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Loudness Wars: Maximum Control?

Loudness Wars: Maximum Control?

By Ryan Van Etten on 10/31/2010

Music consumers are accustomed to controlling volume knobs, but what about dynamics? Dynamic range is compressed in the mastering process in order to boost the overall loudness. In this video, Australian students explain the issues of the loudness wars—they ask for a world where listeners can adjust the dynamic range on their favorite tunes based on the needs of their listening environment.

Posted in Discussion, Music | Tagged active vs. passive listening, audio, compression, digital, dynamics, high-definition music, idea, issues, limiting, loudness, loudness wars, major labels, mastering, music industry, music industry studies, music vs. movies, musicians, optimal decibel levels, over-compression, poll, presentation, production, radio, trends, volume levels | Leave a response

Musicians—Money Is Not Motivation

Musicians—Money Is Not Motivation

By Ryan Van Etten on 11/24/2009

Musicians (artists) are driven by a fundamental need to create. Music is their art and their expression. Even in a world without money there would be music, and arguably there would be even more music (and other art) than there is today. In his 2009 TED talk, Daniel Pink makes a strong case relating the science of motivation to creativity and business.

Posted in Editorial, Infoculture, Music, Music Flux, Popular | Tagged artwork, behavior, business, change, consumers, creativity, Daniel Ek, Daniel Pink, direct-to-fan, empowerment, engagement, entertainment, fans, human, idea, money, motivation, music industry, MusicBiz, musicians, P2P, Pink Floyd, piracy, platform, positivity, psychology, purpose, research, revenue, science, social media, sociology, Spotify, streaming, TED | 11 Responses

Airport Venue: Entertainment Transportation

Airport Venue: Entertainment Transportation

By Ryan Van Etten on 07/25/2009

Entertainment and transportation will likely mesh in the future. Transportation—our movement from one location to another—has always had a massive influence on our culture, lifestyle, and architecture. We ride. We fly. We travel. We move.

Posted in Design, Editorial, Transit | Tagged airport, arts, concept, Design, entertainment, future, hoax, idea, ideas, innovation, issues, modern, NYC, transportation, urban, venue | 7 Responses

Videogame Idea: VirtualVenue

Videogame Idea: VirtualVenue

By Ryan Van Etten on 07/20/2009

Music and videogames were made for each other. Here’s a videogame concept that’s been virtually bouncing my mind, called either VirtualBouncer, or VirtualVenue. There would be two main player types—bouncers and club-goers—and there would be character options for each.

Posted in Design, Editorial, Education, Gaming, Music | Tagged behavior, concept, crowdsourcing, data, game design, idea, ideas, information, interaction, licensing, mashups, music gaming, revenue, robots, social intelligence, venue, videogame, virtualization | 11 Responses

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