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<channel>
	<title>Virtual Music TVideas</title>
	<atom:link href="http://virtualmusic.tv/tag/ideas/feed/" rel="self" type="application/rss+xml" />
	<link>http://virtualmusic.tv</link>
	<description>Tech-driven music culture. Media trends. Ideas.</description>
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		<title>Communicate Like Drugs</title>
		<link>http://virtualmusic.tv/2010/08/communicate-like-drugs/</link>
		<comments>http://virtualmusic.tv/2010/08/communicate-like-drugs/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 05:27:27 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[Visual]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[arts]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[drugs]]></category>
		<category><![CDATA[email]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[emotional attachment]]></category>
		<category><![CDATA[empathic communication]]></category>
		<category><![CDATA[empathy]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[F.I.R.E.]]></category>
		<category><![CDATA[force]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[infographic]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[mailing lists]]></category>
		<category><![CDATA[relevance]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[street value]]></category>
		<category><![CDATA[timing]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[value-added communication]]></category>
		<category><![CDATA[viral communication]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=14663</guid>
		<description><![CDATA[Communication is a drug. Active ingredients: <b>F</b>orce, <b>I</b>nformation, <b>R</b>elevance, <b>E</b>ntertainment. Across any medium, from email to blog, newsletter, tweet, text, status, song, or video, when you communicate you want to deliver verbal Valium. Three elements of <strong>F.I.R.E.</strong> is a gateway drug. Four is mainline euphoria. Full molecular composition and drug facts are detailed within. Warning: <strong>F.I.R.E.</strong> triggers action.]]></description>
			<content:encoded><![CDATA[<p id="communication-drug" class="intro">Communication is a drug. Active ingredients: <b>F</b>orce, <b>I</b>nformation, <b>R</b>elevance, <b>E</b>ntertainment. Across any medium, from email to blog, newsletter, tweet, text, status, song, or video, when you communicate you want to deliver verbal Valium. Two elements of <strong>F.I.R.E.</strong> is the survival minimum. Three is a gateway drug. Four is mainline euphoria. Molecular composition, drug facts, and suggested uses below. Warning: <strong>F.I.R.E.</strong> triggers action.</p>
<div id="infographic" class="image infographic"><a href="http://www.flickr.com/photos/virtualmusictv/4910970032/" title="Communication Is A Drug: F.I.R.E. by virtualmusicTV, on Flickr"><img src="http://farm5.static.flickr.com/4096/4910970032_3aec4ceb00_o.png" width="960" height="960" alt="F.I.R.E. Communication Is A Drug: Force: traction, impact, momentum, efficiency; Information: news, insight, knowledge, truth; Relevance: interest, purpose, stimulation, location; Entertainment: art, emotion, creativity, story." /></a></div>
<div id="street_value" class="clear left w48">
<h3>Street value.</h3>
<p id="street-value">Like drugs, great communication has high street value. It absorbs into the bloodstream and hits the heart. It expands the mind. It makes people feel better. It elevates emotions, influences behavior, and reshapes thinking. It has chaotic side effects, and it&#8217;s highly addictive. It can destroy you. You want more. When supply is scarce, the price goes up.</p>
</div>
<div id="art-attacks" class="right w48">
<h3>Art attacks.</h3>
<p id="certifiable">A medical degree or a beeper won&#8217;t help you prescribe drug-like communication. You don&#8217;t need to be certified, you need to be certifiable&mdash;voices in your head. Listen to the voices, because they keep their ears to the streets of imagination. To be someone&#8217;s cure, it takes art, heart, and a finger on their pulse.</p>
</div>
<div id="cure" class="clear left w48">
<h3>Be someone&#8217;s cure.</h3>
<p>Say A.J. is on your mailing list. What would get him high? How would he react to this drug? What brainwave-bending experience would it take for him to peer-pressure his friends into taking a hit? What would make it matter to him, or make him love it? Experiment like a jaded teenager.</p>
<p>Imagine you&#8217;re a doctor. Allison is a patient in your office. You can ask questions and hear her story. You can feel her pain. You can recognize her symptoms and make a diagnosis. It&#8217;s all harder through email because you can&#8217;t see or hear the same way. You might not know if you caused an allergic reaction. You have to take empathy to the next level&mdash;you have to be human. You have to show your own emotion.</p>
</div>
<div id="chemical-breakdown" class="right w48">
<h3>F.I.R.E.: chemical breakdown</h3>
<p id="inform-or-entertain">Information is facts, news, or intel. Entertainment engages emotions, without which information has a short life span. Announcements are cyanide without a story. Be vivid. People remember stories. Entertaining stories open the emotional connection. Information blended with entertainment is a powerful memory mix. Ref.: <a href="http://en.wikipedia.org/wiki/List_of_emotions" title="wikipedia: list of emotions" rel="external">list of emotions</a></p>
<p id="relevant-force">Relevance is the catalyst to the reaction. Relevance is the reason. Force is the purity of the dose. Force is all about time. Force can make or break you. It&#8217;s the reason for warning labels. Information overload is overdose. Better efficacy and absorption rate are obtained when you don&#8217;t dilute the punch. Be concise. Time it right. Land every punch.</p>
</div>
<div id="mnemonics" class="clear" style="border-top:1em solid #ccff33;border-bottom:1em solid #ccff33;border-right:1em solid #333">
<ul class="horz m0">
<li style="background:#ccff33;color:#333;font-weight:bold;padding:5px">mnemonics</li>
<li><b>F</b>orce—impact <abbr id="t-i-m-e" title="traction. impact. momentum. efficiency.">t.i.m.e.</abbr></li>
<li><b>I</b>nformation—<abbr id="k-n-i-t" title="knowledge. news. insight. truth.">k.n.i.t.</abbr> what you know.</li>
<li><b>R</b>elevance—without it you <abbr id="s-l-i-p" title="stimulation. location. interest. purpose.">s.l.i.p.</abbr></li>
<li style="padding-right:0"><b>E</b>ntertainment—open the <abbr id="c-a-s-e" title="creativity. art. story. emotion.">c.a.s.e.</abbr></li>
</ul>
</div>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Collaborative Consumption&#8230;P2P Cars&#8230;Access.</title>
		<link>http://virtualmusic.tv/2010/06/collaborative-consumption/</link>
		<comments>http://virtualmusic.tv/2010/06/collaborative-consumption/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 04:10:14 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Infoculture]]></category>
		<category><![CDATA[Transit]]></category>
		<category><![CDATA[21C]]></category>
		<category><![CDATA[access vs. ownership]]></category>
		<category><![CDATA[behavior]]></category>
		<category><![CDATA[car sharing]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[collaborative consumption]]></category>
		<category><![CDATA[collaborative lifestyle]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[consumers]]></category>
		<category><![CDATA[consumption]]></category>
		<category><![CDATA[digital natives]]></category>
		<category><![CDATA[digital sharing]]></category>
		<category><![CDATA[ebay]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[global trends]]></category>
		<category><![CDATA[hyper-consumption]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[p2p]]></category>
		<category><![CDATA[product renting]]></category>
		<category><![CDATA[Rachel Botsman]]></category>
		<category><![CDATA[recession]]></category>
		<category><![CDATA[redistribution markets]]></category>
		<category><![CDATA[sharing]]></category>
		<category><![CDATA[swap trading]]></category>
		<category><![CDATA[swaptree]]></category>
		<category><![CDATA[TED]]></category>
		<category><![CDATA[TEDxSydney]]></category>
		<category><![CDATA[transportation]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[trust]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=12426</guid>
		<description><![CDATA[Rachel Botsman points out four drivers that are causing a fundamental global shift away from 20th century <i>hyper-consumption</i> (ownership) towards 21st century <i>collaborative consumption</i> (access). Sharing is "second nature" to digital natives—and it's not just about files.]]></description>
			<content:encoded><![CDATA[<p id="global-shift" class="intro long">Big ideas from down under: <a href="http://twitter.com/rachelbotsman" rel="external" title="twitter.com/rachelbotsman">Rachel Botsman</a> points out four drivers that are causing a fundamental global shift away from 20th century <i>hyper-consumption</i> (ownership) towards 21st century <i>collaborative consumption</i> (access). Sharing is &#8220;second nature&#8221; to digital natives—and it&#8217;s not just about files.</p>
<p id="collaborative-consumption-ted-talk" class="video"><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/zpv6aGTcCl8&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zpv6aGTcCl8&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<blockquote id="collaborative-consumption-definition" class="indent"><p>Collaborative Consumption describes the rapid explosion in traditional sharing, bartering, lending, trading, renting, gifting, and swapping redefined through technology and peer communities. (<a href="http://collaborativeconsumption.com/the-movement/" rel="external" title="collaborativeconsumption.com/the-movement/" class="citation">collaborativeconsumption.com</a>)</p></blockquote>
<p id="time-2-min" class="long">Short on time? Here&#8217;s the ultra-hip 2-min version:</p>
<p id="collaborative-consumption-groundswell" class="video"><object width="640" height="360"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11924774&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=11924774&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="360"></embed></object></p>
]]></content:encoded>
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		</item>
		<item>
		<title>10 Engineering Rules Applied To DIY Business</title>
		<link>http://virtualmusic.tv/2010/06/10-engineering-rules/</link>
		<comments>http://virtualmusic.tv/2010/06/10-engineering-rules/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 15:22:40 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Popular]]></category>
		<category><![CDATA[Visual]]></category>
		<category><![CDATA[adaptation]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[design rules]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[engineering]]></category>
		<category><![CDATA[engineering rules]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[infographic]]></category>
		<category><![CDATA[list]]></category>
		<category><![CDATA[problem-solving]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=8711</guid>
		<description><![CDATA[When it comes to problem solving, engineers are fearless because they follow these rules. 1. K.I.S.S. Keep it simple, stupid! Forget the frills and the cheap thrills. Focus on the heart of the matter. 2. Identify. 3. Reduce. 4. Learn. 5. Design. 6. Source. 7. Optimize. 8. Test. 9. Iterate. 10. Amplify.]]></description>
			<content:encoded><![CDATA[<div id="rule_1" class="yellow caution clear">
<h2 class="yellow"><a href="#rule_1">1. K.I.S.S.</a></h2>
<p id="KISS" class="lead">Keep it simple, stupid! Forget the frills and the cheap thrills. Focus on the heart of the matter.</p>
</div>
<div id="rule_2" class="yellow caution clear">
<h2 class="yellow"><a href="#rule_2">2. Identify.</a></h2>
<p id="identify-the-problem">Identify a problem <i>before</i> attempting to solve it. Visualize everything involved. Draw a diagram. With a clear view, it&#8217;s much easier to see a solution. Ask, &#8220;what do I already know about this?&#8221;, &#8220;what resources do I have?&#8221;, and &#8220;what are my unknowns?&#8221; </p>
</div>
<div id="rule_3" class="yellow caution clear">
<h2 class="yellow"><a href="#rule_3">3. Reduce.</a></h2>
<p id="reduce">Real-world problems are complex. They often have multiple solutions. Simplify them by estimating, approximating, and/or making objective assumptions (not guesses). Think big picture. Be realistic.</p>
</div>
<div id="rule_4" class="yellow caution clear">
<h2 class="yellow"><a href="#rule_4">4. Learn.</a></h2>
<p id="learn">Discuss how others have solved similar problems—trust history. Brainstorm. Get ideas on the table <i>before</i> attempting to assemble them. Think outside of the box. Keep an open mind. Let the ideas flow and <i>then</i> connect the dots. Trust science. Hypothesize. Experiment. Do the math.</p>
</div>
<div id="rule_5" class="yellow caution clear">
<h2 class="yellow"><a href="#rule_5">5. Design.</a></h2>
<p id="design">Design solutions to <i>bend</i> but <i>not</i> break. Be prepared to adapt to meet limitations. Shape your solutions to fit their purpose—i.e. forms follows function. Conform to standards that have passed the test of time—e.g. the golden ratio. Seek balance. Trust human nature.</p>
</div>
<div id="rule_6" class="yellow caution clear">
<h2 class="yellow"><a href="#rule_6">6. Source.</a></h2>
<p id="tools">Use what&#8217;s available first. Don&#8217;t build-from-scratch parts/tools/services that already exist. If something is readily available, then it&#8217;s more efficient to just buy it. Take advantage of free tools/services (especially on the web). Avoid complex logistics. Use interchangeable parts.</p>
</div>
<div id="rule_7" class="yellow caution clear page-break">
<h2 class="yellow"><a href="#rule_7">7. Optimize.</a></h2>
<p id="optimize">Apply force where it will have the most impact—e.g. concentrate promotional efforts where your customers are. However don&#8217;t use <i>too much</i> force—e.g. don&#8217;t kill an ant with a hand grenade. Keep your safety factor within reason. Use leverage instead of brute force. Prioritize.</p>
</div>
<div id="rule_8" class="yellow caution clear">
<h2 class="yellow"><a href="#rule_8">8. Test.</a></h2>
<p id="testing">Check your answers—do they make sense? Let your peers help keep you in check. Test on a small-scale first. Test early and often. Don&#8217;t be afraid to f**k up, because that&#8217;s what testing is for, and if you&#8217;re afraid of failing you won&#8217;t get anywhere. Be safe—wear protective gear when needed! </p>
</div>
<div id="rule_9" class="yellow caution clear">
<h2 class="yellow"><a href="#rule_9">9. Iterate.</a></h2>
<p id="iterate">No one gets everything right the first time, and the optimal solution may change over time. Keep testing and tweaking based on the previous iterations and feedback. Never assume that you can&#8217;t make it better or more efficient. Learn from mistakes. Listen. Observe. React.</p>
</div>
<div id="rule_10" class="yellow caution clear">
<h2 class="yellow"><a href="#rule_10">10. Amplify.</a></h2>
<p id="amplify">Start small, but think big. Once your business is field-tested and rock-solid, prepare to amp it up. Be careful not to spread yourself too thin in the process. Conquer one city before taking on the planet. Trust what works. Assess risk vs. reward. If you get in a jam, remember the basics.</p>
</div>
<div id="feature-graphic" class="photo-image screen" style="margin-top:0">
<p class="image"><a href="http://www.flickr.com/photos/virtualmusictv/4687763145/" rel="cc:attributionURL" title="Engineers Are Fearless by VirtualMusictv, on Flickr"><img id="engineers-are-fearless" src="http://img.virtualmusic.tv/engineers-are-fearless.png" height="320" width="640" alt="When it comes to problem solving, engineers are fearless." /></a></p>
<p class="caption wp-caption"><span class="credit"><a href="http://www.flickr.com/photos/virtualmusictv/4687763145/" rel="cc:attributionURL" title="Engineers Are Fearless by VirtualMusictv, on Flickr">Flickr/VirtualMusictv: Engineers Are Fearless</a><br /><a href="http://www.flickr.com/photos/virtualmusictv/4690726551/sizes/o/" rel="alternate" title="10 Engineering Rules by VirtualMusictv, on Flickr">Flickr/VirtualMusictv: 10 Engineering Rules [Infographic Version]</a></span></p>
</div>
<p class="yellow caution print">CAUTION: When it comes to problem solving, engineers are fearless.<br />Graphic version: <a href="http://virtualmusic.tv/2010/06/10-engineering-rules/">virtualmusic.tv/2010/06/10-engineering-rules/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Musician Apps—What Do Fans Want? 5 Key Components.</title>
		<link>http://virtualmusic.tv/2010/05/musician-apps-key-components/</link>
		<comments>http://virtualmusic.tv/2010/05/musician-apps-key-components/#comments</comments>
		<pubDate>Wed, 12 May 2010 23:42:54 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Discussion]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[Popular]]></category>
		<category><![CDATA[iPhone Apps]]></category>
		<category><![CDATA[app design]]></category>
		<category><![CDATA[app services]]></category>
		<category><![CDATA[artist channels]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[direct-to-fan]]></category>
		<category><![CDATA[fans]]></category>
		<category><![CDATA[geotagging]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[key components]]></category>
		<category><![CDATA[Kyte]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[MobBase]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile music]]></category>
		<category><![CDATA[Mobile Roadie]]></category>
		<category><![CDATA[music apps]]></category>
		<category><![CDATA[musicians]]></category>
		<category><![CDATA[networks]]></category>
		<category><![CDATA[services]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Sound Around]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=10173</guid>
		<description><![CDATA[Last year I covered four platforms that musicians can use to build iPhone apps—Mobile Roadie, MobBase, iLike, and Kyte. Sound Around is another one, and is currently in private beta. Discussion from yesterday’s autoplay poll got me asking myself, “what do fans really want in an artist app?” I thought about it for a while and came up with 5 key components.]]></description>
			<content:encoded><![CDATA[<p class="intro">Last year I covered <a href="http://virtualmusic.tv/2009/11/3-iphone-app-creation-platforms-for-musicians/" title="3 iPhone App Creation Platforms For Musicians">four platforms</a> that musicians can use to build iPhone apps—<a href="http://www.mobileroadie.com/" title="mobileroadie.com" rel="external">Mobile Roadie</a>, <a href="http://www.mobbase.com/" title="mobbase.com" rel="external">MobBase</a>, <a href="http://www.ilike.com/manage?r=iPhone" title="ilike.com/manage?r=iPhone" rel="external">iLike</a>, and <a href="http://www.kyte.com/platform/pg/kyte_mobile_app_frameworks" title="kyte.com/platform/pg/kyte_mobile_app_frameworks" rel="external">Kyte</a>. <a href="http://getsoundaround.com/" title="getsoundaround.com" rel="external">Sound Around</a> is another one, and is currently in private beta. Discussion from yesterday&#8217;s <a href="http://virtualmusic.tv/2010/05/music-autoplay-on-or-off/" rel="prev" title="Music Autoplay: On or Off?">autoplay poll</a> got me asking myself, &#8220;what do fans really want in an artist app?&#8221; I thought about it for a while and came up with 5 key components.</p>
<div class="red2">
<h2 id="five-key-components" style="border:0" class="red2">5 Key Components In Artist Apps</h2>
<p class="long lead" class="red2">
<ul id="key-components-list" class="red2">
<li><b>1. </b><strong>Facilitate</strong> communication from <i>artist to fan</i>, <i>fan to fan</i>, and <i>fan to artist</i>&#8230;and localize it.</li>
<li><b>2. </b><strong>Integrate</strong> deeply with <i>existing</i> social networks.<br /><span style="padding-left:16px">e.g. Facebook, Flickr, Foursquare, Last.fm, Google, MySpace, Twitter, Ustream, YouTube.</span></li>
<li><b>3. </b><strong>Empower</strong> fans to submit geo-tagged mobile media (photos/video/discussion) that<br /><span style="padding-left:16px">everyone can interact with through the app.</span></li>
<li><b>4. </b><strong>Stimulate</strong> competition through contests and/or games.<br /><span style="padding-left:16px">e.g. scavenger hunts, artwork/photo/video contests, remixing contests, etc.</span></li>
<li><b>5. </b><strong>Offer</strong> a point of sale within the app for tickets, music, and merch.</li>
</ul>
</div>
<p>What features would you want in your favorite band&#8217;s mobile app?</p>
<div id="graphic" class="photo-image">
<p class="image"><a href="http://www.flickr.com/photos/virtualmusictv/4602066647/" title="Musician Apps. Key Design Components. by virtualmusictv, on Flickr"><img src="http://farm2.static.flickr.com/1088/4602066647_a85d0634c3_o.png" width="640" height="448" alt="Musician Apps. Key Design Components." /></a></p>
<p class="caption wp-caption"><span class="imgDesc" style="padding-left:4px"><a href="http://www.flickr.com/photos/virtualmusictv/4602066647/sizes/o/" title="Flickr Link" rel="external">Graphic: VirtualMusictv/Flickr</a></span></p>
</div>
]]></content:encoded>
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		<title>Music Data Confessions of a Tagaholic</title>
		<link>http://virtualmusic.tv/2010/02/music-data-confessions-of-a-tagaholic/</link>
		<comments>http://virtualmusic.tv/2010/02/music-data-confessions-of-a-tagaholic/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 20:45:27 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Discussion]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Amie Street]]></category>
		<category><![CDATA[bandcamp]]></category>
		<category><![CDATA[behavior]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[crowdsourcing]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[Delicious]]></category>
		<category><![CDATA[design review]]></category>
		<category><![CDATA[geotagging]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[last.fm]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[music discovery]]></category>
		<category><![CDATA[music intelligence]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[recommendation engine]]></category>
		<category><![CDATA[search]]></category>
		<category><![CDATA[social bookmarking]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social music]]></category>
		<category><![CDATA[tagging]]></category>
		<category><![CDATA[thesixtyone]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=7168</guid>
		<description><![CDATA[Bandcamp added artist/song tagging to its slew of features yesterday, and hopes are high that more social music features are in store. As a self-professed tag-a-holic I’m pretty stoked about the news, and especially so because I had emailed them suggesting a tagging feature. Bandcamp artists can now list themselves in up to five genres, they can add their location, and they can add specific traits to individual tracks in the form of tags. ]]></description>
			<content:encoded><![CDATA[<p id="bandcamp-adds-tags" class="s150 intro"><a href="http://bandcamp.com" rel="external">Bandcamp</a> added artist/song tagging to its slew of features yesterday, and hopes are high that more social music features are in store.</p>
<h4 class="clear reverse border" style="background:#111;color:#3399cc;padding:5px"><span class="definition tagging-definition">Tagging (<i>-verb</i>): Applying a word or phrase as a label or means of description.</span><br /><span class="definition tagaholic-definition">Tagaholic (<i>-noun</i>): A person who gets more than cheap thrills from tagging.</span></h4>
<p id="tagging-in-bandcamp">As a self-professed tag-a-holic I&#8217;m pretty stoked about the news, and especially so because I had emailed them suggesting a tagging feature. Bandcamp artists can now list themselves in up to five genres, they can add their location, and they can add specific traits to individual tracks in the form of tags. Adding the genre and location isn&#8217;t that groundbreaking on its own (almost all music sites have this to some degree) but this feature is positioning Bandcamp towards an indie music discovery community. When you click on the tags/genres/locations you can see all the other artists or tracks tagged the same way. There&#8217;s not a set list of tags that you are confined too either—you can describe your music how you see fit. I&#8217;ve <a href="http://virtualmusic.tv/2009/09/who-pays-for-music-downloads-seriously/">written before</a> about how I think Bandcamp is the best way to represent an indie artist&#8217;s music online. I&#8217;ve already discovered some new artists by just browsing through the tags, and because the presentation is so ace, it just makes you want to press play.</p>
<p class="image"><a href="http://bandcamp.com/tag" title="bandcamp.com/tag" rel="external"><img id="bandcamp-tag-cloud-day-1" src="http://img.virtualmusic.tv/bandcamp-tag-cloud-day-1.png" height="216" width="640" alt="Bandcamp Tag Cloud Day 1" /></a></p>
<p class="wp-caption" style="margin:-20px 5px 20px">Bandcamp&#8217;s Tag Cloud on Day 1. <a href="http://bandcamp.com/tag" title="bandcamp.com/tag" rel="external">bandcamp.com/tag</a></p>
<p id="bandcamp-band-services">Bandcamp seems to grasp the importance of maintaining their already-superb platform but it&#8217;s great to see they&#8217;re continuing to fine-tune and add new features. I think the addition of more community features on Bandcamp like commenting (or fan reviews) would be welcomed, and in case not, they could leave it up to each artist whether they want to allow commenting on their tracks via having an option in their artist settings. Comments or fan reviews under each track remind me of Amie Street&#8217;s <i>Rec&#8217;s</i> which IMO in my opinion is that site&#8217;s best and most engaging feature. There you have to download (buy) the track to recommend (review) it. Another potential community-driver could be digg-like voting. However it&#8217;d be smart for Bandcamp to take things one step at a time and be sure to continue to deliver its core features as a service for bands.</p>
<h1 class="border reverse">Community Overload?</h1>
<p id="music-site-abundance">There is an abundance of online music communities, but there&#8217;s not many sites that offer the high-quality DIY service that Bandcamp does, and there&#8217;s room for them to keep advancing there too. Last year they added sales of physical goods. I&#8217;d like to see them add embeddable mailing list sign-up widgets—they already collect emails with downloads for you so this seems like an easy feature extension that would make them more of an all-in-one service for musicians. Or they could somehow integrate with YouTube or Ustream to have video on the Bandcamp page/storefront/channel/station (or however you want to call it). What&#8217;s your take on these ideas? I don&#8217;t think I&#8217;d go as far as having listeners create profiles—who needs another profile, right? I&#8217;d try to find a way to let people interact through a service that lets them login with their existing online profiles. In yesterday&#8217;s <a href="http://blog.bandcamp.com/2010/02/11/oh-no-not-another-music-community/" rel="external">blog post</a> on the tagging, Bandcamp says they originally had &#8220;no desire to create another online music community.&#8221;</p>
<p id="thesixtyone-redesign">Because there are so many other music sites, one can see what works, what flops, and and try to understand why. I don&#8217;t know if any of you have followed the story about <a href="http://rockonthestreets.com/2010/01/23/music-site-thesixtyone-gets-a-redesign-many-users-upset/" rel="external">TheSixtyOne&#8217;s recent redesign</a>. <a href="http://thesixtyone.com" rel="external">TheSixtyOne</a> is an indie music community where &#8220;new artists make music and listeners decide what&#8217;s good.&#8221; Think indie radio + voting + discussion + digital store. Last month they did a major redesign of the site with no warning and upset a lot of their users. The new design is what I call euro-style and <i>looks</i> cool but the community features are less prevalent. I give them credit for trying something new but they should have communicated the upcoming changes better with their uses. If they did, they might have realized that their users care more about the community than flashy design.</p>
<h1 class="border reverse">It&#8217;s All About The Data</h1>
<p id="tagging-is-data">Bandcamp&#8217;s new tagging should go over well. It&#8217;s subtle but powerful. I even think everyone would benefit more if Bandcamp takes this one step further by enabling the users (listeners) to tag tracks. We&#8217;ve seen that crowdsourced-tagging approach before on other music sites—<a href="http://last.fm" rel="external">Last.fm</a> and <a href="http://amiestreet.com" rel="external">Amie Street</a> come to mind—and it&#8217;s a fun way to create data that engages fans (because they have to think about your music as they tag). Tag. Tag. Tag. I&#8217;m a tagging freak. I don&#8217;t try to organize, I just tag. I tag in excess because it makes things easier to find later. See, I can&#8217;t even help but over-tag my blog posts (you&#8217;re supposed to use at most 10 tags). My Delicious bookmarks total <a href="http://delicious.com/tags/ryanve?view=all" rel="external">7000+ tags</a>. I&#8217;m not alone either. Widely-used social bookmarking apps like <a href="http://delicious.com" rel="external">Delicious</a>, <a href="http://www.xmarks.com" rel="external">Xmarks</a>, and <a href="http://www.google.com/bookmarks/" rel="external">Google Bookmarks</a> hold the tag data created by thousands and thousands of users. Combine all that and you&#8217;ve got a helluva lot of data to crunch. It&#8217;s like using humans to crawl the web instead of search bots. Humans zone in on content and label it in a way that&#8217;s effective and meaningful for, well, humans. Delicious is essentially a crowdsourced search engine. They provide a great service but they&#8217;ve failed to innovate. They&#8217;re owned by Yahoo. They have the data, but they don&#8217;t leverage it in their apps.</p>
<p id="music-intelligence">Back to music—think about how Last.fm powers its similar artists based on listener behavior. Think about combining listener behavior with crowdsourced tagging could make recommendation engines. Multiple tag queries or basic seach operators would be great for filtering by genre and location simultaneously—e.g. electronica + new york—but I wouldn&#8217;t stop at genre and location—I&#8217;d try to encourage mood tags and sounds-like tags too. If Bandcamp collected tag data from everyone they could better use it analyze trends and could bring their upcoming search that they mention to a whole new level. I hope they attempt to deliver more in the way of music analytics and music intelligence.</p>
<p class="s150">Read more posts tagged Bandcamp <a href="http://virtualmusic.tv/tag/bandcamp/" rel="tag">here</a>.</p>
]]></content:encoded>
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		<title>Lala, Apple, Mobile Music, and Cloud-Based Streaming</title>
		<link>http://virtualmusic.tv/2009/12/lala-apple-mobile-music-and-cloud-based-streaming-part-1/</link>
		<comments>http://virtualmusic.tv/2009/12/lala-apple-mobile-music-and-cloud-based-streaming-part-1/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 00:54:35 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[Popular]]></category>
		<category><![CDATA[access vs. ownership]]></category>
		<category><![CDATA[acquisition]]></category>
		<category><![CDATA[Amie Street]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[cloud]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[compete]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[Grooveshark]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Lala]]></category>
		<category><![CDATA[last.fm]]></category>
		<category><![CDATA[libraries]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile music]]></category>
		<category><![CDATA[mobility]]></category>
		<category><![CDATA[MOG]]></category>
		<category><![CDATA[music discovery]]></category>
		<category><![CDATA[music industry]]></category>
		<category><![CDATA[music sites]]></category>
		<category><![CDATA[networks]]></category>
		<category><![CDATA[payments]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[reactions]]></category>
		<category><![CDATA[sharing]]></category>
		<category><![CDATA[simplification]]></category>
		<category><![CDATA[social music]]></category>
		<category><![CDATA[spotify]]></category>
		<category><![CDATA[startups]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[streaming]]></category>
		<category><![CDATA[tweets]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=4011</guid>
		<description><![CDATA[Tweets about Apple acquiring Lala have been flooding Twitter for 3+ days now. A number of sources have provided news and analysis on the acquisition. Personally I think Apple aims to move iTunes to the web in an effort to control mobile cloud-based music streaming via iPhones and iPods. Mobility is paramount, and I think that buying Lala was a sound move for Apple.]]></description>
			<content:encoded><![CDATA[<p class="image right flickr home-hidden" style="padding:0 0 0 1px"><a class="citation" href="http://www.flickr.com/photos/virtualmusictv/4167922400/" title="View on Flickr" rel="external"><img id="lala-apple-logo-mashup" src="http://img.virtualmusic.tv/logo/lala-apple-logo-mashup-c-300.png" height="300" width="300" alt="Lala Apple Logo Mashup" /></a></p>
<p>Tweets about Apple acquiring <a href="http://lala.com" title="lala.com" rel="external">Lala</a> have been <a href="http://search.twitter.com/search?q=%22+lala+%22+-%22listening+to%22" title="&ldquo;Lala&rdquo; realtime search results on Twitter" rel="external">flooding Twitter</a> for 3+ days now. A number of <a href="http://delicious.com/ryanve/lala?detail=1&amp;setcount=100" title="&ldquo;Lala&rdquo; bookmarks on Delicious">sources</a> have provided news and analysis on the acquisition. Personally I think Apple aims to move iTunes to the web in an effort to control mobile cloud-based music streaming via iPhones and iPods. <a href="http://virtualmusic.tv/tag/mobility/" title="View posts tagged Mobility">Mobility</a> is paramount, and I think that buying Lala was a sound move for Apple.<span id="more-4011"></span> By combining the best features of iTunes and Lala, Apple should be able to make a more seamless streaming experience with a simpler payment process—a simple payment process leads to more people buying. You can bet there will be an iPhone app that enables buying and simplifies the buying process.</p>
<p class="image tweet quote"><a href="http://twitter.com/capndesign/status/6435031120" title="twitter.com/capndesign/status/6435031120" rel="external"><img src="http://img.virtualmusic.tv/tweets/capndesign-6435031120.png" height="248" width="640" alt="capndesign: I am sold on Lala. My whole music collection online *and* it sends data to last.fm. Now I just hope Apple doesn't muck with it." /></a></p>
<p>Die-hard Lala users hope that Apple will keep Lala&#8217;s key features in tact, and many are looking forward to new feature possibilities. Hopefully with the help of its Lala&#8217;s developers, Apple will be able to build onto Lala&#8217;s platform making music more accessible. Lala enables users to upload mp3&#8242;s from their computer so they can access them from anywhere through their Lala account. In Lala&#8217;s <a href="http://www.lala.com/#musicmover/uploader" title="lala.com/#musicmover/uploader" rel="external">words</a>, &#8220;Play it anywhere on the web. Most of your music will be matched to Lala&#8217;s catalog [and] any remaining unmatched MP3s can be uploaded to Lala.&#8221;</p>
<p class="image tweet quote"><a href="http://twitter.com/GadgetDon/status/6352032404" title="twitter.com/GadgetDon/status/6352032404" rel="external"><img src="http://img.virtualmusic.tv/tweets/gadgetdon-6352032404.png" height="234" width="640" alt="GadgetDon: This deal with LaLa could be cool. Think Genius Mixes - not limited to your library." /></a></p>
<p>A massive user-submitted music library is being built in the cloud. What I&#8217;d really like to see is for everyone&#8217;s uploads to be available to everyone, much like they are in <a href="http://grooveshark.com" title="Grooveshark.com" rel="external">Grooveshark</a>—a free music streaming service that lets users upload tracks to the cloud. Let&#8217;s compare their relative popularity with other some streaming/download services—<a href="http://www.spotify.com" title="spotify.com" rel="external">Spotify</a>, <a href="http://mog.com" title="mog.com" rel="external">MOG</a>, and <a href="http://amiestreet.com" title="amiestreet.com" rel="external">Amie Street</a>—in the graph below:</p>
<p id="lala-grooveshark-spotify-mog-amiestreet" class="graph stats image compete"><a href="http://virtualmusic.tv/2009/12/music-website-heat-map/" title="View more stats."><img src='http://grapher.compete.com/www.lala.com+listen.grooveshark.com+www.spotify.com+mog.com+amiestreet.com_uv.png' /></a></p>
<p>What&#8217;s worth noting about MOG having the most visitors is that MOG markets itself more as a social network—their tagline is &#8220;Discover People Through Music and Music Through People.&#8221; Having social features clearly plays a big role in web-based music discovery—it&#8217;s <a href="http://virtualmusic.tv/2009/08/discussion-how-do-you-discover-new-music/" title="How Do You Discover New Music?">social music discovery</a>. Extended stats and analysis are to follow in <a href="http://virtualmusic.tv/2009/12/music-website-heat-map/" title="Music Website Heat Map">Part 2</a> later this week.</p>
<p class="credit clear endnote photo-credit flickr-credit event-history">
<ul class="endnotes i">
<li>Photo: <a href="http://www.flickr.com/photos/virtualmusictv/4167922400/" title="View Photo on Flickr" rel="external">Lala Apple Logo Mashup</a> by <a rel="cc:attributionURL" href="http://www.flickr.com/photos/virtualmusictv/" title="VirtualMusictv's Flickr Photostream" rel="external">VirtualMusictv</a>/Flickr<span xmlns:cc="http://creativecommons.org/ns#" about="http://www.flickr.com/photos/virtualmusictv/4167922400/"></li>
<li>View Lala <a href="http://www.flickr.com/photos/virtualmusictv/sets/72157622829774239/detail/" title="flickr.com/photos/virtualmusictv/sets/72157622829774239/detail/" rel="external">screenshots</a>.</li>
</ul>
<div id="sub-related-posts">
<h5>Related Posts</h5>
<ul class="related-posts">
<li><a href="http://virtualmusic.tv/2009/12/music-website-heat-map/" title="Music Website Heat Map [Visualization]">Music Website Heat Map</a></li>
<li><a href="http://virtualmusic.tv/2009/12/music-consumption-180-terry-mcbride-interviews/" title="Music Consumption in a 180°—Terry McBride Interviews.">Music Consumption in a 180°—Terry McBride Interviews.</a></li>
<li><a href="http://virtualmusic.tv/2009/11/on-the-horizon-for-google-music/" title="On The Horizon For Google Music?">On The Horizon For Google Music?</a></li>
<li><a href="http://virtualmusic.tv/2009/08/discussion-how-do-you-discover-new-music/" title="How Do You Discover New Music?">How Do You Discover New Music?</a></li>
</ul>
</div>
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		<title>Airport Venue: Entertainment Transportation</title>
		<link>http://virtualmusic.tv/2009/07/airport-venue-entertainment-transportation/</link>
		<comments>http://virtualmusic.tv/2009/07/airport-venue-entertainment-transportation/#comments</comments>
		<pubDate>Sat, 25 Jul 2009 09:06:49 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Transit]]></category>
		<category><![CDATA[airport]]></category>
		<category><![CDATA[arts]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[hoax]]></category>
		<category><![CDATA[idea]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[issues]]></category>
		<category><![CDATA[modern]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[transportation]]></category>
		<category><![CDATA[urban]]></category>
		<category><![CDATA[venue]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=228</guid>
		<description><![CDATA[Entertainment and transportation will likely mesh in the future. Transportation—our movement from one location to another—has always had a massive influence on our culture, lifestyle, and architecture. We ride. We fly. We travel. We move.]]></description>
			<content:encoded><![CDATA[<p>Transportation—our movement from one location to another—has always had a massive influence on our culture, lifestyle, and architecture. We ride. We fly. We travel. We move. From horses to boats, trains, bikes, cars, skateboards, submarines, airplanes, and spacecrafts, we are a society that is driven by a desire to move. Transportation is part of our culture.</p>
<p class="image right"><a href="http://www.jumbohostel.com/" title="Jumbo Hostel" rel="external"><img src="http://img.virtualmusic.tv/jumbo-hostel-19284.jpg" alt="Jumbo Hostel" width="390" /></a><br /><span class="wp-caption right">Inside the Jumbo Hostel in Stockholm, Sweden.</span></p>
<p>In Stockholm&#8217;s <a href="http://www.jumbohostel.com/" title="Jumbo Hostel" rel="external">Jumbo Hostel</a> you can stay the night inside a jumbo jet. What will be tomorrow&#8217;s transportation? Teleportation? Will the future bring transportation to our fingertips?</p>
<p>A confluence of entertainment and transportation will likely occur. They will converge into one. They will mesh and coincide. Enter the <a href="http://manhattanairport.org/" title="Manhattan Airport Foundation" rel="external">Manhattan Airport Foundation</a> and its proposed project to build an airport in New York&#8217;s Central Park.</p>
<p class="image"><a href="http://manhattanairport.org/?page_id=862" title="View 3D photos of the proposed Manhattan Airport" rel="external"><img src="http://img.virtualmusic.tv/cpia-panoramaflip1-640.jpg" alt="Manhattan Airport: 3D Panorama Looking East" width="640" height="240" /></a><br /><span class="wp-caption">3D panorama of the hoax airport plan by <a href="http://en.wikipedia.org/wiki/Manhattan_Airport_Foundation" title="Wikipedia: Manhattan Airport Foundation" rel="external">parody advocacy organization Manhattan Airport Foundation</a>.</span></p>
<p><a href="http://www.guardian.co.uk/environment/blog/2009/jul/24/central-park-airport-hoax" title="Who's behind the plan to pave Central Park and build an airport?" rel="external">Evidence points to the project being a hoax</a>. But after hearing the concept, thinking about its potential, and <a href="http://manhattanairport.org/?page_id=1116" title="Manhattan Airport FAQ" rel="external">reading more about it</a>, I would say they do deliver some interesting points. The environmental argument sounds sound, and the park&#8217;s landmarks would be converted to attractions inside the airport. Innovative design and engineering could make a project like this a huge success for New York City. Maybe I&#8217;ve seen <a href="http://en.wikipedia.org/wiki/The_Fifth_Element" title="Wikipedia: The Fifth Element" rel="external">The Fifth Element</a> too many times, but I&#8217;ll tell you that I can even see radically broadening the project&#8217;s scope. Artistic attractions and inventive modes of entertainment could be immersed within it. The airport itself could become a cultural center. Local artwork could be featured in the terminals. Digital technology would be everywhere. A live music venue could be built under the airport. Imagine flying into Manhattan to see a concert right in the airport.  I expressed that live music is the most entertaining music when I first covered <a href="http://virtualmusic.tv/2009/editorial/music-in-the-virtual-realm/" title="Music In The Virtual Realm">music&#8217;s future evolution</a>, and I think an airport music venue is absolutely viable providing it would be open to everyone—not just upper or business classes.</p>
<p>What creative forms of art, culture, and entertainment could you see being built in modern airports? Where else might entertainment blend with transportation? With our basic survival needs met, what do we seek in and beyond entertainment?</p>
]]></content:encoded>
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		<title>Videogame Idea: VirtualVenue</title>
		<link>http://virtualmusic.tv/2009/07/videogame-idea-virtual-venue/</link>
		<comments>http://virtualmusic.tv/2009/07/videogame-idea-virtual-venue/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 22:42:03 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[behavior]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[crowdsourcing]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[idea]]></category>
		<category><![CDATA[ideas]]></category>
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		<guid isPermaLink="false">http://virtualmusic.tv/?p=140</guid>
		<description><![CDATA[Music and videogames were made for each other. Here&#8217;s a videogame concept that&#8217;s been virtually bouncing my mind, called either VirtualBouncer, or VirtualVenue. There would be two main player types&#8212;bouncers and club-goers&#8212;and there would be character options for each.]]></description>
			<content:encoded><![CDATA[<p>Music and videogames were made for each other. Here&rsquo;s a videogame concept that&rsquo;s been virtually bouncing my mind, called either VirtualBouncer, or <strong>VirtualVenue</strong>. There would be two main player types&mdash;bouncers and club-goers&mdash;and there would be character options for each.</p>
<p>As a <strong>club-goer</strong> in the game&rsquo;s easy mode, you would be 21+ or 18+ depending on the country or venue rules. With your politeness and your ID, you would pass through the bouncer and get inside to have more interactions inside the venue or on the dance floor. In the advanced mode, you would be underage, and you would have to try to pass a fake ID, or invent a way in without one&mdash;a lie, another entrance, etc. Once inside you would be able to see, hear, move around, and interact just as you would in a real, live venue. You would get to witness an actual, or virtualized, video stream from the venue. The setting choices for the game might be bars, clubs, concerts, festivals, or any other type of music venue. They could be real or fictitious, and who&rsquo;s to say what&rsquo;s real?  Level 1 could start on the city street outside a dive bar, and in the subsequent levels the player would work up to larger and larger venues.</p>
<p class="image"><img src="http://img.virtualmusic.tv/id1411631_640.jpg" width="640" height="428" alt="Live Venue" /></p>
<p>As a <strong>bouncer</strong> in the game&rsquo;s easy mode, you would have to be polite as you worked the door, checked ID&rsquo;s, spotted fake ones, and greeted incoming club-goers. Bouncers would lose points for being rude, or for mishandling the crowds. In more advanced bouncer modes, you would have to responsibly prevent violent behavior, by pacifying out-of-control partiers without causing them any physical harm. As for the game levels, the bouncers could start out working for a dive bar, and work up to nicer and nicer jobs at different venues. Even job interview interactions could be simulated in the game.</p>
<p>Maybe you could not attend a real-life <a href="http://www.radiohead.com/" title="Freeform official site includes a message board, pictures, and music videos.">Radiohead</a> show in London, but in <strong>VirtualVenue</strong> you could. Music would be featured throughout the game, and licensing would be paid to those real-life musicians whose songs and live appearances were used in the game. The company that produced this game could generate huge <strong>revenues</strong> by selling advertising to actual venues, and having them featured as game-setting locations with live, 3D, video feeds of the actual performances. With the game connected to the internet, and the touring artists in the game being real, ticketing companies could pay to have their gig listings in the game, which would increase actual ticket sales and further promote the artists and the venues. A third revenue stream for the game company could be selling subscriptions, of the behavioral data findings, to robotics developers, or to security industry professionals who would want to know all the latest security flaws and use that knowledge to tighten real-life security.</p>
<p>There are myriad ways to expand on all of these ideas. The game could work best in a <strong>mashup</strong> with social networks, and enable you to play with real people from around the globe.</p>
<p class="image"><img src="http://img.virtualmusic.tv/id42856991_640.jpg" width="640" height="480" alt="Digital Human" /></p>
<p>I think that <a href="http://en.wikipedia.org/wiki/Crowdsourcing" title="Wikipedia.com: Crowdsourcing">crowdsourcing</a> videogame technology could lead to the training of real, digital bouncers&mdash;an idea that I don&rsquo;t think is too bizarre. The VirtualVenue <strong>network</strong> could aggregate data about how players reacted in different situations, and help teach computers human-like behavior. The data crowdsourcing model is already widely used. For example the familiar <a href="http://recaptcha.net/" title="reCAPTCHA is a free anti-bot service that helps digitize books.">reCaptcha</a> essentially uses humans to teach computers to read our handwriting for the purpose of digitizing books. Crowdsourcing leads to <a href="http://www.openinnovators.net/list-open-innovation-crowdsourcing-examples/" title="Crowdsourcing Examples" rel="external">open innovation</a>, and we may not be far from crowdsourced, robot-teaching technology becoming a mainstream reality. This game, and others like it, could include physical and vocal input from the player, making the game feel more realistic, and opening doors to teaching robots our body language, and our spoken languages. It will be key that we maintain ethics and use this technology in smart ways, because we&rsquo;ve all seen <a href="http://en.wikipedia.org/wiki/Terminator_%28franchise%29" title="Wikipedia: Terminator">Terminator</a> and can imagine how this sort of technology might explode. How can we ensure that the <strong>relationship</strong> between humans and computers remains symbiotic? Computers educated by humans&#8230;where might this lead?</p>
<p class="series-info"><strong>Upcoming</strong>: We aim to look at this issue in reverse—how videogame technology might enrich our learning through virtual education—see <a href="http://virtualmusic.tv/education/" title="VirtualMusic.tv » Education">virtualmusic.tv/education/</a></p>
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