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By Ryan Van Etten on 04/21/2010
Game designer/researcher Jane McGonigal asserts that collaborative videogames are the key to solving our real-world problems. In the video here, she outlines why she considers World of Warcraft to be an “ideal collaborative problem-solving environment.” She discusses four key factors in gaming culture that give gamers an edge at problem-solving—urgent optimism, social fabric, blissful productivity, and epic meaning.
Posted in Activism, Education, Gaming, Infoculture | Tagged collaboration, counterculture, creativity, culture, game design, gaming culture, innovation, Jane McGonigal, mindset, MMO, MMORPG, motivation, problem-solving, psychology, social gaming, social intelligence, TED, trust, urgent evoke, video, videogame, virtual worlds, WoW
By Ryan Van Etten on 02/01/2010
Terry McBride—CEO of Nettwerk—talks here about imagination. He argues that with music, context trumps content because music creates emotional bookmarks in our mind. Simply, the song is an emotion. These emotional bookmarks are significant because they enable us to travel backwards in our memories to when we experienced the music. Consumers are in control of the music industry, and access rules.
Posted in Music, Music Flux, News, Popular | Tagged access vs. ownership, app stores, Apple, artist-fan relationship, arts, behavior, business, cloud, consumption, content, context, copyright law, crowdsourcing, digital, digital valets, downloads, emotion, emotional attachment, imagination, iPhone, ipod, live music, music industry, music ventures, MusicBiz, Nettwerk, p2p, positivity, psychology, pull, recession, revenue, smartphones, social music, spotify, streaming, TED, TEDxVancouver, Terry McBride, venture capital, video
By Ryan Van Etten on 01/24/2010
Bill Burton: “Sometimes we limit ourselves by what we believe we can do. We don’t even start. We don’t even try.” Burton delivered this powerful point in his TEDx talk last week, called How To Have A Christmas Number One Single, where, citing RATM’s rise to UK Xmas no. 1, he exemplified the boundless force of social media, and, through a storytelling memorization activity, he demonstrated the limitless—but often unrealized—potential of the human mind.
Posted in Boundless, Editorial, Miked, Music, Music Flux, News | Tagged belief, Bill Burton, christmas number one, counterculture, culture, defiance, empowerment, facebook, fans, interview, jon morter, killing in the name, memorization, MusicBiz, no limits, nu metal, number one, people, pop, pop charts, psychology, radio, RATM, ratm4xmas, Simon Cowell, social media, social music, storytelling, TED, tracy morter, UK, X Factor, xmas
By Ryan Van Etten on 11/24/2009
Musicians (artists) are driven by a fundamental need to create. Music is their art and their expression. Even in a world without money there would be music, and arguably there would be even more music (and other art) than there is today. In his 2009 TED talk, Daniel Pink makes a strong case relating the science of motivation to creativity and business.
Posted in Editorial, Infoculture, Music, Music Flux, Popular | Tagged artwork, behavior, business, change, consumers, creativity, Daniel Ek, Daniel Pink, direct-to-fan, empowerment, engagement, entertainment, fans, human, idea, money, motivation, music industry, MusicBiz, musicians, p2p, Pink Floyd, piracy, platform, positivity, psychology, purpose, research, revenue, science, social media, sociology, spotify, streaming, TED
By Ryan Van Etten on 10/15/2009
Moral values—are they learned or are they built into our genetic makeup? Are our brains hard-wired to draw a line between right and wrong? Different cultures might vary on specific issues—there are social activities you can do freely in Amsterdam that you would be arrested for doing in New York for example—but generally most current cultures make similar separations between right and wrong. In essence morals transcend culture, right? But why exactly do we feel the need to separate right and wrong—what is it that makes our moral clock tick?
Posted in Discussion, Editorial, Education, Gaming | Tagged behavior, culture, evolution, future, gaming culture, human, interaction, modern, moral values, psychology, right vs wrong, sociology