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	<title>virtualmusic.TV &#187; interaction</title>
	<atom:link href="http://virtualmusic.tv/tag/interaction/feed/" rel="self" type="application/rss+xml" />
	<link>http://virtualmusic.tv</link>
	<description>Digital music culture. Web trends. Media. Ideas.</description>
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		<title>BandApp: Your Band, In Their Pocket [Launch]</title>
		<link>http://virtualmusic.tv/2010/12/bandapp-launch/</link>
		<comments>http://virtualmusic.tv/2010/12/bandapp-launch/#comments</comments>
		<pubDate>Thu, 09 Dec 2010 08:03:17 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[iPhone Apps]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[A (band)]]></category>
		<category><![CDATA[Adam Perry (The Yin)]]></category>
		<category><![CDATA[app services]]></category>
		<category><![CDATA[app stores]]></category>
		<category><![CDATA[bandapp]]></category>
		<category><![CDATA[Daniel Carter]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[industry news]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile music]]></category>
		<category><![CDATA[music startup]]></category>
		<category><![CDATA[shareability]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social music]]></category>
		<category><![CDATA[startup story]]></category>
		<category><![CDATA[startups]]></category>
		<category><![CDATA[The Blackout]]></category>
		<category><![CDATA[The Bloodhound Gang]]></category>
		<category><![CDATA[unsigned bands]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[We Are The Ocean]]></category>
		<category><![CDATA[Zebrahead]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=16465</guid>
		<description><![CDATA[UK startup BandApp is hell-bent on becoming the indie mobile replacement for MySpace and record labels. Similar in concept to Sound Around (now part of ReverbNation) or MobBase, BandApp&#8217;s monthly service gives musicians a platform to create and manage their own iPhone apps. But BandApp is taking a different approach in that they&#8217;re sidelining the [...]]]></description>
			<content:encoded><![CDATA[<div id="bandapp-logo" class="image w300 right m20"><a href="http://bandapp.com" title="bandapp.com" rel="external"><img src="http://img.virtualmusic.tv/logo/bandapp_442.png" height="300" width="300" alt="BandApp logo" /></a></div>
<p id="bandapp-startup" class="intro">UK startup <a href="http://bandapp.com" title="bandapp.com" rel="external">BandApp</a> is hell-bent on becoming the indie mobile replacement for MySpace <i>and</i> record labels. Similar in concept to <a href="http://virtualmusic.tv/2010/06/sound-around/#update" title="virtualmusic.tv/2010/06/sound-around/#update">Sound Around (now part of ReverbNation)</a> or <a href="http://virtualmusic.tv/2009/11/3-iphone-app-creation-platforms-for-musicians/#mobbase" title="3-iphone-app-creation-platforms-for-musicians/#mobbase">MobBase</a>, BandApp&#8217;s monthly service gives musicians a platform to create and manage their own iPhone apps. But BandApp is taking a different approach in that they&#8217;re sidelining the paralyzing iTunes App Store approval process and delivering their apps via the web, and in 2011 will launch their own retail outlet, a digital storefront, called the BandApp Store.</p>
<p id="the-bad-touch">Perhaps the most intriguing thing about BandApp is who&#8217;s behind it. Have you ever heard &#8220;The Ballad of Chasey Lain&#8221; or freak danced to &#8220;The Bad Touch?&#8221; <a class="itunes-mp3" title="track 7 and 10 on Hooray For Boobies - album link - you'll thank me later" href="http://click.linksynergy.com/fs-bin/click?id=tcgi0KzyVAI&#038;subid=&#038;offerid=146261.1&#038;type=10&#038;tmpid=5573&#038;RD_PARM1=http%3A%2F%2Fitunes.apple.com%2Fus%2Falbum%2Fhooray-for-boobies%2Fid361428" target="new">[iTunes link]</a><img alt="icon" width="1" height="1" src="http://ad.linksynergy.com/fs-bin/show?id=tcgi0KzyVAI&#038;bids=146261.1&#038;type=10"> Don&#8217;t lie.</p>
<p id="bandapp-adam-perry">Actually BandApp founder <a href="http://en.wikipedia.org/wiki/Adam_Perry_(drummer)" title="Wikipedia: Adam Perry (drummer)" rel="external">Adam Perry (a.k.a. The Yin)</a> was a drummer for the band &#8216;A&#8217; until circa 2005 when he joined The Bloodhound Gang, who released those two particular sonic treats in 1999.</p>
<p id="bandapp-pricing"><a class="b" href="http://www.bandapp.com/tour.php#panel-4" title="BandApp Tour » Pricing" rel="external">Pricing: </a> Bands: £20 startup fee plus £7/month with 1-yr contract or £75/year. Fans: Free.</p>
<p id="test-run">I gave a quick test run on my iPhone of one app, and it worked pretty well, nice features, especially the fan wall, but an issue with going horizontal (no landscape mode yet maybe). The fan wall gives a direct connection between the band and the fans, and has nice Twitter and Facebook shareability.</p>
<p><iframe id="bandapp-video-2010-11-09" title="YouTube video player" class="youtube-player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/y5T1GDab7Rk" frameborder="0"></iframe></p>
<p id="live-apps">To try out the apps point your iPhone&#8217;s Safari browser to one of these: <a href="http://bandapp.com/theblackout" rel="external" target="_blank" title="open link in new window">bandapp.com/theblackout</a> &#8211; <a href="http://BandApp.com/zebrahead" rel="external" target="_blank" title="open link in new window">bandapp.com/zebrahead</a> &#8211; <a href="http://bandapp.com/wearetheocean" rel="external" target="_blank" title="open link in new window">bandapp.com/wearetheocean</a> &#8211; <a href="http://bandapp.com/a" rel="external" target="_blank" title="open link in new window">bandapp.com/a</a>. Once there, just use your menu to &#8220;add to home screen&#8221; and you have instant pain-free mobility. Can you pocket it?</p>
<p><iframe id="bandapp-video-2010-10-19" title="YouTube video player" class="youtube-player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/Ih6OAhp1E4g" frameborder="0"></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Communicate Like Drugs</title>
		<link>http://virtualmusic.tv/2010/08/communicate-like-drugs/</link>
		<comments>http://virtualmusic.tv/2010/08/communicate-like-drugs/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 05:27:27 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[Popular]]></category>
		<category><![CDATA[Visual]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[arts]]></category>
		<category><![CDATA[big media]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[drugs]]></category>
		<category><![CDATA[email]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[emotional attachment]]></category>
		<category><![CDATA[empathic communication]]></category>
		<category><![CDATA[empathy]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[F.I.R.E.]]></category>
		<category><![CDATA[fluorescent colors]]></category>
		<category><![CDATA[force]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[infographic]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[mailing lists]]></category>
		<category><![CDATA[relevance]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[street value]]></category>
		<category><![CDATA[timing]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[value-added communication]]></category>
		<category><![CDATA[viral communication]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=14663</guid>
		<description><![CDATA[Communication is a drug. Active ingredients: <b>F</b>orce, <b>I</b>nformation, <b>R</b>elevance, <b>E</b>ntertainment. Across any medium, from email to blog, newsletter, tweet, text, status, song, or video, when you communicate you want to deliver verbal Valium. Three elements of <strong>F.I.R.E.</strong> is a gateway drug. Four is mainline euphoria. Full molecular composition and drug facts are detailed within. Warning: <strong>F.I.R.E.</strong> triggers action.]]></description>
			<content:encoded><![CDATA[<p id="communication-drug" class="intro">Communication is a drug. Active ingredients: <b>F</b>orce, <b>I</b>nformation, <b>R</b>elevance, <b>E</b>ntertainment. Across any medium, from email to blog, newsletter, tweet, text, status, song, or video, when you communicate you want to deliver verbal Valium. Two elements of <strong>F.I.R.E.</strong> is the survival minimum. Three is a gateway drug. Four is mainline euphoria. Molecular composition, drug facts, and suggested uses below. Warning: <strong>F.I.R.E.</strong> triggers action.</p>
<div id="infographic" class="bigmedia image infographic"><a href="http://www.flickr.com/photos/virtualmusictv/4910970032/" title="Communication Is A Drug: F.I.R.E. by virtualmusicTV, on Flickr"><img src="http://farm5.static.flickr.com/4096/4910970032_3aec4ceb00_o.png" width="960" height="960" alt="F.I.R.E. Communication Is A Drug: Force: traction, impact, momentum, efficiency; Information: news, insight, knowledge, truth; Relevance: interest, purpose, stimulation, location; Entertainment: art, emotion, creativity, story." /></a></div>
<div id="street_value" class="clear left w48">
<h3>Street value.</h3>
<p id="street-value">Like drugs, great communication has high street value. It absorbs into the bloodstream and hits the heart. It expands the mind. It makes people feel better. It elevates emotions, influences behavior, and reshapes thinking. It has chaotic side effects, and it&#8217;s highly addictive. It can destroy you. You want more. When supply is scarce, the price goes up.</p>
</div>
<div id="art-attacks" class="right w48">
<h3>Art attacks.</h3>
<p id="certifiable">A medical degree or a beeper won&#8217;t help you prescribe drug-like communication. You don&#8217;t need to be certified, you need to be certifiable&mdash;voices in your head. Listen to the voices, because they keep their ears to the streets of imagination. To be someone&#8217;s cure, it takes art, heart, and a finger on their pulse.</p>
</div>
<div id="cure" class="clear left w48">
<h3>Be someone&#8217;s cure.</h3>
<p>Say A.J. is on your mailing list. What would get him high? How would he react to this drug? What brainwave-bending experience would it take for him to peer-pressure his friends into taking a hit? What would make it matter to him, or make him love it? Experiment like a jaded teenager.</p>
<p>Imagine you&#8217;re a doctor. Allison is a patient in your office. You can ask questions and hear her story. You can feel her pain. You can recognize her symptoms and make a diagnosis. It&#8217;s all harder through email because you can&#8217;t see or hear the same way. You might not know if you caused an allergic reaction. You have to take empathy to the next level&mdash;you have to be human. You have to show your own emotion.</p>
</div>
<div id="chemical-breakdown" class="right w48">
<h3>F.I.R.E.: chemical breakdown</h3>
<p id="inform-or-entertain">Information is facts, news, or intel. Entertainment engages emotions, without which information has a short life span. Announcements are cyanide without a story. Be vivid. People remember stories. Entertaining stories open the emotional connection. Information blended with entertainment is a powerful memory mix. Ref.: <a href="http://en.wikipedia.org/wiki/List_of_emotions" title="wikipedia: list of emotions" rel="external">list of emotions</a></p>
<p id="relevant-force">Relevance is the catalyst to the reaction. Relevance is the reason. Force is the purity of the dose. Force is all about time. Force can make or break you. It&#8217;s the reason for warning labels. Information overload is overdose. Better efficacy and absorption rate are obtained when you don&#8217;t dilute the punch. Be concise. Time it right. Land every punch.</p>
</div>
<div id="mnemonics" class="clear" style="border-top:1em solid #ccff33;border-bottom:1em solid #ccff33;border-right:1em solid #333">
<ul class="horz m0">
<li style="background:#ccff33;color:#333;font-weight:bold;padding:5px">mnemonics</li>
<li><b>F</b>orce—impact <abbr id="t-i-m-e" title="traction. impact. momentum. efficiency.">t.i.m.e.</abbr></li>
<li><b>I</b>nformation—<abbr id="k-n-i-t" title="knowledge. news. insight. truth.">k.n.i.t.</abbr> what you know.</li>
<li><b>R</b>elevance—without it you <abbr id="s-l-i-p" title="stimulation. location. interest. purpose.">s.l.i.p.</abbr></li>
<li style="padding-right:0"><b>E</b>ntertainment—open the <abbr id="c-a-s-e" title="creativity. art. story. emotion.">c.a.s.e.</abbr></li>
</ul>
</div>
<div class="embed-code">
<p class="embed-code embed-code-i"><textarea rows="4" cols="64">&lt;a href=&quot;http://virtualmusic.tv/2010/08/communicate-like-drugs/&quot; rel=&quot;cc:attributionURL&quot; title=&quot;Communicate Like Drugs&quot;&gt;&lt;img height=&quot;960&quot; width=&quot;960&quot; src=&quot;http://farm5.static.flickr.com/4096/4910970032_3aec4ceb00_o.png&quot; style=&quot;border:0&quot; alt=&quot;F.I.R.E. Communication infographic&quot; /&gt;&lt;/a&gt;</textarea></p>
</div>
]]></content:encoded>
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		<item>
		<title>One Call To Action</title>
		<link>http://virtualmusic.tv/2010/07/nms_one-call-to-action/</link>
		<comments>http://virtualmusic.tv/2010/07/nms_one-call-to-action/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 13:49:25 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[Ariel Hyatt]]></category>
		<category><![CDATA[attract]]></category>
		<category><![CDATA[band websites]]></category>
		<category><![CDATA[bandzoogle]]></category>
		<category><![CDATA[brands]]></category>
		<category><![CDATA[call to action]]></category>
		<category><![CDATA[Chris Vinson]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[direct-to-fan]]></category>
		<category><![CDATA[Disc Makers]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[Liz Leahy]]></category>
		<category><![CDATA[mailing lists]]></category>
		<category><![CDATA[music web design]]></category>
		<category><![CDATA[New Music Seminar]]></category>
		<category><![CDATA[NMS NYC 2010]]></category>
		<category><![CDATA[personal brands]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[retain mindshare]]></category>
		<category><![CDATA[Section 101]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social music]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[Tony Van Veen]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[value-added communication]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[What I Learned at NMS10]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=13620</guid>
		<description><![CDATA["Decide an important action + encourage fans to do the action." There are three phases according to Vinson: Attract fans from social networks a.k.a. "outposts." Engage them with a "compelling fan experience." Sell through simple calls to action. Have one concept per page—one call to action. "Artist websites emphasize an artist’s own brand." ]]></description>
			<content:encoded><![CDATA[<div id="one-way" class="wp-caption right w300 m20"><a href="http://www.flickr.com/photos/matthileo/3763167525/" title="One Way by matthileo, on Flickr"><img src="http://farm4.static.flickr.com/3592/3763167525_976ab38963.jpg" width="300" height="200" alt="One Way" /></a>
<p class="wp-caption-text">Photo: <a href="http://www.flickr.com/photos/matthileo/3763167525/" title="One Way by matthileo, on Flickr">matthileo</a>/flickr</p>
</div>
<blockquote id="why" class="bam"><p>&#8220;Why make your own website? You own it. You own the <i>experience</i>.&#8221; –Chris Vinson, Founder, <a href="http://bandzoogle.com/" title="bandzoogle.com" rel="external">Bandzoogle</a>.</p></blockquote>
<p id="chris-vinson">Since before you heard of Google, Chris Vinson has been designing musician websites. Like many today, he was in a band that needed a website. He did what anyone with enough determination would have done—he built it. 1000+ people were on his email list before email was a staple. Based on the success of his band&#8217;s site, he was later hired by his record label to build hundreds more. In 2004, he launched <a href="http://bandzoogle.com/" title="bandzoogle.com" rel="external">Bandzoogle</a>—now a comprehensive, subscription, website platform for musicians.</p>
<blockquote id="action" class="bam w300 right clear m20" style="margin-left:10px"><p>&#8220;Decide an important action and encourage fans to do that action.&#8221;</p></blockquote>
<p id="concepts">Tracking website analytics for years, Vinson has concluded that &#8220;elaborate sites lose traffic.&#8221; Simple is better. Having a complicated, all-Flash website is self-defeating. &#8220;Flash sucks&#8221; was rule #1 in his 18-minute intensive at NMS about &#8216;how to make an artist website that rocks.&#8217; He echoed <a href="http://www.hypebot.com/hypebot/2010/03/6-rules-to-make-a-band-website-that-rocks.html" title="6 Rules To Make A Band Website That Rocks" rel="external">these rules</a> and really drove the idea of having exactly one concept per page. Have one <i>call to action</i>—e.g. &#8216;download this&#8217; or &#8216;become a fan on Facebook.&#8217;</p>
<p id="phases">There are three phases according to Vinson: <strong>Attract</strong> fans from social networks a.k.a. &#8220;outposts.&#8221; <strong>Engage</strong> them with a &#8220;compelling fan experience.&#8221; <strong>Sell</strong> through simple calls to action. &#8220;Artist websites emphasize an artist&#8217;s own brand.&#8221; Make it personal. &#8220;Frequent updates = repeat visits.&#8221;</p>
<div id="chris-vinson-nms" class="wp-caption clear screen"><a href="http://www.flickr.com/photos/virtualmusictv/4821316374/" title="Chris Vinson 0374 by virtualmusictv, on Flickr"><img src="http://farm5.static.flickr.com/4142/4821316374_76af84a924_z.jpg" width="640" height="437" alt="Chris Vinson 0374" /></a>
<p class="wp-caption-text"><a href="http://bandzoogle.com/" title="bandzoogle.com" rel="external">Bandzoogle</a> founder Chris Vinson explains how to make an artist website that rocks. Photo: <a href="http://www.flickr.com/photos/virtualmusictv/4821316374/" title="Flickr link" rel="cc:attributionURL">virtualmusictv</a>/flickr</p>
</div>
<div class="print photo-break lite">
<p style="padding:65px 0">[photo break]</p>
</div>
<blockquote class="clear bam w300 right" style="margin:0 0 20px 20px"><p>Brand isn&#8217;t something you sell. It&#8217;s not schilling other people&#8217;s products, and it&#8217;s not selling out. Brand is what you stand for.&#8221; –Liz Leahy, Co-Founder, <a href="http://section101.com/" rel="external" title="section101.com">Section 101</a>.</p></blockquote>
<p id="communication">What about fan mailing lists? What&#8217;s the right frequency? <a href="http://twitter.com/CyberPR" title="twitter.com/CyberPR" rel="external">Ariel Hyatt</a> suggests one email per month. Each should contain a single call to action—a different call to action each month. Disc Makers CEO Tony Van Veen said, &#8220;Retain mindshare. Don&#8217;t let them forget about you.&#8221; and &#8220;Add value in your communication.&#8221; Everything you do online is communication and should reflect your brand vision.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Sound Around: 2 Bros, 1 Mission.</title>
		<link>http://virtualmusic.tv/2010/06/sound-around/</link>
		<comments>http://virtualmusic.tv/2010/06/sound-around/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 20:54:16 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[iPhone Apps]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Popular]]></category>
		<category><![CDATA[acquisition]]></category>
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		<category><![CDATA[development]]></category>
		<category><![CDATA[entrepreneurs]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Lauchbox Digital]]></category>
		<category><![CDATA[MobBase]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile dev]]></category>
		<category><![CDATA[mobile music]]></category>
		<category><![CDATA[music apps]]></category>
		<category><![CDATA[music startup]]></category>
		<category><![CDATA[NC State]]></category>
		<category><![CDATA[Pinky and The Brain]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[ReverbNation]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[social music]]></category>
		<category><![CDATA[Sound Around]]></category>
		<category><![CDATA[startup story]]></category>
		<category><![CDATA[startups]]></category>
		<category><![CDATA[story-driven]]></category>
		<category><![CDATA[TechStars]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=11572</guid>
		<description><![CDATA[The story of the new mobile music startup, Sound Around, starts in 2009, in a little place called Raleigh, North Carolina, where brothers Scott and Steve Klein had been brainstorming tech startup ideas. Both were students at NC State, but with opposite majors—nearly yin and yang. Add entrepreneurial DNA, and they're <i>Pinky and The Brain</i>.]]></description>
			<content:encoded><![CDATA[<div id="iphone-screenshots" class="photo-image photo_image w300 m20 right">
<p class="image"><a href="http://getsoundaround.com/" title="App screenshots. Take the tour: getsoundaround.com" rel="external"><img src="http://img.virtualmusic.tv/apps/soundaround/demo/iphones_other.png" width="300" height="253" alt="soundaround app" /></a></p>
<p class="caption wp-caption"><span class="imgDesc"><a href="http://getsoundaround.com/" title="URL: getsoundaround.com | Pitch: iPhone apps for bands." rel="external"><span class="company-name startup-name"><strong>Sound Around</strong></span>: </a><span class="quick-pitch tagline">iPhone apps for bands</span>.</span></p>
</div>
<blockquote id="pinky-and-the-brain-intro" class="bam w300" style="margin-left:10px"><p>Gee, Scott, what do you want to do tonight? The same thing we do every night, Steve—try to help music take over the world by building better mobile apps for bands and their fans!</p></blockquote>
<p id="startup-story">In 2009, in a little place called Raleigh, North Carolina, brothers Scott and Steve Klein had been brainstorming tech startup ideas. Both were students at NC State, but with opposite majors—nearly yin and yang. Add entrepreneurial DNA, and they&#8217;re <i>Pinky and The Brain</i>. <a href="http://twitter.com/scootklein" title="twitter.com/scootklein" rel="external">Scott</a> (<i>Brain</i>) was preparing to graduate as a computer engineer, and his younger brother, <a href="http://twitter.com/stevenklein" title="twitter.com/stevenklein" rel="external">Steve</a> <i>(Pinky)</i>, was studying business management/marketing. Their startup would be born, but the question was, what kind? Taking advantage of their student resources, they had access to mentoring and networking through the NCSU Engineering Entrepreneurs Program.</p>
<div id="sound-around-founders" class="photo-image photo_image w300 m20r left clear">
<p class="image"><a href="http://www.2bros1blog.com/team/" title="2bros1blog.com/team/" rel="external"><img src="http://img.virtualmusic.tv/people/pinky-and-the-brain.jpg" width="300" height="400" alt="Scott and Steve" /></a></p>
<p class="caption wp-caption"><span class="imgDesc">Pinky and The Brain: <a href="http://www.2bros1blog.com/team/" title="2bros1blog.com/team/" rel="external">Scott and Steve Klein.</a></span></p>
</div>
<p id="niche-ideas">They started <a href="http://2bros1blog.com" title="2bros1blog.com" rel="external">2bros1blog.com</a> to blog about what they learned on the startup road. Many early ideas were solutions aimed towards the university community. Scott had learned Objective-C, the programming language for iPhone apps, and they decided they really wanted to get involved with mobile apps. Everyone has a phone, and they always have it with them, right? But they needed to find the right niche. They thought about campus sports or news apps, but when they proposed building a news app for the college paper, they were met with perplexed stares. Scott and Steve realized that for their app service to fly, they needed to find people that were <i>really</i> interested in expanding and engaging their audience. Being music fans themselves, they took what seemed to be a logical turn that summer—towards musicians. Next stop, <span class="company-name startup-name">Sound Around</span>.</p>
<div id="customer-development" class="w300 right m20">
<blockquote class="infodata"><a class="citation" href="http://www.2bros1blog.com/2009/12/its-been/" title="2bros1blog.com/2009/12/its-been/" rel="external">December 11, 2009 from Steve: </a> What have I been up to for the past 4 months? Customer development. I’ve been talking with bands, bloggers and record labels trying to validate that there’s a market for this. The results have been satisfying. Record labels range from sufficiently interested to overjoyed at the prospect of their band getting their very own iPhone application. It almost seems trivial to me because we’ve been talking about the idea for the last 6 months. But to them it’s like a dream come true.</p></blockquote>
</div>
<p id="closed-beta" style="clear:left">Scott graduated in December, gave a <a href="http://www.2bros1blog.com/2009/12/graduation-speech-and-the-triple-bottom-line/" title="Graduation Speech [Video]" rel="external">speech</a>, and started a job at an <a href="http://www.transloc.com/" title="transloc.com" rel="external">TransLoc</a>—a startup that provides realtime location information to mass-transit users. He built their iPhone <a href="http://itunes.apple.com/us/app/transloc-transit-visualization/id367023550?mt=8" class="itunes" rel="external" target="_blank" title="iTunes Link">app</a>. At the same time he and Steve (who was still in school and working part-time in Macaroni Grill) were developing what would soon be called Sound Around. At the turn of 2010, they took on 15 bands as closed-beta testers. In February Steve learned the ins and outs of web design and built <a href="http://getsoundaround.com/" rel="external" title="getsoundaround.com">getsoundaround.com</a>.</p>
<p id="techstars">With people skills and resourcefulness, they&#8217;d bootstrapped their expenses so far, but in early 2010 they got involved with <a href="http://www.techstars.org/" rel="external" title="techstars.org">TechStars</a> in an effort to raise seed capital. In March they flew to Boulder and found themselves surrounded by like minds in the tech scene. Of 600 startups, TechStars funds only 10. Sound Around made it to the top 27 but not the final 10, and it was back to bootstrapping.</p>
<div id="reflections-on-boulder" class="clear w300 left m20r">
<blockquote class="infodata"><a class="citation" rel="external" href="http://www.2bros1blog.com/2010/03/reflections-on-boulder/" title="2bros1blog.com/2010/03/reflections-on-boulder/">March 7, 2010 from Scott: </a>This weekend was an absolute whirlwind of data points about our idea, the target market, team dynamics, future of the product—we talked about it all. We talked about it all with some of the brightest minds we’ve met to date. Raleigh isn’t necessarily a breeding ground for software startup people; you can imagine our fascination with the warm tech scene that Boulder had to offer. They just get it.</p></blockquote>
</div>
<p id="headquarters">In a typical college scenario, the two brothers were living in a 4-bedroom apartment with two other students—David and A.J.—but when David moved out to live with his fiancé, Scott and Steve commandeered the empty room and converted it into a workspace—their current headquarters.</p>
<p id="progress">Having success with the beta apps, they started recording <a href="#video">videos</a> to demo the Sound Around platform, and, in the meantime started the application process for funding through another (more local) startup incubator, called <a href="http://www.launchboxdigital.com/" title="launchboxdigital.com" rel="external">LaunchBox Digital</a>&#8230;which pretty much brings us to the present. Last night was a milestone for Sound Around. Their first apps were approved by Apple and are now live in the <a href="http://itunes.apple.com/us/artist/sound-around/id374129729" title="iTunes Link: view iPhone apps made by Sound Around [Free]" rel="external" class="itunes" target="_blank">App Store</a>. The party was on, but it&#8217;s only the beginning for Sound Around.</p>
<blockquote id="promo-codes" class="w300 left m20r bam"><p>In the upcoming weeks, Sound Around will be running discount promos via Twitter. Stay in the loop: @<a href="http://twitter.com/virtualmusictv" rel="me" title="twitter.com/virtualmusictv">VirtualMusictv</a> and @<a href="http://twitter.com/getsoundaround" title="twitter.com/getsoundaround" rel="external">getsoundaround</a>.</p></blockquote>
<p id="full-scale">Scott is on a 3-month sabbatical from his job at TransLoc to focus full-time on <a href="http://getsoundaround.com" title="getsoundaround.com" rel="external">Sound Around</a>. Steve would love to be able to dropout next semester and get Sound Around rolling without distractions. Funding would help them &#8220;scale faster&#8221; but with or without it they&#8217;re expecting to launch in public beta this summer. They considering finding a 3rd team member experienced in web and/or Android dev.</p>
<div id="video"><object id="sound-around-demo" class="video" width="640" height="480"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12044424&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=12044424&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="480" wmode="transparent"></embed></object></div>
<blockquote id="band-apps-as-a-service" class="infodata clear"><p>The &#8216;band apps as a service&#8217; market is a wide-open frontier. There&#8217;s some fundamental characteristics about Sound Around that really make them stand out.</p></blockquote>
<p id="diy-mindset"><b>1.</b> It&#8217;s the DIY mindset. Sound Around&#8217;s young, two-brother team is the core of all their development. They&#8217;re building it all from the ground up. By not hiring out their programming or design, they&#8217;ll be able to constantly address feedback and improve their platform. When demands of the app market change, they&#8217;ll be able to adapt the fastest.</p>
<p id="specialized"><b>2.</b> Sound Around purely focused on developing apps for bands/musicians. They&#8217;re not leaving the music niche—immense as it is—and they plan on rocking it. <a href="http://www.mobbase.com/" title="mobbase.com" rel="external">MobBase</a> is their only <i>direct</i> competition right now, and there&#8217;s plenty of room to <i>coexist</i> in this space.</p>
<p id="interaction"><b>3.</b> In what I&#8217;ve learned about Scott and Steve, I can tell that they understand the importance of people in the mix. They plan on creating an interface for interaction—not one-way communication—and they have a lot of innovative ideas on deck.</p>
<p id="pricing"><b>4.</b> Their pricing is user-focused. It&#8217;s <i>not</i> based on installs. Bands pay based on the number of fans that actually <i>use</i> the app each month. The starter $14/month plan covers 1000 unique app users per month. Above 1000 is $0.01/user until the next tier—$29/month for 5000 unique users.</p>
<p id="fun"><b>5.</b> Their mascot is a giraffe named Shirley. She&#8217;ll make you smile. :) Giraffes are a symbol of evolution, you know. She doesn&#8217;t always travel with the team of course, who&#8217;ll be attending events this summer, including Warped Tour in Charlotte, and would love to <a href="http://getsoundaround.com/contact/" title="getsoundaround.com/contact/" rel="external">meet up</a>.</p>
<blockquote id="update" class="infodata"><h5 id="final-chapter"><a class="citation" rel="external" href="http://blog.getsoundaround.com/2010/10/reverb-nation-acquires-sound-around/" title="blog.getsoundaround.com/2010/10/reverb-nation-acquires-sound-around/" class="citation" rel="external">// update // October 19, 2010 from Scott: </a></h5>
<p>I know it hasn&#8217;t been very long since we officially launched back in July, but we’ve been working on something really cool behind the scenes that we’re finally ready to tell everyone about. One of our fellow local music companies, ReverbNation, has acquired Sound Around and will be moving quickly to launch the product to their more than 900,000 artists.</p>
<p>Steve and I are both super excited to be joining the ReverbNation team to work on providing mobile products that will continue to move the needle on acquiring new fans, and engaging existing ones on a deeper level. We’ve been heavily vested in creating useful technologies in the mobile space, and we have no doubt that these efforts will only be amplified as we move into our new roles working alongside an impressive and passionate team of individuals.</p>
<p>For everyone that had a hand in touching, shaping, or otherwise influencing our foray into building a product and launching our first company, we can’t thank you enough for all of the hours of mentoring, being a cheerleader, and (most importantly) bringing us down to size when we needed it.</p>
</blockquote>
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		<title>Multitouch—The Human GUI?</title>
		<link>http://virtualmusic.tv/2010/02/multitouch-human-gui/</link>
		<comments>http://virtualmusic.tv/2010/02/multitouch-human-gui/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 17:27:18 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Boundless]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Discussion]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[10/GUI]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[Clayton Miller]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[con10uum]]></category>
		<category><![CDATA[gesture recognition]]></category>
		<category><![CDATA[gestures]]></category>
		<category><![CDATA[graphical]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[human]]></category>
		<category><![CDATA[human-computer]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobility]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Pranav Mistry]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[sixthsense]]></category>
		<category><![CDATA[technology]]></category>
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		<category><![CDATA[touchscreens]]></category>
		<category><![CDATA[UI]]></category>
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		<category><![CDATA[virtuality]]></category>
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		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=6777</guid>
		<description><![CDATA[Multitouch may be next GUI—is there a doubt? For decades we’ve used the mouse, but as GUI technology improves we’ll find more limitations in a mouse-based system. Clayton Miller’s 2009 project called 10/GUI demonstrates the potential of multitouch. According to Miller, “the industry is now at a crossroads.”]]></description>
			<content:encoded><![CDATA[<p id="multitouch-gui">Multitouch may be next GUI—is there a doubt? For decades we&#8217;ve used the mouse, but as GUI technology improves we&#8217;ll find more limitations in a mouse-based system. Clayton Miller&#8217;s 2009 project called <a href="http://10gui.com" title="10gui.com" rel="external">10/GUI</a> demonstrates the potential of multitouch. According to Miller, &#8220;the industry is now at a crossroads.&#8221;</p>
<p><object id="ten-gui" width="640" height="352"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6712657&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6712657&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="352" wmode="transparent"></embed></object></p>
<h1 id="ui" class="border reverse">Multitouch makes &#8220;sense.&#8221;</h1>
<p id="multi-touch-screens">The idea of multitouch sensors has been around for years, but multitouch has yet to see wide-spread implementation in computers. I think it&#8217;s coming. I think a wave of multitouch operating systems is going to redefine how we interact with computers. But I think they&#8217;ll be touchscreens and gesture-based systems too. I mean after getting used to the iPhone&#8217;s touchscreen, I&#8217;ve noticed that I want to touch my computer screen sometimes to move things etc. Anyone else catch themselves doing that?</p>
<p class="image flickr"><a href="http://www.flickr.com/photos/chrisevans/89406864/" title="Touch by chrisevans, on Flickr"><img src="http://img.virtualmusic.tv/2010/multitouch-human-gui/touch_2006_chrisevans_89406864_640.jpg" width="640" height="480" alt="Touch" /></a></p>
<p class="caption watermark" style="margin-top:-160px;margin-bottom:140px" xmlns:cc="http://creativecommons.org/ns#" about="http://www.flickr.com/photos/chrisevans/89406864/"><a class="blk" rel="cc:attributionURL external" href="http://www.flickr.com/photos/chrisevans/89406864/" title="view on Flickr">Touch</a> by <a class="blk" rel="cc:attributionURL external" href="http://www.flickr.com/photos/chrisevans/" title="view Photostream">chrisevans</a></p>
<h1 id="ui" class="border reverse">Computing needs to be intuitive.</h1>
<p id="computing-needs-to-be-intuitive">Computing needs to be more intuitive. UI advances will address that. Our brain&#8217;s hard wiring is capable of a lot more that pointing a mouse—we need to give it the chance to be more creative and boundless. By using our hands differently, with more intuitive movements, we&#8217;ll be helping our mind work more naturally. It will make a better fit between the brain and the computer by way of the body. One day we might we have chips that connect to our brain energy, right? Our brain is a super computer, right?</p>
<p> <iframe id="sixth-sense-technology" title="YouTube video player" class="youtube-player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/YrtANPtnhyg" frameborder="0"></iframe></p>
<p id="gesture-recognition-technology">It all relies on intuitive design. <a href="http://www.pranavmistry.com" title="pranavmistry.com" rel="external">Pranav Mistry</a> talked about intuitive interface design in his <a href="http://www.youtube.com/watch?v=YrtANPtnhyg" title="Watch on YouTube" rel="external">SixthSense technology</a> presentation. It virtually connects us to the computer via our gestures. According to Mistry, &#8220;We are looking for an era where computing will actually merge with the physical world.&#8221; Think about the games and apps we could make with that. While not nearly to the extent of SixthSense technology, Nintendo&#8217;s Wii is somewhat based on gesture recognition but the player has to hold the controller which recognizes movements in 3 dimensions. The Wii is essentially a wireless mouse with an extra dimension—it&#8217;s fun but I wouldn&#8217;t characterize it as intuitive. Even still, it&#8217;s extremely popular.</p>
]]></content:encoded>
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		<title>Music Dopeness and Bands as Brands (Part 1)</title>
		<link>http://virtualmusic.tv/2009/11/music-dopeness-bands-brands-part-1/</link>
		<comments>http://virtualmusic.tv/2009/11/music-dopeness-bands-brands-part-1/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 07:40:03 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[bands]]></category>
		<category><![CDATA[brands]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[dopeness]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[Gary Vaynerchuk]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[music industry]]></category>
		<category><![CDATA[MusicBiz]]></category>
		<category><![CDATA[musicians]]></category>
		<category><![CDATA[revenue]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[thank you economy]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[wackness]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=2366</guid>
		<description><![CDATA[So you consider music as your profession? Then whether you like it or not, your band is your brand. You may think you are defined by your style and sound, but nowadays your are ultimately defined by your fans and their perception of you. When you look in the social-media mirror your public face should be a reflection of your private face.]]></description>
			<content:encoded><![CDATA[<blockquote id="the-wackness"><p>&#8220;Know what your problem is, Shapiro? It&#8217;s that you just have this really shitty way of looking at things, ya know? I don&#8217;t have that problem. I just look at the dopeness. But you, it&#8217;s like you just look at the wackness, ya know?&#8221; (<a href="http://www.imdb.com/title/tt1082886/quotes" title="The Wackness (2008) on IMDB" rel="external">The Wackness</a>)</p></blockquote>
<p id="band-brand">So you consider music as your profession? Then whether you like it or not, your band is your brand. You may think you are defined by your style and sound, but nowadays your are ultimately defined by your fans and their perception of you. When you look in the social-media mirror your public face should be a reflection of your private face [<a href="http://www.theindiedigest.com/article/your-fans-dont-just-want-connect-your-music#comment-15804090" title="Comments on Your Fans Don't Just Want To Connect With Your Music" rel="external">see discussion</a>]. If you cannot handle being true to your fans by putting yourself out there genuinely then your fans will see right through you. And if you&#8217;re not providing some form of free content, then you will be invisible. Music fans have lots of choices.</p>
<p id="you">Now more than ever the essential component of your business is you. Use the tools that are available to go where your fans are—social media—and deliver true customer service (the most important aspect in business) by responding to all comments and messages from your fan base. In doing these actions you&#8217;ll be building all the promotional material that you&#8217;ll need, and you&#8217;ll be forming a community around your brand. Remember to focus on the dopeness that most of your costs as a musician have evaporated and you have your fans at your fingertips. Your true fans will support your shows and purchase from you as a thank you. <a href="http://garyvaynerchuk.com/post/226157962/the-thank-you-economy-the-world-of-content-is" title="garyvaynerchuk.com" rel="external">Gary Vaynerchuk</a> describes the thank you economy:</p>
<p id="thank-you-economy" class="video viddler gary-vaynerchuk"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="640" height="402" id="viddler_2ecc0a2d"><param name="movie" value="http://www.viddler.com/player/2ecc0a2d/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/player/2ecc0a2d/" width="640" height="402" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_2ecc0a2d" wmode="transparent"></embed></object></p>
<p class="credit clear endnote photo-credit flickr-credit">[homepage thumbnail photo: Flickr/<a href="http://www.flickr.com/photos/distortedsmile/82829971/" title="http://www.flickr.com/photos/distortedsmile/82829971/" rel="external">DistortedSmile</a>]</p>
<p class="related">Part 2: <a class="part-2" href="http://virtualmusic.tv/2009/11/musicians-brands-endorsements-partnerships-part-2/" title="Read Part 2: Musicians, Brands, Endorsements, and Partnerships">Musicians, Brands, Endorsements, and Partnerships</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Dhani Harrison on Conan O&#8217;Brien, Rock Band, and thenewno2</title>
		<link>http://virtualmusic.tv/2009/11/dhani-harrison-conan-obrien-rock-band-thenewno2/</link>
		<comments>http://virtualmusic.tv/2009/11/dhani-harrison-conan-obrien-rock-band-thenewno2/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 18:01:05 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[alternative]]></category>
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		<category><![CDATA[band websites]]></category>
		<category><![CDATA[Conan O'Brien]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Dhani Harrison]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[game design]]></category>
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		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[rock/pop]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social music]]></category>
		<category><![CDATA[stickam]]></category>
		<category><![CDATA[The Beatles]]></category>
		<category><![CDATA[The Beatles Rock Band]]></category>
		<category><![CDATA[thenewno2]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[videogame]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=3193</guid>
		<description><![CDATA[I saw this interview of Dhani Harrison on Conan O’Brien the night before The Beatles Rock Band’s debut in September, and until then I had not realized that George’s son, Dhani Harrison, had played such a major role in the development of the game. In the interview Dhani describes how he ended up working on creation of The Beatles Rock Band, which started with his 5-year-long Guitar Hero obsession.]]></description>
			<content:encoded><![CDATA[<p>I saw this interview of Dhani Harrison on Conan O&#8217;Brien the night before The Beatles Rock Band&#8217;s debut in September, and up until then I had not realized that George&#8217;s son, Dhani Harrison, had played such a major role in the development of the game. In the interview Dhani describes how he ended up working on creation of The Beatles Rock Band, which started with his 5-year-long Guitar Hero obsession.</p>
<p class="video nbc conan-obrien-clip-2009-09-08 birthday left w384"><object type="application/x-shockwave-flash" data="http://widgets.nbc.com/o/4727a250e66f9723/4b02bf089bd7f477/4741e3c5156499a7/f9b83aa7/-cpid/367c6599d99cd6e5" id="W4727a250e66f97234b02bf089bd7f477" width="384" height="283"><param name="movie" value="http://widgets.nbc.com/o/4727a250e66f9723/4b02bf089bd7f477/4741e3c5156499a7/f9b83aa7/-cpid/367c6599d99cd6e5" /><param name="wmode" value="transparent" /><param name="allowNetworking" value="all" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /></object></p>
<p class="right w236">Dhani Harrison is a musician in his own right—his indie-rock band <a href="http://en.wikipedia.org/wiki/Thenewno2" title="Wikipedia: thenewno2" rel="external">thenewno2</a> is featured in Rock Band with songs from their debut album, <a href="http://www.amazon.com/gp/product/B001TNQF6A?ie=UTF8&#038;tag=virtualtv-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B001TNQF6A" title="Download You Are Hear on Amazon.com" rel="external">You Are Here</a>. Note—any musician will soon be able to publish their tracks in Rock Band too via the <a href="http://virtualmusic.tv/2009/10/rock-band-network/" title="Rock Band Network: Get Your Music In The Game">Rock Band Network</a>. In a <a href="http://www.billboard.com/news/dhani-harrison-talks-new-band-beatles-video-1003950636.story" title="Dhani Harrison Talks New Band, Beatles Video Game" rel="external">Billboard.com interview</a> Dhani said, &#8220;I did everything I could to not be a musician…I went to university (Brown), I worked as a designer, I competed in Olympic sport (rowing)…and I ended up being a musician. It&#8217;s in the DNA, I guess.&#8221;</p>
<p class="clear">But as Dhani explains to Conan, his paying job is designing videogames, and I suspect the music-gaming community is pretty happy with his efforts so far in making The Beatles Rock Band as genuine and fun as possible. His enthusiasm towards creating the game and his dedication to historical accuracy no doubt played an important role. Outside of the videogame, Dhani is striving to build a unique community for thenewno2 fans with their new <a href="http://www.thenewno2.com/" title="thenewno2.com" rel="external">website</a> designed to deliver personal interactive video content via subscription and without depending on networks like Facebook or MySpace. In an <a href="http://www.wired.com/underwire/2009/10/dhani-harrison-thenewno2/" title="The Prisoner Inspires Dhani Harrison’s Thenewno2 Experiment" rel="external">article on Wired.com</a> Scott Thill summarized, &#8220;The plan is comparatively simple: Compress and feed thenewno2’s output on video directly to its fan base, and they will come to support the artists and build a community.&#8221; In the same article Dhani told Wired, &#8220;Rather than have fans just leave comments on MySpace, they can have a personal connection to the band. When they see my profile live on the site, they can literally click me and ask me a question or two. It&#8217;s interactive blogging, but we also wanted to bring that actual visual context.&#8221; Now here&#8217;s some Rock Band action—Yomp by thenewno2:</p>
<p class="video youtube rock-band yomp m0"><object width="640" height="480"><param name="movie" value="http://www.youtube.com/v/iaKAgPonC90&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/iaKAgPonC90&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="480" wmode="transparent"></embed></object></p>
<p>This post is a follow-up from yesterday when we posted <a href="http://virtualmusic.tv/2009/11/virtual-video-revolution-in-the-beatles-rock-band/" title="Virtual Video Revolution in The Beatles Rock Band">video footage</a> of The Beatles Rock Band. You can see more articles about Rock Band at <a href="http://virtualmusic.tv/rb/" title="VirtualMusic.tv » Rock Band">here</a>. <a href="http://virtualmusic.tv" title="VirtualMusic.tv » Home" rel="home">VirtualMusic.tv</a> is seeking writers interested in music videogames and other <a href="http://virtualmusic.tv/sections/" title="VirtualMusic.tv » Sections">topics</a>. Please see our <a href="http://virtualmusic.tv/about/" title="VirtualMusic.tv » About">about</a> page.</p>
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		<title>Depeche Mode &#124; Music Site of The Month</title>
		<link>http://virtualmusic.tv/2009/11/depeche-mode-music-site-of-the-month/</link>
		<comments>http://virtualmusic.tv/2009/11/depeche-mode-music-site-of-the-month/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 04:00:28 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music: website examples]]></category>
		<category><![CDATA[alternative]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[band]]></category>
		<category><![CDATA[band websites]]></category>
		<category><![CDATA[Depeche Mode]]></category>
		<category><![CDATA[design review]]></category>
		<category><![CDATA[fans]]></category>
		<category><![CDATA[geotagging]]></category>
		<category><![CDATA[integration]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobility]]></category>
		<category><![CDATA[mosaic]]></category>
		<category><![CDATA[music web design]]></category>
		<category><![CDATA[MusicBiz]]></category>
		<category><![CDATA[photos]]></category>
		<category><![CDATA[web design]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=2675</guid>
		<description><![CDATA[Music Site of The Month is a series where we spotlight an awesome music website based on its interactive content, fan engagement, and mobility. This month the spotlight is on Depeche Mode. DepecheMode.com brings us the expected features of a band website, and then some. The site is photo-rich and packaged in layers of sleek design.]]></description>
			<content:encoded><![CDATA[<p><a href="http://virtualmusic.tv/sotm/" title="Music Site of The Month">Music Site of The Month</a> is a series where we spotlight an awesome <abbr title="band/dj/musician sites">music website</abbr> based on its interactive content, fan engagement, and mobility. This month the spotlight is on <span class="artist-name"><a href="http://www.depechemode.com/" title="depeche mode dot com" rel="external">Depeche Mode</a></span>. <span class="genres">[electropop/synthpop/alternative dance]</span></p>
<p class="image screenshot clear"><a href="http://www.depechemode.com/" title="depeche mode dot com" rel="external"><img src="http://img.virtualmusic.tv/sotm/2009-depeche-mode-site.png" width="640" height="441" alt="Depeche Mode 2009 Site" /></a></p>
<p><a href="http://www.depechemode.com/" title="depeche mode dot com" rel="external">DepecheMode.com</a> brings us the expected features of a band website, and then some. The site is photo-rich and packaged in layers of sleek design. The <a href="http://www.depechemode.com/map/" title="Tour Tracker" rel="external">tour tracker</a> adds interactivity by letting fans share their concert experience via messages posted by map location and photos uploaded to an immense fan gallery.</p>
<p class="image screenshot clear"><a href="http://www.depechemode.com/map/" title="Tour Tracker [Map Overview]" rel="external"><img src="http://img.virtualmusic.tv/sotm/2009-depeche-mode-share-map.png" width="640" height="314" alt="Share Your Concert Experience Map" /></a></p>
<p class="image screenshot clear"><a href="http://www.depechemode.com/map/" title="Tour Tracker [Fan Gallery]" rel="external"><img src="http://img.virtualmusic.tv/sotm/2009-depeche-mode-fan-gallery.png" width="640" height="314" alt="DM Fan Gallery" /></a></p>
<p>Photos posted by the band at each tour location can be seen in the <a href="http://www.depechemode.com/tour/tourblog.html" title="DM Tour Blog" rel="external">tour blog</a>. I only wish it were easier to sort and share the photos by location and date. The tour blog updates are not included in their RSS feed and they lack permalinks but the band does post them on Twitter @<a href="http://twitter.com/depechemode" title="Depeche Mode on Twitter" class="twitter-profile" rel="external">depechemode</a>. I would like to see them integrate commenting to both the <a href="http://www.depechemode.com/tour/tourblog.html" title="DM Tour Blog" rel="external">tour blog</a> and the <a href="http://www.depechemode.com/news.html" title="DM News" rel="external">news feed</a>.</p>
<p class="image screenshot clear"><a href="http://www.depechemode.com/tour/tourblog.html" title="DM Tour Blog" rel="external"><img src="http://img.virtualmusic.tv/sotm/2009-depeche-mode-tour-blog.png" width="640" height="273" alt="DM Tour Blog [Bogota]" /></a></p>
<p>Depeche Mode is currently on their <i>Tour of the Universe</i> and they are compiling a <i>Universe of the Fans</i> in a fan mosaic comprised of fan photos. &#8220;The more photos are uploaded, the more clearly visible Dave, Andrew and Martin will be.&#8221; One can zoom in on the mosaic to see the individual photos.</p>
<p class="image screenshot clear"><a href="http://www.depechemodeuniverse.com/universe.php" title="Universe of the Fans" rel="external"><img src="http://img.virtualmusic.tv/sotm/2009-depeche-mode-mosaic-zoom.png" width="640" height="343" alt="Depeche Mode Fan Mosaic" /></a></p>
<p>The <a href="http://www.depechemode.com/download.html" title="Downloads" rel="external">downloads</a> page includes two Depeche Mode iPhone applications—one free and one paid—but they lack integration with the more interactive features of the site. I would like to see a free app that extends fan involvement to the mobile environment by allowing mobile fan uploads and geotagging as opposed to the existing free app that contains sound samples, tour dates, and iTunes links. The paid app is meant to let fans remix the songs from Depeche Mode&#8217;s latest album, <span class="amazon"><a href="http://www.amazon.com/gp/product/B0026GBIB6?ie=UTF8&#038;tag=virtualtv-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B0026GBIB6" title="Download Sounds of the Universe from Amazon.com" rel="external">Sounds of the Universe</a><img src="http://www.assoc-amazon.com/e/ir?t=virtualtv-20&#038;l=as2&#038;o=1&#038;a=B0026GBIB6" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /></span>.</p>
<p class="image flickr reverse-image"><a href="http://www.flickr.com/photos/jos_ec/4012440150/" title="Depeche Mode (Live) by jocluis, on Flickr"><img src="http://img.virtualmusic.tv/4012440150_60d527b2a8_640.png" width="640" height="480" alt="Depeche Mode (Live)" /></a><br /><span class="wp-caption" xmlns:cc="http://creativecommons.org/ns#" about="http://www.flickr.com/photos/jos_ec/4012440150/">Depeche Mode in Lima, Peru on their 2009 Tour of the Universe / <a rel="cc:attributionURL" href="http://www.flickr.com/photos/jos_ec/">flickr.com/photos/jos_ec/</a> / <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/2.0/">CC BY-NC-ND 2.0</a></span></p>
<p class="series-info clear"><a href="http://virtualmusic.tv/sotm/" title="Music Site of The Month" class="series-index">Music SOTM Series</a>: Do you know a band, DJ, or musician with an ace website? Please let us know: contact <a href="http://virtualmusic.tv/author/ryanve/" title="Editor - Info" rel="author">RVE</a> and we’ll consider it for <a href="http://virtualmusic.tv/sotm/" title="Music Site of The Month" class="series-index">Music SOTM</a>. Entries are based on interactive content, fan engagement, and mobility. Visit <a href="http://virtualmusic.tv/msotm/" title="Music Site of The Month" class="series-index">virtualmusic.tv/msotm/</a> to see <a href="http://virtualmusic.tv/msotm/" title="Music Site of The Month" class="series-index">more MSOTM artists</a>.</p>
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		<title>Modern Moral Values—Black, White, or Gray?</title>
		<link>http://virtualmusic.tv/2009/10/modern-moral-values-black-white-or-gray/</link>
		<comments>http://virtualmusic.tv/2009/10/modern-moral-values-black-white-or-gray/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 07:10:11 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Discussion]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[behavior]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[gaming culture]]></category>
		<category><![CDATA[human]]></category>
		<category><![CDATA[influencers]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[modern]]></category>
		<category><![CDATA[moral values]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[right vs wrong]]></category>
		<category><![CDATA[sociology]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=1470</guid>
		<description><![CDATA[Moral values—are they learned or are they built into our genetic makeup? Are our brains hard-wired to draw a line between right and wrong? Different cultures might vary on specific issues—there are social activities you can do freely in Amsterdam that you would be arrested for doing in New York for example—but generally most current cultures make similar separations between right and wrong. In essence morals transcend culture, right? But why exactly do we feel the need to separate right and wrong—what is it that makes our moral clock tick?]]></description>
			<content:encoded><![CDATA[<p>Moral values—are they learned or are they built into our genetic makeup? Are our brains hard-wired to draw a line between right and wrong? Different cultures might vary on specific issues—there are social activities you can do freely in Amsterdam that you would be arrested for doing in New York for example—but generally most current cultures make similar separations between right and wrong. In essence morals transcend culture, right? But why exactly do we feel the need to separate right and wrong—what is it that makes our moral clock tick? Is creating this separation a psychological need or a sociological need? Does society demand it, or is it built into our brains?</p>
<p class="w50 left">From early childhood we teach our children what is &#8220;right&#8221; and what is &#8220;wrong.&#8221; But we do not typically teach children that these are fluid terms. The lines are blurred, or as The Monkees would say, &#8220;Today, there is no black or white, [there are] only shades of gray.&#8221; As <a href="http://en.wikipedia.org/wiki/Yin_and_yang" title="en.wikipedia.org/wiki/Yin_and_yang" rel="external">Wikipedia</a> puts it, &#8220;Everything has both yin and yang aspects, which constantly interact, never existing in absolute stasis.&#8221; I think that to progress we need to teach ourselves to be more accepting of other people, more in balance, and less judging of right versus wrong.</p>
<p class="image right w300 flickr reverse-image"><a href="http://www.flickr.com/photos/viciedo/3929039612/" title="yin yang by Gilberto Viciedo, on Flickr"><img src="http://farm4.static.flickr.com/3429/3929039612_05d649fe00.jpg" width="300" height="300" alt="yin yang" /></a><span class="wp-caption" xmlns:cc="http://creativecommons.org/ns#" about="http://www.flickr.com/photos/viciedo/3929039612/"><a rel="cc:attributionURL" href="http://www.flickr.com/photos/viciedo/">flickr.com/photos/viciedo/</a> / <a rel="license" href="http://creativecommons.org/licenses/by-nc/2.0/">CC BY-NC 2.0</a></span></p>
<p>There are many interaction-based influencers of moral values. Family, friends, school, religion, television, movies, videogames, music, and the internet all play a part today. Movies and television often emphasize right and wrong as viewers attempt to identify who is the &#8220;good guy&#8221; and who is the &#8220;bad guy.&#8221; But a distinction cannot always be made—blurred lines are more realistic, and more human. Think about reality television and its focus on people—does it break this convention? Unconventional twists and moral dilemmas are the reasons that the acclaimed drama series <a href="http://www.hulu.com/lost" title="Watch Lost on Hulu.com" rel="external">Lost</a> is so popular isn&#8217;t it? Lost breaks boundaries by creatively blending black and white into gray. Many videogames also rely strongly on social behavior and moral values. Web-based videogames are even increasingly being used as a virtual platform for education—social education—seen through avatars and virtual worlds. Time no doubt plays a factor in shaping our morals as well. Laws have changed. Murder. Marriage. Slavery. Society continues to evolve, right? Or does little change in the grand scheme? How might social media, social gaming, reality TV, and virtual technology shape our moral values and our social evolution?</p>
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		<title>Paramore &#124; Music Site of The Month</title>
		<link>http://virtualmusic.tv/2009/10/paramore-music-site-of-the-month/</link>
		<comments>http://virtualmusic.tv/2009/10/paramore-music-site-of-the-month/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 07:56:19 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music: website examples]]></category>
		<category><![CDATA[alternative]]></category>
		<category><![CDATA[band]]></category>
		<category><![CDATA[band websites]]></category>
		<category><![CDATA[Conan O'Brien]]></category>
		<category><![CDATA[design review]]></category>
		<category><![CDATA[direct-to-fan]]></category>
		<category><![CDATA[fans]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[music web design]]></category>
		<category><![CDATA[MusicBiz]]></category>
		<category><![CDATA[Paramore]]></category>
		<category><![CDATA[pop-punk]]></category>
		<category><![CDATA[rock/pop]]></category>
		<category><![CDATA[social music]]></category>
		<category><![CDATA[web design]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=1769</guid>
		<description><![CDATA[Music Site of The Month is a new series where we spotlight an awesome music website based on its interactive content, fan engagement, and overall design. This month the spotlight is on Paramore. Paramore.net is more than a website—it is a community and social network for Paramore fans. We need to see more music sites like this.]]></description>
			<content:encoded><![CDATA[<p><a href="http://virtualmusic.tv/sotm/" title="Music Site of The Month">Music Site of The Month</a> is a new series where we spotlight an awesome <abbr title="band/dj/musician sites">music website</abbr> based on its interactive content, fan engagement, and mobility. This month the spotlight is on <span class="artist-name"><a href="http://www.paramore.net" title="Paramore.net" rel="external">Paramore</a></span>. <span class="genres">[rock-pop/alternative rock/pop-punk]</span></p>
<p class="image screenshot clear"><a href="http://www.paramore.net" title="Paramore.net" rel="external"><img src="http://img.virtualmusic.tv/sotm/2009-paramore-site-640.png" width="640" height="490" alt="Paramore 2009 Site" /></a></p>
<p>Paramore.net is <i>more</i> than a website—it is a community and social network for Paramore fans. We need to see more music sites like this. Paramore fans can upload their own <a href="http://www.paramore.net/photo/" title="Paramore » Photos" rel="external">photos</a> and <a href="http://www.paramore.net/video/" title="Paramore » Videos" rel="external">videos</a> to the site for everyone to view in an easily navigable fashion. Fans can connect with each other (and with the band) through the <a href="http://www.paramore.net/community-landing/" title="Paramore » Community" rel="external">community</a>, and they can subscribe to the <a href="http://www.paramorefanclub.com/" title="Paramore » PFC" rel="external">fan club</a> for exclusive content.</p>
<p class="amazon left m0" style="width:160px;padding:0 20px 0 0"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab" id="Player_43be59c7-fe93-423c-b4f9-a5f003aed47e"  WIDTH="160px" HEIGHT="300px"><param NAME="movie" VALUE="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&#038;MarketPlace=US&#038;ID=V20070822%2FUS%2Fvirtualtv-20%2F8014%2F43be59c7-fe93-423c-b4f9-a5f003aed47e&#038;Operation=GetDisplayTemplate"></param><param NAME="quality" VALUE="high"></param><param NAME="bgcolor" VALUE="#FFFFFF"></param><param NAME="allowscriptaccess" VALUE="always"><embed src="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&#038;MarketPlace=US&#038;ID=V20070822%2FUS%2Fvirtualtv-20%2F8014%2F43be59c7-fe93-423c-b4f9-a5f003aed47e&#038;Operation=GetDisplayTemplate" id="Player_43be59c7-fe93-423c-b4f9-a5f003aed47e" quality="high" bgcolor="#ffffff" name="Player_43be59c7-fe93-423c-b4f9-a5f003aed47e" allowscriptaccess="always"  type="application/x-shockwave-flash" align="middle" height="300px" width="160px"></embed></param></object> <noscript><a HREF="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&#038;MarketPlace=US&#038;ID=V20070822%2FUS%2Fvirtualtv-20%2F8014%2F43be59c7-fe93-423c-b4f9-a5f003aed47e&#038;Operation=NoScript">Amazon.com Widgets</a></noscript></p>
<p id="paramore-on-conan-obrien" class="video youtube right m0 p0" style="width:460px"><object width="460" height="266"><param name="movie" value="http://www.youtube.com/v/B9ViXC5ALSE&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/B9ViXC5ALSE&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="460" height="266" wmode="transparent"></embed></object></p>
<p>This video clip shows Paramore&#8217;s tight Monday night live TV performance on <a href="http://www.hulu.com/the-tonight-show-with-conan-obrien" title="Hulu » The Tonight Show with Conan O'Brien" rel="external">The Tonight Show with Conan O&#8217;Brien</a>. Paramore&#8217;s third studio album <i>Brand New Eyes</i> was officially released this week. Rock.</p>
<p class="series-info clear"><a href="http://virtualmusic.tv/sotm/" title="Music Site of The Month" class="series-index">Music SOTM Series</a>: Do you know a band, DJ, or musician with an ace website? Please let us know: contact <a href="http://virtualmusic.tv/author/ryanve/" title="Editor - Info" rel="author">RVE</a> and we’ll consider it for <a href="http://virtualmusic.tv/sotm/" title="Music Site of The Month" class="series-index">Music SOTM</a>. Entries are based on interactive content, fan engagement, and mobility. Visit <a href="http://virtualmusic.tv/msotm/" title="Music Site of The Month" class="series-index">virtualmusic.tv/msotm/</a> to see more <a href="http://virtualmusic.tv/msotm/" title="Music Site of The Month" class="series-index">MSOTM artists</a>.</p>
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