arts band bands behavior business change communication content culture data direct-to-fan engagement entertainment Facebook fans Google Grooveshark indie interaction internet iPhone iTunes last.fm live music mobile mobile music mobility MusicBiz music discovery musicians music industry photos punk revenue rock/pop social media social music Spotify stats streaming tips trends Twitter video YouTube
Gaming For A Better Real World
Game designer/researcher Jane McGonigal asserts that collaborative videogames are the key to solving our real-world problems. In the video here, she outlines why she considers World of Warcraft to be an “ideal collaborative problem-solving environment.” She discusses four key factors in gaming culture that give gamers an edge at problem-solving—urgent optimism, social fabric, blissful productivity, and epic meaning.
Music Photography: Quality vs. Memory [Poll]
Last week, with the help of photographer Adam Jackson, I posted a photoset from the Ultra Music Festival in Miami. UMF was a sellout event, but only a few photographers seemed to capture it. Adam voiced his frustration that for such a huge event like UMF, only a relatively small amount of decent media makes it to Flickr and YouTube.
Musicians—Money Is Not Motivation
Musicians (artists) are driven by a fundamental need to create. Music is their art and their expression. Even in a world without money there would be music, and arguably there would be even more music (and other art) than there is today. In his 2009 TED talk, Daniel Pink makes a strong case relating the science of motivation to creativity and business.
