By Ryan Van Etten on 06/10/2010
When it comes to problem solving, engineers are fearless because they follow these rules. 1. K.I.S.S. Keep it simple, stupid! Forget the frills and the cheap thrills. Focus on the heart of the matter. 2. Identify. 3. Reduce. 4. Learn. 5. Design. 6. Source. 7. Optimize. 8. Test. 9. Iterate. 10. Amplify.
Posted in Design, Popular, Visual | Tagged adaptation, business, design rules, DIY, engineering, engineering rules, ideas, infographic, list, problem-solving, rules, tips
By Ryan Van Etten on 02/18/2010
Bandcamp added artist/song tagging to its slew of features yesterday, and hopes are high that more social music features are in store. As a self-professed tag-a-holic I’m pretty stoked about the news, and especially so because I had emailed them suggesting a tagging feature. Bandcamp artists can now list themselves in up to five genres, they can add their location, and they can add specific traits to individual tracks in the form of tags.
Posted in Design, Discussion, Editorial, Music Flux, News, Reviews | Tagged Amie Street, bandcamp, behavior, community, crowdsourcing, data, Delicious, design review, geotagging, ideas, last.fm, location, music discovery, music intelligence, new features, recommendation engine, search, social bookmarking, social media, social music, tagging, thesixtyone
By Ryan Van Etten on 07/25/2009
Entertainment and transportation will likely mesh in the future. Transportation—our movement from one location to another—has always had a massive influence on our culture, lifestyle, and architecture. We ride. We fly. We travel. We move.
Posted in Design, Editorial, Transit | Tagged airport, arts, concept, Design, entertainment, future, hoax, idea, ideas, innovation, issues, modern, NYC, transportation, urban, venue
By Ryan Van Etten on 07/20/2009
Music and videogames were made for each other. Here’s a videogame concept that’s been virtually bouncing my mind, called either VirtualBouncer, or VirtualVenue. There would be two main player types—bouncers and club-goers—and there would be character options for each.
Posted in Design, Editorial, Education, Gaming, Music | Tagged behavior, concept, crowdsourcing, data, game design, idea, ideas, information, interaction, licensing, mashups, music gaming, revenue, robots, social intelligence, venue, videogame, virtualization