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	<title>virtualmusic.TV &#187; interface</title>
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	<description>Digital music culture. Web trends. Media. Ideas.</description>
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		<title>Bay Area Beatmaker Freematik Makes Album with iPhone</title>
		<link>http://virtualmusic.tv/2010/03/freematik-imatik-interview/</link>
		<comments>http://virtualmusic.tv/2010/03/freematik-imatik-interview/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 23:16:34 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Apps]]></category>
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		<guid isPermaLink="false">http://virtualmusic.tv/?p=7740</guid>
		<description><![CDATA[<a href="http://freematik.net" title="Freematik.net" rel="external">Freematik</a> (Tom Freeman) is a San Francisco-based hip hop music producer. But outside of his fully-equipped studio, he is armed only with his iPhone and imagination. For months he's been experimenting with apps that let him make beats and riffs on the go. The iPhone's limitations forced him to improvise and he found himself feeling "more creative than he had in while."]]></description>
			<content:encoded><![CDATA[<p id="who-is-freematik" class="intro"><a href="http://freematik.net" title="Freematik.net" rel="external">Freematik</a> (Tom Freeman) is a San Francisco-based hip hop music producer. But outside of his fully-equipped studio, he is armed only with his iPhone and imagination. For months he&#8217;s been experimenting with apps that let him make beats and riffs on the go. The iPhone&#8217;s limitations forced him to improvise and he found himself feeling &#8220;more creative than he had in while.&#8221; He had so much fun with it that he decided to produce an entire album, called <span class="album-title i">iMatik</span>, which you can hear on <a href="http://freematik.com" rel="external">freematik.com</a>. <span class="album-title i">iMatik</span> is a fun psychedelic beat-powered ride that flows from track to track with originality and style. I got the chance to interview the man behind the touchscreen, so I&#8217;ll let him tell you the rest of the <span class="album-title i">iMatik</span> story.</p>
<p class="audio-player bandcamp-widget left clear w300 reverse-image" style="margin:0 18px 20px 0;padding:1px"><img src="http://img.virtualmusic.tv/imatik-cover-300.jpg" width="300" heioght="300" alt="iMatik album cover" /><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="300" height="100" ><param name="movie" value="http://bandcamp.com/EmbeddedPlayer.swf/album=2733128905/size=grande/bgcol=000000/linkcol=ffcc99/" /><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="always" /><param name="wmode" value="transparent" /><param name="bgcolor" value="#000000" /><embed src="http://bandcamp.com/EmbeddedPlayer.swf/album=2733128905/size=grande/bgcol=000000/linkcol=ffcc99/" width="300" height="100" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality=high allowScriptAccess=never allowNetworking=always wmode=transparent bgcolor=#000000 ></embed><noembed><a href="http://freematik.com/album/imatik-2">Faces of Def by Freematik</a></noembed></object></p>
<p id="freematik-interview" class="interview-question">Style-wise how does <span class="album-title i">iMatik</span> compare to your previous albums?</p>
<p id="scratch-dj"><span class="initials">TF: </span> Well, I usually produce hip hop and rap albums that are vocal-based, with verses and choruses, etc. I thought about getting a bunch of artists to add vocals to the album, but once I started actually working on it, I thought the vibe was more upbeat than most of my other work. I used to love instrumental &#8220;Scratch DJ&#8221; albums like DJ Shadow, Invisible Skratch Picklz, etc. and thought maybe I could go in this direction.</p>
<p id="turntable-app">Once I found Flare, the iPhone app that is remarkably like a real vinyl turntable and mixer, and found out how realistic it sounded, plus that it allows you to upload your own samples, I knew what I was going to do. I used to have a DJ rig when I was younger, and knew a little bit about scratching, so I just made it work with an iPhone.</p>
<p>I really love the result, since most of my other music is dark or just plain strange, and this album immediately seems to make friends with people, instead of scare them off!</p>
<p id="mobility-vs-features" class="interview-question">Mobility is the obvious advantage to iPhone music creation, but how do iPhone apps compare feature-wise to software and drum machines?</p>
<p id="pressure-sensitivity"><span class="initials">TF: </span> There are some limitations on the iPhone that are hard to overcome. The biggest issue is pressure sensitivity. Not having pressure sensitivity takes a lot away from the expressiveness of an instrument, since each note comes out with the same volume and timbre. There are ways to overcome this though, such as programming individual sounds to play just right, or editing velocity after the performance, on apps like Beatmaker that support velocity editing. Also, just picking the right sound sometimes is the solution without having control over volume, some sounds are better suited to fitting in, or can be edited to fit.</p>
<p id="screen-size">The second, and more obvious disadvantage, is the small screen. I can&#8217;t tell you how many times I pressed the wrong drum sound or key, and had to go back and try again. This is just something you have to live with if you are doing music on a phone, although some apps allow you to adjust the size of the playing area to try and make it easier. For me, the solution to this problem is in the iPad, which I am foaming at the mouth for already!</p>
<p>Besides these two limitations, it is amazing how much sound quality, programmability, and depth some of these apps have! Especially Intua Beatmaker, which allows you to import/export any sounds you want via wireless, so you can program sounds in your computer and load them on your iPhone. This is an area I just brushed the surface of.</p>
<p id="app-breakdown" class="interview-question">You mentioned Beatmaker, iDrum, Flare, and Jasuto—can you give us a breakdown on the advantages of each app?</p>
<p><span class="initials">TF: </span>Sure:</p>
<p id="intua-beatmaker"><a href="http://www.intua.net/products.html" title="Intua Beatmaker | intua.net" rel="external">Beatmaker</a> is definitely the most &#8220;pro&#8221; as far as looking and feeling like a real production device. It is very similar to an MPC with some of it&#8217;s functionality, having a 4 x 4 grid of pads to work with, and being able to assign anything to those pads. Beatmaker&#8217;s sequencer also lets you build complex arrangements, so if you really want a program that will mimic a computer application like Fruityloops or Reason for example, this will come the closest to doing that. <a title="iTunes link" class="itunes itunes-blue" href="http://click.linksynergy.com/fs-bin/click?id=tcgi0KzyVAI&#038;subid=&#038;offerid=146261.1&#038;type=10&#038;tmpid=3909&#038;RD_PARM1=http%3A%2F%2Fitunes.apple.com%2Fus%2Fapp%2Fbeatmaker%2Fid285512415%3Fmt%3D8" target="new">iTunes link</a><img alt="icon" width="1" height="1" src="http://ad.linksynergy.com/fs-bin/show?id=tcgi0KzyVAI&#038;bids=146261.1&#038;type=10" /></p>
<p id="idrum"><a href="http://www.izotope.com/products/audio/idrum/iPhone/" title="iDrum | izotope.com" rel="external">iDrum</a> was my first favorite, because it&#8217;s so easy to get hooked on its simple, fun, step sequencer. The main method of programming beats with this device is a visual grid of buttons that represent a note value—mainly sixteenth notes—that you can touch and they light up. When the button is lit that means it will play on that step each time around. You can use common iPhone motions like finger sweeps and shaking to get around in the sequencer. There&#8217;s an option for realtime sequencing as well. The built in sounds were awesome and well programmed, so even though I could have used my own huge arsenal of sounds on my main computer, I found using the built-in sounds almost always got me the sound I was looking for. <a title="iTunes link" class="itunes itunes-blue" href="http://click.linksynergy.com/fs-bin/click?id=tcgi0KzyVAI&#038;subid=&#038;offerid=146261.1&#038;type=10&#038;tmpid=3909&#038;RD_PARM1=http%3A%2F%2Fax.search.itunes.apple.com%2FWebObjects%2FMZSearch.woa%2Fwa%2Fsearch%3Fentity%3Dsoftware%2526media%3Dall%2526restrict%3Dtrue%2526submit%3DseeAllLockups%2526term%3Dizotope%2Bidrum" target="new">iTunes link</a><img alt="icon" width="1" height="1" src="http://ad.linksynergy.com/fs-bin/show?id=tcgi0KzyVAI&#038;bids=146261.1&#038;type=10" /></p>
<p id="flare"><a href="http://www.async-games.com/flare.html" title="Flare Scratch | async-games.com" rel="external">Flare</a> is the ultimate iPhone DJ app. It is a lot like having a mini actual turntable on your phone, with a built in DJ scratch mixer with features useful to a DJ. I used the mixer in hamster-switch mode for most of my scratching, since it allows you to punch in just little snippets of audio. The feature that truly makes this app amazing is it that enables wireless upload of any audio file you want to use. I grabbed weird found sounds, movie samples, old beats, just about anything I could think of, and uploaded it into the phone to scratch with. <a  title="iTunes link" class="itunes itunes-blue" href="http://click.linksynergy.com/fs-bin/click?id=tcgi0KzyVAI&#038;subid=&#038;offerid=146261.1&#038;type=10&#038;tmpid=3909&#038;RD_PARM1=http%3A%2F%2Fitunes.apple.com%2Fus%2Fapp%2Fflare-scratch%2Fid324824802%3Fmt%3D8" target="new">iTunes link</a><img alt="icon" width="1" height="1" src="http://ad.linksynergy.com/fs-bin/show?id=tcgi0KzyVAI&#038;bids=146261.1&#038;type=10" /></p>
<p id="jasuto"><a href="http://www.jasuto.com" title="jasuto.com" rel="external">Jasuto</a> is crazy—it is a modular synth and effects-creation environment on your phone! You can drag and drop modules such as oscillators, compressors, delays, and route or key them from all types of things. I&#8217;m a bit of a caveman when it comes to this stuff, so I just dragged objects until it made crazy sounds, and used that. In the future I plan on trying harder to learn how to use this app more, since I think the idea is so amazing! <a title="iTunes link" class="itunes itunes-blue" href="http://click.linksynergy.com/fs-bin/click?id=tcgi0KzyVAI&#038;subid=&#038;offerid=146261.1&#038;type=10&#038;tmpid=3909&#038;RD_PARM1=http%3A%2F%2Fax.search.itunes.apple.com%2FWebObjects%2FMZSearch.woa%2Fwa%2Fsearch%3Fentity%3Dsoftware%2526media%3Dall%2526restrict%3Dfalse%2526submit%3DseeAllLockups%2526term%3Djasuto" target="new">iTunes link</a><img alt="icon" width="1" height="1" src="http://ad.linksynergy.com/fs-bin/show?id=tcgi0KzyVAI&#038;bids=146261.1&#038;type=10" />
<p id="desert-island-app">My desert island app is definitely Intua Beatmaker. That&#8217;s the one I can sit down with anywhere and feel like I&#8217;m in the studio.</p>
<p id="feature-development" class="interview-question">What features would like to see in the next round of music production apps?</p>
<p id="screen-area-gyroscopic-controls"><span class="initials">TF: </span> I think everything right now regarding mobile music apps is limited to screen size. That is such a limiting factor, since you can&#8217;t add a lot of buttons or menus in a small area without killing the fun. So when the iPad is released, I really hope application developers take advantage of the screen real estate, and make apps that offer more features visible without having to hunt through menus. Also I hope apps start taking more advantage of the gyroscopic features of the iPhone—like I would want to be able to wave or tilt the phone to control filter frequencies, etc.</p>
<p id="studio-beat-software" class="interview-question">What&#8217;s your beat-making software of choice in the studio?</p>
<p id="reason-ableton-live-logic"><span class="initials">TF: </span> It&#8217;s a toss-up between Reason and Ableton Live, and now sometimes Logic. My day job is testing music software, so I know all the apps, and I love little things about all the apps that keeps me switching from one to the other. I guess I would choose Reason just because I am almost guaranteed to not crash my system with that!</p>
<p id="live-recording-vs-step-sequencing" class="interview-question">Do you prefer programming the beats or recording them live with your fingers? What&#8217;s easier on the iPhone?</p>
<p><span class="initials">TF: </span> I&#8217;ve always been more of a live-recording guy, coming from a bass-playing background, so I usually record in realtime. But on some apps like iDrum, they make step sequencing so fun, I ended up doing a lot of that too. This album definitely has way more step-sequenced parts than I usually make.</p>
<p id="transferring-iphone-audio" class="interview-question">Did you transfer the <span class="album-title i">iMatik</span> album tracks to your computer to do post-production, or was everything done on the iPhone?</p>
<div class="photo-image clear left w300" style="padding:2px;margin:0 18px 2px 0">
<p class="image"><img src="http://img.virtualmusic.tv/freematik-imatik-tri.jpg" height="300" width="300" alt="Freematik in studio" /></p>
<p class="caption wp-caption">Freeman pumped his iPhone&#8217;s audio output via stereo cable through a preamp into his Mac Pro.</p>
</div>
<p id="line-output"><span class="initials">TF: </span> Yes, everything was transferred to a Mac Pro running Cubase 5, which is my main recording app, and I just used the computer like a tape machine. I used a mini-dual 1/4&#8243; cable to get everything over to my Universal Audio 2108 stereo preamp, and tracked everything in using that, since it usually sounds great with line level sources.</p>
<p id="overdubs">Because the iPhone does not have the ability to run two apps simultaneously, I realized all overdubs would have to be done using a separate app. To me this still fits in with the mentality of an iPhone-only album, just like a saxophone-only album could be tracked into a recording app and still be considered &#8220;pure&#8221; if there&#8217;s anything &#8220;pure&#8221; anyway about an album made on a phone. ;-)</p>
<p id="post-production-hardware-software">I used plugins and hardware in the mixdown, most notably a Summit DCL-200 on mix buss, Universal Audio EMT 250 and 140 for reverbs, and during the mastering phase I used the new UA Manley Massive EQ plugin, which sounded amazing!</p>
<p id="weirdest-location" class="interview-question">What was the weirdest place you created a song with the iPhone?</p>
<p id="commute"><span class="initials">TF: </span> Well, since my commute to work is really far, and my girlfriend lives even farther away, I find myself staying in motels on a regular basis, just to make things work. It is usually a weird but fun feeling to be in some strange motel, sitting on the bed, with a basketball game on or something, and me with my headphones on making a beat.</p>
<p id="mavericks-applebees">I went to Mavericks surf competition recently, and the waves were so amazing I didn&#8217;t really use the phone a lot, but that was also a cool place to make a beat. The funniest place is probably making a beat while waiting at a place like Applebee&#8217;s or something—it&#8217;s just cheesy enough to work!</p>
<p class="interview-question">How long did it take you to make <span class="album-title i">iMatik</span>?</p>
<p id="addicted-to-it"><span class="initials">TF: </span> About 4 months (3 months to make the initial beats and songs, and 1 month for overdubs, mixing, mastering, etc.) Really at first I didn&#8217;t start it as a serious project, I just started doing it because it was fun. But then I got, uh, kind of addicted to it, so I figured I might as well make it into an album!</p>
<p id="mobile-music-industry-changes" class="interview-question">In what ways do you think the iPhone is changing music production and the music industry?</p>
<p id="mobile-music-production"><span class="initials">TF: </span> Well for one thing, I grew up with old drum machines, and none of them ever had wireless or 3G! Now I can upload any sound I want to a little device that I can carry with me. Sure, you can make music with a laptop, but that still involves wires, powercords, etc. Once the iPad comes out, and developers make the next generation of music apps, I think making music on a mobile device is going to explode.</p>
<p id="touchscreens" class="interview-question">What&#8217;s your take on touchscreens in general? Will computer keyboard/mice become things of the past?</p>
<p id="responsiveness"><span class="initials">TF: </span> I don&#8217;t know, because I still hate typing on the iPhone. I always am missing the letter I was trying to hit. There is something about the tactile response of a keyboard that I love, so as far as communicating, I would still want an actual keyboard. The mouse on the other hand, I wouldn&#8217;t miss at all! It has been a great run for the mouse, and maybe for pinpoint accuracy in some apps, the mouse will always be needed by some people, but I hope to not need one in the future.</p>
<p id="music-production-touchscreen">For music production, though, touchscreens are so necessary, due to the need to control multiple parameters at once.</p>
<p id="sf-music-scene" class="interview-question">Are there any up-and-coming local artists in the SF Bay area music scene that we should know about?</p>
<p id="local-artists"><span class="initials">TF: </span> Well I&#8217;ve been working with a lot of cats from the Hayward and Oakland areas, and they are mostly just kids, but I&#8217;ve never seen a more hungry group of talented individuals in my life. I just hope they can work together a little bit more to bring everyone up. Rappers like Too Much, The Kid AY, The Scholars, Studio Pete, New New, etc. Also from the South Bay I gotta give a shout out to Brycentenial, the workhorse in the south bay, Big Blac, No Mercy Records, Magruff Muttley, Marcus Weezy, and the list goes on and on.</p>
]]></content:encoded>
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		<title>Multitouch—The Human GUI?</title>
		<link>http://virtualmusic.tv/2010/02/multitouch-human-gui/</link>
		<comments>http://virtualmusic.tv/2010/02/multitouch-human-gui/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 17:27:18 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Boundless]]></category>
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		<guid isPermaLink="false">http://virtualmusic.tv/?p=6777</guid>
		<description><![CDATA[Multitouch may be next GUI—is there a doubt? For decades we’ve used the mouse, but as GUI technology improves we’ll find more limitations in a mouse-based system. Clayton Miller’s 2009 project called 10/GUI demonstrates the potential of multitouch. According to Miller, “the industry is now at a crossroads.”]]></description>
			<content:encoded><![CDATA[<p id="multitouch-gui">Multitouch may be next GUI—is there a doubt? For decades we&#8217;ve used the mouse, but as GUI technology improves we&#8217;ll find more limitations in a mouse-based system. Clayton Miller&#8217;s 2009 project called <a href="http://10gui.com" title="10gui.com" rel="external">10/GUI</a> demonstrates the potential of multitouch. According to Miller, &#8220;the industry is now at a crossroads.&#8221;</p>
<p><object id="ten-gui" width="640" height="352"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6712657&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6712657&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="352" wmode="transparent"></embed></object></p>
<h1 id="ui" class="border reverse">Multitouch makes &#8220;sense.&#8221;</h1>
<p id="multi-touch-screens">The idea of multitouch sensors has been around for years, but multitouch has yet to see wide-spread implementation in computers. I think it&#8217;s coming. I think a wave of multitouch operating systems is going to redefine how we interact with computers. But I think they&#8217;ll be touchscreens and gesture-based systems too. I mean after getting used to the iPhone&#8217;s touchscreen, I&#8217;ve noticed that I want to touch my computer screen sometimes to move things etc. Anyone else catch themselves doing that?</p>
<p class="image flickr"><a href="http://www.flickr.com/photos/chrisevans/89406864/" title="Touch by chrisevans, on Flickr"><img src="http://img.virtualmusic.tv/2010/multitouch-human-gui/touch_2006_chrisevans_89406864_640.jpg" width="640" height="480" alt="Touch" /></a></p>
<p class="caption watermark" style="margin-top:-160px;margin-bottom:140px" xmlns:cc="http://creativecommons.org/ns#" about="http://www.flickr.com/photos/chrisevans/89406864/"><a class="blk" rel="cc:attributionURL external" href="http://www.flickr.com/photos/chrisevans/89406864/" title="view on Flickr">Touch</a> by <a class="blk" rel="cc:attributionURL external" href="http://www.flickr.com/photos/chrisevans/" title="view Photostream">chrisevans</a></p>
<h1 id="ui" class="border reverse">Computing needs to be intuitive.</h1>
<p id="computing-needs-to-be-intuitive">Computing needs to be more intuitive. UI advances will address that. Our brain&#8217;s hard wiring is capable of a lot more that pointing a mouse—we need to give it the chance to be more creative and boundless. By using our hands differently, with more intuitive movements, we&#8217;ll be helping our mind work more naturally. It will make a better fit between the brain and the computer by way of the body. One day we might we have chips that connect to our brain energy, right? Our brain is a super computer, right?</p>
<p> <iframe id="sixth-sense-technology" title="YouTube video player" class="youtube-player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/YrtANPtnhyg" frameborder="0"></iframe></p>
<p id="gesture-recognition-technology">It all relies on intuitive design. <a href="http://www.pranavmistry.com" title="pranavmistry.com" rel="external">Pranav Mistry</a> talked about intuitive interface design in his <a href="http://www.youtube.com/watch?v=YrtANPtnhyg" title="Watch on YouTube" rel="external">SixthSense technology</a> presentation. It virtually connects us to the computer via our gestures. According to Mistry, &#8220;We are looking for an era where computing will actually merge with the physical world.&#8221; Think about the games and apps we could make with that. While not nearly to the extent of SixthSense technology, Nintendo&#8217;s Wii is somewhat based on gesture recognition but the player has to hold the controller which recognizes movements in 3 dimensions. The Wii is essentially a wireless mouse with an extra dimension—it&#8217;s fun but I wouldn&#8217;t characterize it as intuitive. Even still, it&#8217;s extremely popular.</p>
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