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	<title>virtualmusic.TV &#187; human</title>
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	<link>http://virtualmusic.tv</link>
	<description>Digital music culture. Web trends. Media. Ideas.</description>
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		<title>Multitouch—The Human GUI?</title>
		<link>http://virtualmusic.tv/2010/02/multitouch-human-gui/</link>
		<comments>http://virtualmusic.tv/2010/02/multitouch-human-gui/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 17:27:18 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Boundless]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Discussion]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[10/GUI]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[Clayton Miller]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[con10uum]]></category>
		<category><![CDATA[gesture recognition]]></category>
		<category><![CDATA[gestures]]></category>
		<category><![CDATA[graphical]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[human]]></category>
		<category><![CDATA[human-computer]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobility]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Pranav Mistry]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[sixthsense]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[TED]]></category>
		<category><![CDATA[touchscreens]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[virtuality]]></category>
		<category><![CDATA[virtualization]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=6777</guid>
		<description><![CDATA[Multitouch may be next GUI—is there a doubt? For decades we’ve used the mouse, but as GUI technology improves we’ll find more limitations in a mouse-based system. Clayton Miller’s 2009 project called 10/GUI demonstrates the potential of multitouch. According to Miller, “the industry is now at a crossroads.”]]></description>
			<content:encoded><![CDATA[<p id="multitouch-gui">Multitouch may be next GUI—is there a doubt? For decades we&#8217;ve used the mouse, but as GUI technology improves we&#8217;ll find more limitations in a mouse-based system. Clayton Miller&#8217;s 2009 project called <a href="http://10gui.com" title="10gui.com" rel="external">10/GUI</a> demonstrates the potential of multitouch. According to Miller, &#8220;the industry is now at a crossroads.&#8221;</p>
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<h1 id="ui" class="border reverse">Multitouch makes &#8220;sense.&#8221;</h1>
<p id="multi-touch-screens">The idea of multitouch sensors has been around for years, but multitouch has yet to see wide-spread implementation in computers. I think it&#8217;s coming. I think a wave of multitouch operating systems is going to redefine how we interact with computers. But I think they&#8217;ll be touchscreens and gesture-based systems too. I mean after getting used to the iPhone&#8217;s touchscreen, I&#8217;ve noticed that I want to touch my computer screen sometimes to move things etc. Anyone else catch themselves doing that?</p>
<p class="image flickr"><a href="http://www.flickr.com/photos/chrisevans/89406864/" title="Touch by chrisevans, on Flickr"><img src="http://farm1.static.flickr.com/28/89406864_5e34bc3a3e.jpg" width="640" height="480" alt="Touch" /></a></p>
<p class="caption watermark" style="margin-top:-160px;margin-bottom:140px" xmlns:cc="http://creativecommons.org/ns#" about="http://www.flickr.com/photos/chrisevans/89406864/"><a class="blk" rel="cc:attributionURL external" href="http://www.flickr.com/photos/chrisevans/89406864/" title="view on Flickr">Touch</a> by <a class="blk" rel="cc:attributionURL external" href="http://www.flickr.com/photos/chrisevans/" title="view Photostream">chrisevans</a></p>
<h1 id="ui" class="border reverse">Computing needs to be intuitive.</h1>
<p id="computing-needs-to-be-intuitive">Computing needs to be more intuitive. UI advances will address that. Our brain&#8217;s hard wiring is capable of a lot more that pointing a mouse—we need to give it the chance to be more creative and boundless. By using our hands differently, with more intuitive movements, we&#8217;ll be helping our mind work more naturally. It will make a better fit between the brain and the computer by way of the body. One day we might we have chips that connect to our brain energy, right? Our brain is a super computer, right?</p>
<p> <iframe id="sixth-sense-technology" title="YouTube video player" class="youtube-player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/YrtANPtnhyg" frameborder="0"></iframe></p>
<p id="gesture-recognition-technology">It all relies on intuitive design. <a href="http://www.pranavmistry.com" title="pranavmistry.com" rel="external">Pranav Mistry</a> talked about intuitive interface design in his <a href="http://www.youtube.com/watch?v=YrtANPtnhyg" title="Watch on YouTube" rel="external">SixthSense technology</a> presentation. It virtually connects us to the computer via our gestures. According to Mistry, &#8220;We are looking for an era where computing will actually merge with the physical world.&#8221; Think about the games and apps we could make with that. While not nearly to the extent of SixthSense technology, Nintendo&#8217;s Wii is somewhat based on gesture recognition but the player has to hold the controller which recognizes movements in 3 dimensions. The Wii is essentially a wireless mouse with an extra dimension—it&#8217;s fun but I wouldn&#8217;t characterize it as intuitive. Even still, it&#8217;s extremely popular.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Musicians—Money Is Not Motivation</title>
		<link>http://virtualmusic.tv/2009/11/musicians-money-is-not-motivation/</link>
		<comments>http://virtualmusic.tv/2009/11/musicians-money-is-not-motivation/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 20:15:02 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Infoculture]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[Popular]]></category>
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		<category><![CDATA[behavior]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[consumers]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[Daniel Ek]]></category>
		<category><![CDATA[Daniel Pink]]></category>
		<category><![CDATA[direct-to-fan]]></category>
		<category><![CDATA[empowerment]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[fans]]></category>
		<category><![CDATA[human]]></category>
		<category><![CDATA[idea]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[music industry]]></category>
		<category><![CDATA[MusicBiz]]></category>
		<category><![CDATA[musicians]]></category>
		<category><![CDATA[P2P]]></category>
		<category><![CDATA[Pink Floyd]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[positivity]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[purpose]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[revenue]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[sociology]]></category>
		<category><![CDATA[Spotify]]></category>
		<category><![CDATA[streaming]]></category>
		<category><![CDATA[TED]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=3637</guid>
		<description><![CDATA[Musicians (artists) are driven by a fundamental need to create. Music is their art and their expression. Even in a world without money there would be music, and arguably there would be even more music (and other art) than there is today. In his 2009 TED talk, Daniel Pink makes a strong case relating the science of motivation to creativity and business.]]></description>
			<content:encoded><![CDATA[<p>Musicians (artists) are driven by a fundamental need to create. Music is their art and their expression. Even in a world without money there would be music, and arguably there would be even more music (and other art) than there is today.</p>
<p id="daniel-pink-on-motivation" class="video youtube ted-talk z0"><object width="640" height="389"><param name="movie" value="http://www.youtube.com/v/rrkrvAUbU9Y&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/rrkrvAUbU9Y&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="389" wmode="transparent"></embed></object></p>
<h2 id="science" class="sans">Science</h2>
<p>In his above <a href="http://www.ted.com/talks/dan_pink_on_motivation.html" title="Dan Pink on the surprising science of motivation | Video on TED.com" rel="external">TED talk</a>, <a href="http://www.danpink.com/" title="danpink.com" rel="external">Daniel Pink</a> makes a strong case relating the science of motivation to creativity and business. The verdict is that money is not a primary motivator for people doing creative work. Sure, it does play a factor today as people need enough money to meet their essential needs. Once those needs are met, money is out of the picture. I look forward to reading his upcoming book, <a href="http://www.amazon.com/gp/product/1594488843?ie=UTF8&#038;tag=virtualtv-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1594488843" title="Drive: The Surprising Truth About What Motivates Us" rel="external">Drive</a>.</p>
<h2 id="spotify" class="sans">Spotify</h2>
<p>I felt compelled to deliver the point—money is not an artist&#8217;s true motivation—in response to the exorbitant editorial negativity surrounding yesterday&#8217;s <a href="http://torrentfreak.com/lady-gaga-earns-slightly-more-from-spotify-than-piracy-091121/" title="Lady Gaga Earns Slightly More From Spotify Than Piracy | TorrentFreak">news</a> of Lady Gaga getting paid $167 for 1+ million Spotify streams. Where I live—in the US—<a href="http://spotify.com/" title="Spotify – A world of music" rel="external">Spotify</a> is not <a href="http://www.billboard.biz/bbbiz/content_display/industry/e3ib1f5c256ca1b29dddec1bbfec3ea293d" title="Spotify CEO Confident For 2010 U.S. Launch | Billboard.biz" rel="external">yet</a> available so I have not been able to try the platform. Spotify is a new service and its revenue model is understandably in a shakedown period where they are still determining what works, what data they have, and how they can best leverage that data to generate revenue.</p>
<blockquote class="long"><p>Mr. Ek [Spotify CEO and Founder] revealed how the company has been working on making its advertising as personally tailored to an individual’s tastes as possible. &#8220;We have a lot of information about people. We know our users’ age, gender, location and even mood – which figure out by through BPMs [beats per minute],&#8221; he explained. Depending on whether a person has listened to lots of fast or slow music, Spotify is trying to make its mood analysis as accurate as possible – so it can serve highly targeted adverts for users to properly engage with—which should in turn, increase the amount it can charge brands to advertise on the platform. Mr. Ek said Spotify was &#8220;beginning to figure this stuff out&#8221;. (<a class="citation" href="http://www.telegraph.co.uk/technology/social-media/6550093/Spotify-chief-Daniel-Ek-rules-out-2009-US-launch.html" title="Spotify chief, Daniel Ek, rules out 2009 US launch" rel="external">Spotify chief, Daniel Ek, rules out 2009 US launch | Telegraph</a>)</p></blockquote>
<p>It sounds like Spotify is on track to me. I like the ad-based model and there are many variations to explore. I brainstormed launching an ad-based free music service back in 2007, and I think Spotify is the closest service to what I would have done, but they&#8217;ll need to continue to evolve, as do musicians.</p>
<blockquote class="long"><p>Whether it is really relevant to measure the success of Spotify in this way remains to be seen as it is still a service in it’s infancy. Much like Twitter, it is phenomenally successful in terms of usability but is still finding its feet in terms of making money. As it continues to attract users its appeal to advertisers will grow and so too will the financial returns. How this filters down to the individual artist is then probably more of an issue with the labels than with Spotify. (<a class="citation" href="http://thenakedpheasant.wordpress.com/2009/11/23/a-ga-ga-approach-to-marketing/" title="A Ga Ga approach to marketing? | The Naked Pheasant" rel="external">A Ga Ga approach to marketing? | The Naked Pheasant</a>)</p></blockquote>
<p>
<h2 id="industry" class="sans">Industry</h2>
</p>
<p>It&#8217;s smart business to think years down the road by expanding your fan base even if it doesn&#8217;t pay off immediately. I think Lady Gaga and many other artists see that. The long-term benefit of those 1+ million streams is immense, and I think many people are blinded to that fact—such a level of exposure leads to sellout shows and <a href="http://virtualmusic.tv/2009/11/musicians-brands-endorsements-partnerships-part-2/" title="Musicians, Brands, Endorsements, and Partnerships (Part 2)">non-music</a> revenue streams. The one thing I dislike about the situation is that the major labels still have major pull and they can afford huge production and marketing investments. But the need for heavy financing is down—thank you, Internet. In today&#8217;s connected, music-abundant world why does any one artist get so popular? Is it hard work, affinity, or talent? To me, talent is relative—it&#8217;s not what you can build, but rather it&#8217;s what you can build with what you have. It&#8217;s the Internet Age—indie musicians have the power to take the industry back but they must embrace change and creativity to do it—they must creatively leverage the internet and <a href="http://virtualmusic.tv/2009/11/3-iphone-app-creation-platforms-for-musicians/" title="3 iPhone App Creation Platforms For Musicians">mobile apps</a>.</p>
<blockquote class="long"><p>The connection from the fan to the band, financially, has been broken. The fan knows that their purchase will hardly help the band, or more precisely that the marginal benefit from their purchase to the band is near zero, so why do it? The cost to the fan is much higher than the marginal benefit to the band, so the fan just torrents the damn song. (<a class="citation" href="http://thenextweb.com/2009/11/22/music-broken-artist-consumer-connection/" title="Why Music Is Broken | The Artist To Consumer Connection" rel="external">Why Music Is Broken – The Artist To Consumer Connection</a>)</p></blockquote>
<p>P2P rocks—it turned the industry up-side-down letting the label-lords know they had lost control. I see P2P as a massive benefit for musicians. Do they have P2P streaming yet? They will. With all that said, I believe that many music fans are as-motivated-as-ever to pay for music when they know their money is going directly to the artist. Maybe subscription services like Spotify can find a way to work this, or <a href="http://virtualmusic.tv/2009/11/musicians-brands-endorsements-partnerships-part-2/" title="Musicians, Brands, Endorsements, and Partnerships (Part 2)">endorsement deals</a> that fans would want to support, into their business model. I think that fans—and people in general—need to feel like they are part of something and they want to feel empowered.</p>
<p id="money-mosaic" class="image reverse-image flickr money fan-artwork"><a href="http://www.flickr.com/photos/jahdakinebrah/484056613/" title="LTW: Pink Floyd ~ Money by jah~ on Flickr" rel="external"><img src="http://img.virtualmusic.tv/money-pink-floyd-484056613_5681fd784a.jpg" height="534" width="640" alt="LTW: Pink Floyd ~ Money by jah~" /></a><br /><span class="wp-caption" xmlns:cc="http://creativecommons.org/ns#" about="http://www.flickr.com/photos/jahdakinebrah/484056613/">Artwork: <a rel="cc:attributionURL" href="http://www.flickr.com/photos/jahdakinebrah/">jahdakinebrah/</a>flickr.</span></p>
<p>The fan artwork you see above is a creative visualization of Pink Floyd&#8217;s <a href="http://www.google.com/search?q=pink+floyd+money" title="Listen to Money by Pink Floyd - Google Search Results" rel="external">Money</a></i>. The image squares depict the story of the song <a href="http://www.flickr.com/photos/jahdakinebrah/484056613/" title="view image and lyrics on Flickr" rel="external">lyrics</a>. What motivates you? What do you think motivates music fans?</p>
<p id="a-whole-new-mind image" class="screen"><a href="http://www.amazon.com/gp/product/1594481717?ie=UTF8&#038;tag=virtualtv-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1594481717" title="A Whole New Mind: Why Right-Brainers Will Rule the Future by Daniel Pink" rel="external"><img src="http://img.virtualmusic.tv/a-whole-new-mind-why-right-brainers-will-rule-the-future.png" alt="A Whole New Mind: Why Right-Brainers Will Rule the Future by Daniel Pink" /></a></p>
]]></content:encoded>
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		<title>Modern Moral Values—Black, White, or Gray?</title>
		<link>http://virtualmusic.tv/2009/10/modern-moral-values-black-white-or-gray/</link>
		<comments>http://virtualmusic.tv/2009/10/modern-moral-values-black-white-or-gray/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 07:10:11 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Discussion]]></category>
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		<category><![CDATA[moral values]]></category>
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		<category><![CDATA[right vs wrong]]></category>
		<category><![CDATA[sociology]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=1470</guid>
		<description><![CDATA[Moral values—are they learned or are they built into our genetic makeup? Are our brains hard-wired to draw a line between right and wrong? Different cultures might vary on specific issues—there are social activities you can do freely in Amsterdam that you would be arrested for doing in New York for example—but generally most current cultures make similar separations between right and wrong. In essence morals transcend culture, right? But why exactly do we feel the need to separate right and wrong—what is it that makes our moral clock tick?]]></description>
			<content:encoded><![CDATA[<p>Moral values—are they learned or are they built into our genetic makeup? Are our brains hard-wired to draw a line between right and wrong? Different cultures might vary on specific issues—there are social activities you can do freely in Amsterdam that you would be arrested for doing in New York for example—but generally most current cultures make similar separations between right and wrong. In essence morals transcend culture, right? But why exactly do we feel the need to separate right and wrong—what is it that makes our moral clock tick? Is creating this separation a psychological need or a sociological need? Does society demand it, or is it built into our brains?</p>
<p class="w50 left">From early childhood we teach our children what is &#8220;right&#8221; and what is &#8220;wrong.&#8221; But we do not typically teach children that these are fluid terms. The lines are blurred, or as The Monkees would say, &#8220;Today, there is no black or white, [there are] only shades of gray.&#8221; As <a href="http://en.wikipedia.org/wiki/Yin_and_yang" title="en.wikipedia.org/wiki/Yin_and_yang" rel="external">Wikipedia</a> puts it, &#8220;Everything has both yin and yang aspects, which constantly interact, never existing in absolute stasis.&#8221; I think that to progress we need to teach ourselves to be more accepting of other people, more in balance, and less judging of right versus wrong.</p>
<p class="image right w300 flickr reverse-image"><a href="http://www.flickr.com/photos/viciedo/3929039612/" title="yin yang by Gilberto Viciedo, on Flickr"><img src="http://farm4.static.flickr.com/3429/3929039612_05d649fe00.jpg" width="300" height="300" alt="yin yang" /></a><span class="wp-caption" xmlns:cc="http://creativecommons.org/ns#" about="http://www.flickr.com/photos/viciedo/3929039612/"><a rel="cc:attributionURL" href="http://www.flickr.com/photos/viciedo/">flickr.com/photos/viciedo/</a> / <a rel="license" href="http://creativecommons.org/licenses/by-nc/2.0/">CC BY-NC 2.0</a></span></p>
<p>There are many interaction-based influencers of moral values. Family, friends, school, religion, television, movies, videogames, music, and the internet all play a part today. Movies and television often emphasize right and wrong as viewers attempt to identify who is the &#8220;good guy&#8221; and who is the &#8220;bad guy.&#8221; But a distinction cannot always be made—blurred lines are more realistic, and more human. Think about reality television and its focus on people—does it break this convention? Unconventional twists and moral dilemmas are the reasons that the acclaimed drama series <a href="http://www.hulu.com/lost" title="Watch Lost on Hulu.com" rel="external">Lost</a> is so popular isn&#8217;t it? Lost breaks boundaries by creatively blending black and white into gray. Many videogames also rely strongly on social behavior and moral values. Web-based videogames are even increasingly being used as a virtual platform for education—social education—seen through avatars and virtual worlds. Time no doubt plays a factor in shaping our morals as well. Laws have changed. Murder. Marriage. Slavery. Society continues to evolve, right? Or does little change in the grand scheme? How might social media, social gaming, reality TV, and virtual technology shape our moral values and our social evolution?</p>
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