific issues—there are social activities you can do freely in Amsterdam that you would be arrested for doing in New York for example—but generally most current cultures make similar separations between right and wrong. In essence morals transcend culture, right? But why exactly do we feel the need to separate right and wrong—what is it that makes our moral clock tick?
Posted in Discussion, Editorial, Education, Gaming | Tagged behavior, culture, evolution, future, gaming culture, human, influencers, interaction, modern, moral values, psychology, right vs wrong, sociology |