By Ryan Van Etten on 11/24/2009
Musicians (artists) are driven by a fundamental need to create. Music is their art and their expression. Even in a world without money there would be music, and arguably there would be even more music (and other art) than there is today. In his 2009 TED talk, Daniel Pink makes a strong case relating the science of motivation to creativity and business.
Posted in Editorial, Infoculture, Music, Music Flux, Popular | Tagged artwork, behavior, business, change, consumers, creativity, Daniel Ek, Daniel Pink, direct-to-fan, empowerment, engagement, entertainment, fans, human, idea, money, motivation, music industry, MusicBiz, musicians, p2p, Pink Floyd, piracy, platform, positivity, psychology, purpose, research, revenue, science, social media, sociology, spotify, streaming, TED
By Ryan Van Etten on 07/25/2009
Entertainment and transportation will likely mesh in the future. Transportation—our movement from one location to another—has always had a massive influence on our culture, lifestyle, and architecture. We ride. We fly. We travel. We move.
Posted in Design, Editorial, Transit | Tagged airport, arts, concept, Design, entertainment, future, hoax, idea, ideas, innovation, issues, modern, NYC, transportation, urban, venue
By Ryan Van Etten on 07/20/2009
Music and videogames were made for each other. Here’s a videogame concept that’s been virtually bouncing my mind, called either VirtualBouncer, or VirtualVenue. There would be two main player types—bouncers and club-goers—and there would be character options for each.
Posted in Design, Editorial, Education, Gaming, Music | Tagged behavior, concept, crowdsourcing, data, game design, idea, ideas, information, interaction, licensing, mashups, music gaming, revenue, robots, social intelligence, venue, videogame, virtualization