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	<title>virtualmusic.TV &#187; revenue</title>
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		<title>Emotional Attachment To Music</title>
		<link>http://virtualmusic.tv/2010/02/emotional-attachment-to-music/</link>
		<comments>http://virtualmusic.tv/2010/02/emotional-attachment-to-music/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 23:26:46 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Popular]]></category>
		<category><![CDATA[access vs. ownership]]></category>
		<category><![CDATA[app stores]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[artist-fan relationship]]></category>
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		<category><![CDATA[behavior]]></category>
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		<category><![CDATA[consumption]]></category>
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		<category><![CDATA[copyright law]]></category>
		<category><![CDATA[crowdsourcing]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[digital valets]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[emotional attachment]]></category>
		<category><![CDATA[imagination]]></category>
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		<category><![CDATA[Nettwerk]]></category>
		<category><![CDATA[P2P]]></category>
		<category><![CDATA[positivity]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[pull]]></category>
		<category><![CDATA[recession]]></category>
		<category><![CDATA[revenue]]></category>
		<category><![CDATA[smartphones]]></category>
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		<guid isPermaLink="false">http://virtualmusic.tv/?p=6599</guid>
		<description><![CDATA[<a href="http://virtualmusic.tv/tag/terry-mcbride/" title="view posts tagged &#34;Terry McBride&#34;" rel="tag">Terry McBride</a>—CEO of <a href="http://www.nettwerk.com/" title="Nettwerk Music Group" rel="external">Nettwerk</a>—talks here about imagination. He argues that with music, context trumps content because music creates emotional bookmarks in our mind. Simply, the song is an emotion. These emotional bookmarks are significant because they enable us to travel backwards in our memories to when we experienced the music. Consumers are in control of the music industry, and access rules.]]></description>
			<content:encoded><![CDATA[<p class="intro"><a href="http://virtualmusic.tv/tag/terry-mcbride/" title="view posts tagged &quot;Terry McBride&quot;" rel="tag">Terry McBride</a>—CEO of <a href="http://www.nettwerk.com/" title="Nettwerk Music Group" rel="external">Nettwerk</a>—talks here about imagination. He argues that with music, context trumps content because music creates emotional bookmarks in our mind. Simply, the song is an emotion. These emotional bookmarks are significant because they enable us to travel backwards in our memories to when we experienced the music. Consumers are in control of the music industry, and access rules:</p>
<p><iframe id="tedxvancouver-terry-mcbride" title="YouTube video player" class="youtube-player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/SQOWNU5-nNs" frameborder="0"></iframe></p>
<div id="excerpts" class="reverse clear quotes">
<h2 class="sans reverse-3" style="padding-left:20px"><a class="citation" href="http://www.youtube.com/watch?v=SQOWNU5-nNs" title="TEDxVancouver - Terry McBride - 11/21/09" rel="external">Excerpts From Terry McBride&#8217;s TEDxVancouver Talk</a></h2>
<blockquote class="long"><p><span class="time-marker">04:25</span>: <i>We hear a lot of discussion about &#8220;content is king.&#8221; Well we have to have content, granted, but content comes from your imaginations. But it&#8217;s the context that is now king. I mean think of what&#8217;s happened withinside the music business where over the last ten years, through litigation, through legislation, the business has tried to change the behavior of tens of millions of teenagers. When are we ever going to learn we cannot change the opinion of teenagers? We keep trying it generation after generation and you&#8217;d think that we would learn from history. You cannot litigate behavior and you cannot legislate behavior. What you can do is listen to it, and listen well, and understand behaviors. If the music business could accept the fact that a song is an emotion, then they&#8217;d understand that the monetization of that emotion is the business.</i></p>
</blockquote>
<blockquote class="long"><p><span class="time-marker">09:53</span>: <i>The iPod&#8217;s over. Apple knew that. They created something new—it&#8217;s called an iPhone. An iPhone is about behavior. It&#8217;s not about owning content. It&#8217;s about behavior. And then when they opened up that app store to allow everybody else to put their ideas in, that&#8217;s when it really took off. I mean eighteen months ago that business didn&#8217;t even exist, and now they&#8217;re doing 6.6 million downloads of applications a day. From zero. All they&#8217;ve done is crowdsourced the imagination of the world. So let&#8217;s crowdsource the imagination of that world to save the music business.</i></p>
</blockquote>
</div>
<p class="image flickr reverse-image center" style="background:#000;color:#eee"><a href="http://www.flickr.com/photos/ethanhein/2972774046/" title="Human brain connections by Ethan Hein, on Flickr"><img src="http://img.virtualmusic.tv/flickr/human-brain-connections-by-ethanhein.jpg" width="600" height="427" alt="Human brain connections" /></a></p>
<p class="caption right reverse-2 watermark" style="padding-right:10px;color:#555">Human Brain Connections by <a href="http://www.flickr.com/photos/ethanhein/2972774046/" title="view on flickr" rel="external">ethanhein</a> on flickr</p>
<div id="sub-related-posts">
<h5>Related Posts</h5>
<ul class="related-posts">
<li><a href="http://virtualmusic.tv/2009/12/music-consumption-180-terry-mcbride-interviews/" title="Music Consumption in a 180&deg;&mdash;Terry McBride Interviews.">Music Consumption in a 180&deg;&mdash;Terry McBride Interviews.</a></li>
<li><a href="http://virtualmusic.tv/2009/11/musicians-money-is-not-motivation/" title="Musicians—Money Is Not Motivation">Musicians—Money Is Not Motivation</a></li>
<li><a href="http://virtualmusic.tv/2009/12/social-rocks-mobility-rolls-music-trends-2009-2010/" title="Social Rocks. Mobility Rolls. Music Trends 2009–2010.">Social Rocks. Mobility Rolls. Music Trends 2009–2010.</a></li>
</ul>
</div>
]]></content:encoded>
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		</item>
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		<title>Musicians—Money Is Not Motivation</title>
		<link>http://virtualmusic.tv/2009/11/musicians-money-is-not-motivation/</link>
		<comments>http://virtualmusic.tv/2009/11/musicians-money-is-not-motivation/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 20:15:02 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Infoculture]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
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		<category><![CDATA[behavior]]></category>
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		<category><![CDATA[creativity]]></category>
		<category><![CDATA[Daniel Ek]]></category>
		<category><![CDATA[Daniel Pink]]></category>
		<category><![CDATA[direct-to-fan]]></category>
		<category><![CDATA[empowerment]]></category>
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		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[fans]]></category>
		<category><![CDATA[human]]></category>
		<category><![CDATA[idea]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[music industry]]></category>
		<category><![CDATA[MusicBiz]]></category>
		<category><![CDATA[musicians]]></category>
		<category><![CDATA[P2P]]></category>
		<category><![CDATA[Pink Floyd]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[positivity]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[purpose]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[revenue]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[sociology]]></category>
		<category><![CDATA[Spotify]]></category>
		<category><![CDATA[streaming]]></category>
		<category><![CDATA[TED]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=3637</guid>
		<description><![CDATA[Musicians (artists) are driven by a fundamental need to create. Music is their art and their expression. Even in a world without money there would be music, and arguably there would be even more music (and other art) than there is today. In his 2009 TED talk, Daniel Pink makes a strong case relating the science of motivation to creativity and business.]]></description>
			<content:encoded><![CDATA[<p>Musicians (artists) are driven by a fundamental need to create. Music is their art and their expression. Even in a world without money there would be music, and arguably there would be even more music (and other art) than there is today.</p>
<p id="daniel-pink-on-motivation" class="video youtube ted-talk z0"><object width="640" height="389"><param name="movie" value="http://www.youtube.com/v/rrkrvAUbU9Y&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/rrkrvAUbU9Y&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="389" wmode="transparent"></embed></object></p>
<h2 id="science" class="sans">Science</h2>
<p>In his above <a href="http://www.ted.com/talks/dan_pink_on_motivation.html" title="Dan Pink on the surprising science of motivation | Video on TED.com" rel="external">TED talk</a>, <a href="http://www.danpink.com/" title="danpink.com" rel="external">Daniel Pink</a> makes a strong case relating the science of motivation to creativity and business. The verdict is that money is not a primary motivator for people doing creative work. Sure, it does play a factor today as people need enough money to meet their essential needs. Once those needs are met, money is out of the picture. I look forward to reading his upcoming book, <a href="http://www.amazon.com/gp/product/1594488843?ie=UTF8&#038;tag=virtualtv-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1594488843" title="Drive: The Surprising Truth About What Motivates Us" rel="external">Drive</a>.</p>
<h2 id="spotify" class="sans">Spotify</h2>
<p>I felt compelled to deliver the point—money is not an artist&#8217;s true motivation—in response to the exorbitant editorial negativity surrounding yesterday&#8217;s <a href="http://torrentfreak.com/lady-gaga-earns-slightly-more-from-spotify-than-piracy-091121/" title="Lady Gaga Earns Slightly More From Spotify Than Piracy | TorrentFreak">news</a> of Lady Gaga getting paid $167 for 1+ million Spotify streams. Where I live—in the US—<a href="http://spotify.com/" title="Spotify – A world of music" rel="external">Spotify</a> is not <a href="http://www.billboard.biz/bbbiz/content_display/industry/e3ib1f5c256ca1b29dddec1bbfec3ea293d" title="Spotify CEO Confident For 2010 U.S. Launch | Billboard.biz" rel="external">yet</a> available so I have not been able to try the platform. Spotify is a new service and its revenue model is understandably in a shakedown period where they are still determining what works, what data they have, and how they can best leverage that data to generate revenue.</p>
<blockquote class="long"><p>Mr. Ek [Spotify CEO and Founder] revealed how the company has been working on making its advertising as personally tailored to an individual’s tastes as possible. &#8220;We have a lot of information about people. We know our users’ age, gender, location and even mood – which figure out by through BPMs [beats per minute],&#8221; he explained. Depending on whether a person has listened to lots of fast or slow music, Spotify is trying to make its mood analysis as accurate as possible – so it can serve highly targeted adverts for users to properly engage with—which should in turn, increase the amount it can charge brands to advertise on the platform. Mr. Ek said Spotify was &#8220;beginning to figure this stuff out&#8221;. (<a class="citation" href="http://www.telegraph.co.uk/technology/social-media/6550093/Spotify-chief-Daniel-Ek-rules-out-2009-US-launch.html" title="Spotify chief, Daniel Ek, rules out 2009 US launch" rel="external">Spotify chief, Daniel Ek, rules out 2009 US launch | Telegraph</a>)</p></blockquote>
<p>It sounds like Spotify is on track to me. I like the ad-based model and there are many variations to explore. I brainstormed launching an ad-based free music service back in 2007, and I think Spotify is the closest service to what I would have done, but they&#8217;ll need to continue to evolve, as do musicians.</p>
<blockquote class="long"><p>Whether it is really relevant to measure the success of Spotify in this way remains to be seen as it is still a service in it’s infancy. Much like Twitter, it is phenomenally successful in terms of usability but is still finding its feet in terms of making money. As it continues to attract users its appeal to advertisers will grow and so too will the financial returns. How this filters down to the individual artist is then probably more of an issue with the labels than with Spotify. (<a class="citation" href="http://thenakedpheasant.wordpress.com/2009/11/23/a-ga-ga-approach-to-marketing/" title="A Ga Ga approach to marketing? | The Naked Pheasant" rel="external">A Ga Ga approach to marketing? | The Naked Pheasant</a>)</p></blockquote>
<p>
<h2 id="industry" class="sans">Industry</h2>
</p>
<p>It&#8217;s smart business to think years down the road by expanding your fan base even if it doesn&#8217;t pay off immediately. I think Lady Gaga and many other artists see that. The long-term benefit of those 1+ million streams is immense, and I think many people are blinded to that fact—such a level of exposure leads to sellout shows and <a href="http://virtualmusic.tv/2009/11/musicians-brands-endorsements-partnerships-part-2/" title="Musicians, Brands, Endorsements, and Partnerships (Part 2)">non-music</a> revenue streams. The one thing I dislike about the situation is that the major labels still have major pull and they can afford huge production and marketing investments. But the need for heavy financing is down—thank you, Internet. In today&#8217;s connected, music-abundant world why does any one artist get so popular? Is it hard work, affinity, or talent? To me, talent is relative—it&#8217;s not what you can build, but rather it&#8217;s what you can build with what you have. It&#8217;s the Internet Age—indie musicians have the power to take the industry back but they must embrace change and creativity to do it—they must creatively leverage the internet and <a href="http://virtualmusic.tv/2009/11/3-iphone-app-creation-platforms-for-musicians/" title="3 iPhone App Creation Platforms For Musicians">mobile apps</a>.</p>
<blockquote class="long"><p>The connection from the fan to the band, financially, has been broken. The fan knows that their purchase will hardly help the band, or more precisely that the marginal benefit from their purchase to the band is near zero, so why do it? The cost to the fan is much higher than the marginal benefit to the band, so the fan just torrents the damn song. (<a class="citation" href="http://thenextweb.com/2009/11/22/music-broken-artist-consumer-connection/" title="Why Music Is Broken | The Artist To Consumer Connection" rel="external">Why Music Is Broken – The Artist To Consumer Connection</a>)</p></blockquote>
<p>P2P rocks—it turned the industry up-side-down letting the label-lords know they had lost control. I see P2P as a massive benefit for musicians. Do they have P2P streaming yet? They will. With all that said, I believe that many music fans are as-motivated-as-ever to pay for music when they know their money is going directly to the artist. Maybe subscription services like Spotify can find a way to work this, or <a href="http://virtualmusic.tv/2009/11/musicians-brands-endorsements-partnerships-part-2/" title="Musicians, Brands, Endorsements, and Partnerships (Part 2)">endorsement deals</a> that fans would want to support, into their business model. I think that fans—and people in general—need to feel like they are part of something and they want to feel empowered.</p>
<p id="money-mosaic" class="image reverse-image flickr money fan-artwork"><a href="http://www.flickr.com/photos/jahdakinebrah/484056613/" title="LTW: Pink Floyd ~ Money by jah~ on Flickr" rel="external"><img src="http://img.virtualmusic.tv/money-pink-floyd-484056613_5681fd784a.jpg" height="534" width="640" alt="LTW: Pink Floyd ~ Money by jah~" /></a><br /><span class="wp-caption" xmlns:cc="http://creativecommons.org/ns#" about="http://www.flickr.com/photos/jahdakinebrah/484056613/">Artwork: <a rel="cc:attributionURL" href="http://www.flickr.com/photos/jahdakinebrah/">jahdakinebrah/</a>flickr.</span></p>
<p>The fan artwork you see above is a creative visualization of Pink Floyd&#8217;s <a href="http://www.google.com/search?q=pink+floyd+money" title="Listen to Money by Pink Floyd - Google Search Results" rel="external">Money</a></i>. The image squares depict the story of the song <a href="http://www.flickr.com/photos/jahdakinebrah/484056613/" title="view image and lyrics on Flickr" rel="external">lyrics</a>. What motivates you? What do you think motivates music fans?</p>
<p id="a-whole-new-mind image" class="screen"><a href="http://www.amazon.com/gp/product/1594481717?ie=UTF8&#038;tag=virtualtv-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1594481717" title="A Whole New Mind: Why Right-Brainers Will Rule the Future by Daniel Pink" rel="external"><img src="http://img.virtualmusic.tv/a-whole-new-mind-why-right-brainers-will-rule-the-future.png" alt="A Whole New Mind: Why Right-Brainers Will Rule the Future by Daniel Pink" /></a></p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Musicians, Brands, Endorsements, and Partnerships (Part 2)</title>
		<link>http://virtualmusic.tv/2009/11/musicians-brands-endorsements-partnerships-part-2/</link>
		<comments>http://virtualmusic.tv/2009/11/musicians-brands-endorsements-partnerships-part-2/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 06:28:26 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[Popular]]></category>
		<category><![CDATA[adaptation]]></category>
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		<category><![CDATA[clothing]]></category>
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		<category><![CDATA[Design]]></category>
		<category><![CDATA[direct-to-fan]]></category>
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		<category><![CDATA[Mariah Carey]]></category>
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		<guid isPermaLink="false">http://virtualmusic.tv/?p=3355</guid>
		<description><![CDATA[The internet has leveled the playing field. It has proven that content is king, and that those who work hard at delivering content can build a following.  Artists have channels with live streaming video content and direct connection with their fans through mobile applications. The same opportunities exist for everyone, and they’re almost all free. You may think that endorsements and partnerships are only for megastars—but I don’t.]]></description>
			<content:encoded><![CDATA[<p>Mariah Carey has product endorsements with Chanel and Elizabeth Arden, self-owned businesses for her branded products, and a potential partnership with the New York City tourist board—all are based on her personal brand equity.</p>
<blockquote class="long"><p>Carey is pioneering a new business model for music. She’s cutting deals with the kind of partners musicians have traditionally shunned, pushing herself into new areas such as publishing, tourism and food and drink. … &#8220;A lot of big powerful music-industry executives made a giant mistake,” she says. &#8220;They gave the music business away on the internet. If they had just sat back and said, ‘Maybe let’s figure this internet thing out, it could be something cool,’ we could have found a way to distribute music online on our own terms, not somebody else’s. … Musicians have long promoted non-music products. The Rolling Stones marketed Windows 95 with Start Me Up. Michael Jackson did endless Pepsi promos. And rappers such as P Diddy and Jay-Z have moved on from name-checking other people’s fashion and luxury-goods brands in their songs to create their own brands, usually in partnership with their record labels, and promote them instead. But Carey is breaking new ground in three areas. <a href="http://entertainment.timesonline.co.uk/tol/arts_and_entertainment/music/article6914835.ece" title="Mariah Carey: The gloves are off | Times Online">Mariah Carey: The gloves are off | Times Online</a></p></blockquote>
<p>The internet has leveled the playing field. It has proven that content is king, and that those who work hard at delivering content can build a following. Artists have channels with live streaming video content and direct connection with their fans through mobile applications. The same opportunities exist for everyone, and they&#8217;re almost all free. You may think that endorsements and partnerships are only for megastars—but I don&#8217;t. I believe that indie musicians with smaller niche fan bases can make the same types of product endorsement deals and partnerships with brands or services that the megastars can. The trick is finding the right brands and companies to match up with. But if you have—for example—a Ustream or YouTube channel that&#8217;s getting hundreds of views on a daily basis then I don&#8217;t think it would be hard to pitch to a company that relates to your audience. Ideally your audience would be a target market for the endorsed product or service. Think big but also think local.</p>
<p id="got-endorsements" class="video youtube"><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/Z92tAVE9g7Y?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Z92tAVE9g7Y?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385" wmode="transparent"></embed></object></p>
<p class="image clear right reverse-image m20" id="nike-mercurial-vapor"><a href="http://www.flickr.com/photos/eyesofrc/2280608257/" title="Nike Mercurial Vapor IV FG" rel="external"><img src="http://img.virtualmusic.tv/nike-mercurial-vapor-iv-fg.jpg" width="300" alt="Nike Mercurial Vapor IV FG" /></a><br /><span class="wp-caption" xmlns:cc="http://creativecommons.org/ns#" about="http://www.flickr.com/photos/eyesofrc/2280608257/"><a rel="cc:attributionURL" href="http://www.flickr.com/photos/eyesofrc/">flickr.com/photos/eyesofrc/</a> / <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/2.0/">CC BY-NC-ND 2.0</a></span></p>
<p>There is no single exact solution for indie artists, but the best solutions revolve around leveraging social media and video streaming to maximize fan engagement. Visual content is a must. Video content is supreme. YouTube serves <a href="http://youtube-global.blogspot.com/2009/10/y000000000utube.html" title="Y,000,000,000uTube" rel="external">well over 1 billion views per day</a>. Live videos are easy to stream with <a href="http://ustream.tv" title="ustream.tv" rel="external">ustream.tv</a>, <a href="http://www.stickam.com/" title="stickam.com" rel="external">stickam.com</a>, or <a href="http://www.justin.tv/" title="justin.tv" rel="external">justin.tv</a> and a decent <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#038;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26rs%3D172282%26sort%3Dpmrank%26ref_%3Dsr%255Fst%26keywords%3Dlogitech%2520webcam%2520pro%26bbn%3D172282%26qid%3D1258763942%26rh%3Dn%253A172282%252Cn%253A%2521493964%252Ck%253Alogitech%2520webcam%2520pro%26page%3D1&#038;tag=virtualtv-20&#038;linkCode=ur2&#038;camp=1789&#038;creative=390957" title="Pro webcams on Amazon.com" rel="external">webcam</a>. For recording non-live videos I recommend HD pocket cameras like the <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#038;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb%255Fss%26y%3D0%26field-keywords%3Dkodak%2520zi6%26url%3Dsearch-alias%253Daps&#038;tag=virtualtv-20&#038;linkCode=ur2&#038;camp=1789&#038;creative=390957" title="Zi6 on Amazon.com" rel="external">Zi6</a> or <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#038;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb%255Fss%26y%3D0%26field-keywords%3Dkodak%2520zi8%26url%3Dsearch-alias%253Daps&#038;tag=virtualtv-20&#038;linkCode=ur2&#038;camp=1789&#038;creative=390957" title="Zi8 on Amazon.com"  rel="external">Zi8</a>, or smartphones that enable mobile uploads like the <a href="http://virtualmusic.tv/tag/iphone/" title="View posts tagged &ldquo;iPhone&rdquo;">iPhone</a>. Video is becoming more interactive by the second and mobility is always important. Each musician has their own unique style and identifying that will help you see opportunities. Keep an open mind and be willing to adapt.</p>
<blockquote class="long"><p>It seems that we truly are at the dawn of a new era. Opportunities abound at every corner. Music is more alive than ever, consumers listen to more music in more ways than ever thought possible, artists interact and build connections with fans in new and unique ways, music and other entertainment content can be delivered via multiple platforms for a fraction of the cost of traditional methods, and artists can form business relationships with many different partners—including consumer brands. (<a href="http://www.talentzoo.com/news.php?articleID=2421" title="Music Branding Gets All Grown Up | Talent Zoo" rel="external">Music Branding Gets All Grown Up | Talent Zoo</a>)</p></blockquote>
<p>A lot of businesses still don&#8217;t get the internet, but a lot of them do—these are the ones that you can work with. Realize that a band&#8217;s physical merchandise is a product line, and there&#8217;s nothing stopping bands from partnering with companies to sell their own non-music products. Smart companies would likely jump at the chance to sponsor bands that have built active communities around the internet and are accessible via mobile phones. They see the meaning in social media—for business.</p>
<p class="video youtube socialnomics"><object width="640" height="389"><param name="movie" value="http://www.youtube.com/v/ypmfs3z8esI&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ypmfs3z8esI&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="389" wmode="transparent"></embed></object></p>
<p>The types of products that will work for indie musician endorsements will vary greatly and be determined by each musician&#8217;s personal style or brand. A middle-man service that helps musicians match up with consumer brands and vice-versa might be viable—don&#8217;t you think? It would probably be pretty easy for Google, Facebook, or MySpace to implement such a service. However I&#8217;m a fan of DIY and I usually like to cut out middle-men. I think the best approach would be to directly contact companies that you&#8217;d like to partner with. Don&#8217;t be afraid to fail. You can&#8217;t get anywhere without trying things. Remember to focus on the dopeness—see <a href="http://virtualmusic.tv/2009/11/music-dopeness-bands-brands-part-1/" title="Music Dopeness and Bands as Brands (Part 1)" rel="start"> Part 1: Music Dopeness and Bands as Brands</a>.</p>
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		<title>Music Dopeness and Bands as Brands (Part 1)</title>
		<link>http://virtualmusic.tv/2009/11/music-dopeness-bands-brands-part-1/</link>
		<comments>http://virtualmusic.tv/2009/11/music-dopeness-bands-brands-part-1/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 07:40:03 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[bands]]></category>
		<category><![CDATA[brands]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[dopeness]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[Gary Vaynerchuk]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[music industry]]></category>
		<category><![CDATA[MusicBiz]]></category>
		<category><![CDATA[musicians]]></category>
		<category><![CDATA[revenue]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[thank you economy]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[wackness]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=2366</guid>
		<description><![CDATA[So you consider music as your profession? Then whether you like it or not, your band is your brand. You may think you are defined by your style and sound, but nowadays your are ultimately defined by your fans and their perception of you. When you look in the social-media mirror your public face should be a reflection of your private face.]]></description>
			<content:encoded><![CDATA[<blockquote id="the-wackness"><p>&#8220;Know what your problem is, Shapiro? It&#8217;s that you just have this really shitty way of looking at things, ya know? I don&#8217;t have that problem. I just look at the dopeness. But you, it&#8217;s like you just look at the wackness, ya know?&#8221; (<a href="http://www.imdb.com/title/tt1082886/quotes" title="The Wackness (2008) on IMDB" rel="external">The Wackness</a>)</p></blockquote>
<p id="band-brand">So you consider music as your profession? Then whether you like it or not, your band is your brand. You may think you are defined by your style and sound, but nowadays your are ultimately defined by your fans and their perception of you. When you look in the social-media mirror your public face should be a reflection of your private face [<a href="http://www.theindiedigest.com/article/your-fans-dont-just-want-connect-your-music#comment-15804090" title="Comments on Your Fans Don't Just Want To Connect With Your Music" rel="external">see discussion</a>]. If you cannot handle being true to your fans by putting yourself out there genuinely then your fans will see right through you. And if you&#8217;re not providing some form of free content, then you will be invisible. Music fans have lots of choices.</p>
<p id="you">Now more than ever the essential component of your business is you. Use the tools that are available to go where your fans are—social media—and deliver true customer service (the most important aspect in business) by responding to all comments and messages from your fan base. In doing these actions you&#8217;ll be building all the promotional material that you&#8217;ll need, and you&#8217;ll be forming a community around your brand. Remember to focus on the dopeness that most of your costs as a musician have evaporated and you have your fans at your fingertips. Your true fans will support your shows and purchase from you as a thank you. <a href="http://garyvaynerchuk.com/post/226157962/the-thank-you-economy-the-world-of-content-is" title="garyvaynerchuk.com" rel="external">Gary Vaynerchuk</a> describes the thank you economy:</p>
<p id="thank-you-economy" class="video viddler gary-vaynerchuk"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="640" height="402" id="viddler_2ecc0a2d"><param name="movie" value="http://www.viddler.com/player/2ecc0a2d/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/player/2ecc0a2d/" width="640" height="402" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_2ecc0a2d" wmode="transparent"></embed></object></p>
<p class="credit clear endnote photo-credit flickr-credit">[homepage thumbnail photo: Flickr/<a href="http://www.flickr.com/photos/distortedsmile/82829971/" title="http://www.flickr.com/photos/distortedsmile/82829971/" rel="external">DistortedSmile</a>]</p>
<p class="related">Part 2: <a class="part-2" href="http://virtualmusic.tv/2009/11/musicians-brands-endorsements-partnerships-part-2/" title="Read Part 2: Musicians, Brands, Endorsements, and Partnerships">Musicians, Brands, Endorsements, and Partnerships</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>3 iPhone App Creation Platforms For Musicians</title>
		<link>http://virtualmusic.tv/2009/11/3-iphone-app-creation-platforms-for-musicians/</link>
		<comments>http://virtualmusic.tv/2009/11/3-iphone-app-creation-platforms-for-musicians/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 21:11:06 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[iPhone Apps]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[Popular]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[app review]]></category>
		<category><![CDATA[app services]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[bands]]></category>
		<category><![CDATA[Blackberry]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[geotagging]]></category>
		<category><![CDATA[iLike]]></category>
		<category><![CDATA[integration]]></category>
		<category><![CDATA[IODA]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Kyte]]></category>
		<category><![CDATA[localized]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[m-commerce]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[MixMatchMusic]]></category>
		<category><![CDATA[MobBase]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile music]]></category>
		<category><![CDATA[Mobile Roadie]]></category>
		<category><![CDATA[mobility]]></category>
		<category><![CDATA[musicians]]></category>
		<category><![CDATA[MySpace]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[promo code]]></category>
		<category><![CDATA[revenue]]></category>
		<category><![CDATA[services]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social music]]></category>
		<category><![CDATA[streaming]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=2752</guid>
		<description><![CDATA[Enter the mobile music frontier—the age of the app is here—and you don’t need to be a developer to create your own iPhone app anymore. Here are <del>three</del> four platforms that enable artists to build their own custom mobile applications.]]></description>
			<content:encoded><![CDATA[<p id="mobile-music" class="intro">Enter the mobile music frontier—the age of the app is here—and you don&#8217;t need to be a developer to create your own iPhone app anymore. Here are <del>three</del> four platforms that enable artists to build their own custom mobile applications.</p>
<div id="ilike" class="border reverse clear">
<h2 class="image logo"><a href="http://www.ilike.com/" title="iLike" rel="external"><img src="http://img.virtualmusic.tv/logo/ilike-45.png" width="100" height="45" alt="iLike" /></a></h2>
<p><a href="http://www.ilike.com/" title="iLike" rel="external">iLike</a> artists can create an iPhone app through their iLike artist account. This looks like the the easiest, most basic, and inexpensive of the three options. Your app automatically integrates with the media content in your iLike artist profile. Currently it&#8217;ll cost you a one-time $195 to activate your app. You can choose to make your app free with the clause that iLike may place ads in it, or you can sell your app in a 50/50 split with iLike. View <a href="http://www.ilike.com/manage?r=iPhone" title="iLike will build an iPhone/iPod app for your band!" rel="external">details and video demo</a>.</p>
</div>
<div id="mobile-roadie" class="border reverse">
<h2 class="image logo"><a href="http://www.mobileroadie.com/" title="Mobile Roadie" rel="external"><img src="http://img.virtualmusic.tv/logo/mobile_roadie-32.png" width="300" height="32" alt="Mobile Roadie" /></a></h2>
<p><a href="http://www.mobileroadie.com/" title="Mobile Roadie" rel="external">Mobile Roadie</a> is a flexible service geared for musician iPhone app creation. Their app features are interactive and viral. They include deep social network integration with YouTube, Facebook, Twitter, and Flickr. Fans have the ability to stream content, comment, upload photos, and purchase tickets and merchandise through the app. A band can sync their updates with their RSS feeds and social-network accounts, or they can update them through Mobile Roadie&#8217;s content management system. Their current basic pricing for musicians is $499 set-up + $29/month (covers the first 1,000 installs of the app each month—subsequent installs cost 1 cent each). Extras include &#8220;push notification&#8221; which uses geotagging to target fans in a specific region. If you opt for Mobile Roadie then please use our 10% discount referrer code <strong>virtual</strong> or this <a href="https://www.mobileroadie.com/home/sign-up-online/virtual" title="Mobile Roadie » Sign-Up" rel="external">sign-up</a> link. Watch <a href="http://vimeo.com/7035085" title="Mobile Roadie Promo Video on Vimeo" rel="external">video demo</a>. View apps created with Mobile Roadie in the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewArtist?id=307989417" title="iTunes » Applications » Mobile Roadie" rel="nofollow">App Store</a>.</p>
</div>
<div id="kyte" class="border reverse">
<h2 class="image logo"><a href="http://www.kyte.com/" title="Kyte" rel="external"><img src="http://img.virtualmusic.tv/logo/kyte-50.png" width="92" height="50" alt="Kyte" /></a></h2>
<p><a href="http://www.kyte.com/" title="Kyte" rel="external">Kyte</a> is an online and mobile video platform providing on-demand content delivery and feature-rich application development for iPhone, Blackberry, Android, and Nokia devices. Their <a href="http://www.kyte.com/platform/pg/kyte_mobile_app_frameworks" title="Kyte Mobile App Frameworks" rel="external">mobile app frameworks</a> page details the key features, add-on modules, customizations, and monetization possibilities of their apps. The modules include RSS, Twitter, multimedia chat, content streaming, downloads, comments/ratings, fan media uploads, events, location-aware services, games, fan club sign-ups, and mCommerce. Kyte no doubt offers an immense customizable feature set and it is presumably more expensive than the aforementioned alternatives. You have to inquire for exact pricing, but I believe that they charge on a monthly basis for their service at different levels based on features and usage. Update—I received an email response from Kyte with the following details: Kyte iPhone Applications are available as an add-on component to the Kyte Platform and cost an additional monthly fee of $600 per app. The Kyte Platform <a href="http://www.kyte.com/platform/pg/platform_editions" title="[Email Excerpt] Kyte Premium ranges between $500 and $1000 per month (plus set up fee), depending on the bandwidth and storage plan [and] Kyte Professional begins in the low thousands of dollars a month and scales from there depending on your needs." rel="external">tiers</a> start at $500/month (plus set-up) and go up into the thousands. Kyte is a power solution for musicians with a massive fanbase.</p>
</div>
<p>Did I mention that these services handle the submission process to the Apple iTunes Store for you? Please share how you&#8217;re using these for your band etc. Plus, what other platforms am I missing? Update: we were informed about a new 4th platform via the comment section below. Here&#8217;s the 411:</p>
<div id="mobbase" class="border reverse">
<h2 class="image logo"><a href="http://www.mobbase.com/" title="MobBase" rel="external"><img src="http://img.virtualmusic.tv/logo/mobbase-65b.png" width="177" height="65" alt="MobBase" /></a></h2>
<p><a href="http://www.mobbase.com/" title="MobBase" rel="external">MobBase</a> is an iPhone app creation platform designed for musicians and brought to you by the collaborative remix community <a href="http://www.mixmatchmusic.com/" title="MixMatchMusic" rel="external">MixMatchMusic</a>. MobBase launched today and its options enabling musicians to connect with their mobile mob include streaming audio, RSS, Twitter integration, videos via YouTube, photo albums via Picasa, artist info, events, ticketing, and merch. It looks affordable too—their current pricing for free apps is $20 set-up + $15/month (covers the first 500 installs each month—an additional 1,000 installs costs an extra $5). For paid apps, the set-up fee is the same, the monthly rate starts at $20/month, and you keep all the revenue from the sales. Digital distribution company <a href="http://www.iodalliance.com/" title="ioda: independent online distribution alliance" rel="nofollow">IODA</a> has partnered with MobBase as the app solution for its artists and labels. More detailed coverage is at <a href="http://www.readwriteweb.com/readwritestart/2009/11/mobbase-iphone-app-maker.php" title="MobBase: Drag and Drop iPhone App Maker for Bands" rel="external">RWW</a>. View apps created with MobBase in the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewArtist?id=329142367" title="iTunes » Applications » MobBase" rel="nofollow">App Store</a>.</p>
</div>
<p class="related">Update 2: More app services for musicians have hit the scene—see <a href="http://virtualmusic.tv/tag/app-services/" rel="tag" title="tag: app services">app services</a>.</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<title>Numbers. Fame. Adaptation. An Impromptu Debate on Business in a Music Industry Changed by The Internet.</title>
		<link>http://virtualmusic.tv/2009/10/numbers-fame-adaptation/</link>
		<comments>http://virtualmusic.tv/2009/10/numbers-fame-adaptation/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 17:05:41 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Discussion]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[adaptation]]></category>
		<category><![CDATA[bandcamp]]></category>
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		<category><![CDATA[change]]></category>
		<category><![CDATA[debate]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[endorsements]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[issues]]></category>
		<category><![CDATA[music industry]]></category>
		<category><![CDATA[MusicBiz]]></category>
		<category><![CDATA[musicians]]></category>
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		<category><![CDATA[subscription model]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=2368</guid>
		<description><![CDATA[Last Friday I got into a discussion with James Marshall (@<a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="twitter-handle screen-name">infinitestylez</span></a>) about issues facing musicians in the current state of the industry. I had tweeted two links and James replied stating, &#8220;The internet is destroyin' industries we all love.&#8221; It sparked a bit of a debate at first—my stance is that the internet is changing the music business for the better—but we found some common ground along the way.]]></description>
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<div class="photo-image right" style="width:500px;margin:0 0 1px 10px">
<p class="w500 image"><a href="http://www.flickr.com/photos/teerfedern/16482383/" title="Souls of Mischief by mflx-one, on Flickr" rel="external"><img id="souls-of-mischief" src="http://img.virtualmusic.tv/flickr/souls-of-mischief_teerfedern_500.jpg" width="500" height="375" alt="Souls of Mischief" /></a></p>
<p class="caption wp-caption" xmlns:cc="http://creativecommons.org/ns#" about="http://www.flickr.com/photos/teerfedern/16482383/"><span class="imgDesc"><span class="artist-name"><a title="iTunes Link" class="itunes-artist" href="http://click.linksynergy.com/fs-bin/click?id=tcgi0KzyVAI&#038;subid=&#038;offerid=146261.1&#038;type=10&#038;tmpid=5573&#038;RD_PARM1=http%3A%2F%2Fitunes.apple.com%2Fus%2Fartist%2Fsouls-of-mischief%2Fid2319347" target="new">Souls of Mischief</a><img alt="icon" width="1" height="1" src="http://ad.linksynergy.com/fs-bin/show?id=tcgi0KzyVAI&#038;bids=146261.1&#038;type=10" /></span> (<a rel="cc:attributionURL" href="http://www.flickr.com/photos/teerfedern/16482383/">Flickr/teerfedern</a></span>)</p>
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<p>Last Friday I got into a discussion with James Marshall (@<a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="twitter-handle screen-name">infinitestylez</span></a>) about issues facing musicians in the current state of the industry. I had tweeted two links and James replied stating, &ldquo;The internet is destroyin&#8217; industries we all love.&rdquo; It sparked a bit of a debate at first—my stance is that the internet is changing the music business for the better—but we found some common ground along the way. We talked about promotion, talent, middle-men, costs, and the viability of alternate revenue sources like subscriptions and endorsements. We decided to post the discussion here where it can benefit the community, and we want to hear your opinions in the comment section. Have a read below of the entire conversation, which went from tweets to DM&#8217;s to emails.</p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/ryanve" class="tweet-url profile-pic url"><img alt="Ryan Van Etten" class="photo" src="http://img.virtualmusic.tv/twimg/ryanve_0193_c3m1sb7710m_360_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/ryanve" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">ryanve</span></a> RT @<a class="tweet-url username" href="http://twitter.com/tweetmeme">tweetmeme</a> Could Corporate Media Destroy The Internet? | The Indie Digest <a href="http://retwt.me/1atP9" class="tweet-url web" rel="external">http://retwt.me/1atP9</a><br /><span class="t-meta"><a href="http://twitter.com/ryanve/status/5069973971" class="entry-date" rel="bookmark"><span class="published timestamp" data="{time:'Thu Oct 22 14:13:32 +0000 2009'}">10:13 AM Oct 22nd</span></a> <span>from <a href="http://tweetmeme.com" rel="external">TweetMeme</a></span> </span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/ryanve" class="tweet-url profile-pic url"><img alt="Ryan Van Etten" class="photo" src="http://img.virtualmusic.tv/twimg/ryanve_0193_c3m1sb7710m_360_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/ryanve" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">ryanve</span></a> RT @<a class="tweet-url username" href="http://twitter.com/Techdirt">Techdirt</a> More Musicians Realizing File Sharing Isn&#8217;t Evil; Shakira, Norah Jones, Nelly… <a href="http://bt.io/Juj" class="tweet-url web" rel="external">http://bt.io/Juj</a> (via @<a class="tweet-url username" href="http://twitter.com/ojkelly">ojkelly</a>)<br /><span class="t-meta"><a href="http://twitter.com/ryanve/status/5070172805" class="entry-date" rel="bookmark"><span class="published timestamp" data="{time:'Thu Oct 22 14:22:48 +0000 2009'}">10:22 AM Oct 22nd</span></a> <span>from web</span> </span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/infinitestylez" class="tweet-url profile-pic url"><img alt="James Marshall" class="photo" src="http://img.virtualmusic.tv/twimg/SSPX1321_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">infinitestylez</span></a> @<a class="tweet-url username" href="http://twitter.com/ryanve" title="http://twitter.com/ryanve">ryanve</a> The internet is destroyin&#8217; industries we all love though… <br /><span class="t-meta"><a href="http://twitter.com/infinitestylez/status/5070023425" class="entry-date" rel="bookmark"><span class="published timestamp" data="{time:'Thu Oct 22 14:15:52 +0000 2009'}">10:15 AM Oct 22nd</span></a> <span>from <a href="http://www.snaptu.com/a/twitter" rel="nofollow">Snaptu</a></span> <a href="http://twitter.com/ryanve/status/5069973971">in reply to ryanve</a></span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/ryanve" class="tweet-url profile-pic url"><img alt="Ryan Van Etten" class="photo" src="http://img.virtualmusic.tv/twimg/ryanve_0193_c3m1sb7710m_360_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/ryanve" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">ryanve</span></a> @<a class="tweet-url username" href="http://twitter.com/infinitestylez">infinitestylez</a> Ah it&#8217;s changing them and forcing adaptation. Don&#8217;t you worry, there&#8217;s always something to love! <br /><span class="t-meta"><a href="http://twitter.com/ryanve/status/5071404855" class="entry-date" rel="bookmark"><span class="published timestamp" data="{time:'Thu Oct 22 15:16:56 +0000 2009'}">11:16 AM Oct 22nd</span></a> <span>from <a href="http://www.seesmic.com/" rel="nofollow">Seesmic</a></span> <a href="http://twitter.com/infinitestylez/status/5070023425">in reply to infinitestylez</a></span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/infinitestylez" class="tweet-url profile-pic url"><img alt="James Marshall" class="photo" src="http://img.virtualmusic.tv/twimg/SSPX1321_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">infinitestylez</span></a> The only problem is that adaptation doesn&#8217;t yield profit for entertainers. Customers don&#8217;t buy—how do we earn income? <br /><span class="published timestamp" data="{time:'Thu Oct 22 20:27:31 +0000 2009'}">4:27 PM Oct 22nd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/ryanve" class="tweet-url profile-pic url"><img alt="Ryan Van Etten" class="photo" src="http://img.virtualmusic.tv/twimg/ryanve_0193_c3m1sb7710m_360_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/ryanve" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">ryanve</span></a> People pay for live shows. Free online music helps promote shows—it&#8217;s not direct income, but it&#8217;s free advertising, right? <br /><span class="published timestamp" data="{time:'Fri Oct 23 13:17:12 +0000 2009'}">9:17 AM Oct 23rd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/ryanve" class="tweet-url profile-pic url"><img alt="Ryan Van Etten" class="photo" src="http://img.virtualmusic.tv/twimg/ryanve_0193_c3m1sb7710m_360_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/ryanve" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">ryanve</span></a> There got to be ways to make $ by product endorsement deals (easier said than done) and content subscriptions like <a href="http://www.paramorefanclub.com" title="Paramore Fan Club" rel="external">www.paramorefanclub.com</a> <br /><span class="published timestamp" data="{time:'Fri Oct 23 13:29:03 +0000 2009'}">9:29 AM Oct 23rd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/infinitestylez" class="tweet-url profile-pic url"><img alt="James Marshall" class="photo" src="http://img.virtualmusic.tv/twimg/SSPX1321_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">infinitestylez</span></a> That&#8217;s not how it works. What happens when a really good beginner drops without a label backin&#8217; him? Nothin&#8217;. No fans. <br /><span class="published timestamp" data="{time:'Fri Oct 23 14:05:30 +0000 2009'}">10:05 AM Oct 23rd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/infinitestylez" class="tweet-url profile-pic url"><img alt="James Marshall" class="photo" src="http://img.virtualmusic.tv/twimg/SSPX1321_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">infinitestylez</span></a> Fans need to understand that this system made these acts they love. Demandin&#8217; it for free doesn&#8217;t pay those people. <br /><span class="published timestamp" data="{time:'Fri Oct 23 14:06:28 +0000 2009'}">10:06 AM Oct 23rd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/infinitestylez" class="tweet-url profile-pic url"><img alt="James Marshall" class="photo" src="http://img.virtualmusic.tv/twimg/SSPX1321_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">infinitestylez</span></a> It pays the service providers. Then the labels and artists have to divide only the left over royalties…less than 30%. <br /><span class="published timestamp" data="{time:'Fri Oct 23 14:07:45 +0000 2009'}">10:07 AM Oct 23rd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/infinitestylez" class="tweet-url profile-pic url"><img alt="James Marshall" class="photo" src="http://img.virtualmusic.tv/twimg/SSPX1321_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">infinitestylez</span></a> So then everyone involved in a $10 million album project get screwed and have to ride seasonal royalty checks. <br /><span class="published timestamp" data="{time:'Fri Oct 23 14:08:48 +0000 2009'}">10:08 AM Oct 23rd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/infinitestylez" class="tweet-url profile-pic url"><img alt="James Marshall" class="photo" src="http://img.virtualmusic.tv/twimg/SSPX1321_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">infinitestylez</span></a> Labels need the album sales to set up the shows that pay the artists. Endorsements are based on an ability to sell products. <br /><span class="published timestamp" data="{time:'Fri Oct 23 14:09:59 +0000 2009'}">10:09 AM Oct 23rd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/infinitestylez" class="tweet-url profile-pic url"><img alt="James Marshall" class="photo" src="http://img.virtualmusic.tv/twimg/SSPX1321_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">infinitestylez</span></a> If you can&#8217;t sell at least a million records you can&#8217;t get endorsed to sell Verizon. You see what I&#8217;m sayin&#8217;? <br /><span class="published timestamp" data="{time:'Fri Oct 23 14:10:55 +0000 2009'}">10:10 AM Oct 23rd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/infinitestylez" class="tweet-url profile-pic url"><img alt="James Marshall" class="photo" src="http://img.virtualmusic.tv/twimg/SSPX1321_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">infinitestylez</span></a> So artists like myself never make it because the industry isn&#8217;t rich enough to pay us anymore. Music is expensive. <br /><span class="published timestamp" data="{time:'Fri Oct 23 14:11:51 +0000 2009'}">10:11 AM Oct 23rd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/ryanve" class="tweet-url profile-pic url"><img alt="Ryan Van Etten" class="photo" src="http://img.virtualmusic.tv/twimg/ryanve_0193_c3m1sb7710m_360_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/ryanve" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">ryanve</span></a> You&#8217;re right—it&#8217;s not an easy business. I&#8217;m not making money as a musician, but a lot of people are, and they&#8217;re not selling a million rec&#8217;s. <br /><span class="published timestamp" data="{time:'Fri Oct 23 14:17:39 +0000 2009'}">10:17 AM Oct 23rd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/ryanve" class="tweet-url profile-pic url"><img alt="Ryan Van Etten" class="photo" src="http://img.virtualmusic.tv/twimg/ryanve_0193_c3m1sb7710m_360_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/ryanve" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">ryanve</span></a> Hard work is what works. That will always be the case. Talent isn&#8217;t enough. <br /><span class="published timestamp" data="{time:'Fri Oct 23 14:18:11 +0000 2009'}">10:18 AM Oct 23rd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/infinitestylez" class="tweet-url profile-pic url"><img alt="James Marshall" class="photo" src="http://img.virtualmusic.tv/twimg/SSPX1321_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">infinitestylez</span></a> That&#8217;s the problem. Talent is supposed to be because that&#8217;s what people pay to see and hear…talent. Music is too corporate now. <br /><span class="published timestamp" data="{time:'Fri Oct 23 14:20:58 +0000 2009'}">10:20 AM Oct 23rd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/ryanve" class="tweet-url profile-pic url"><img alt="Ryan Van Etten" class="photo" src="http://img.virtualmusic.tv/twimg/ryanve_0193_c3m1sb7710m_360_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/ryanve" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">ryanve</span></a> I think smaller company endorsements will work for indie artists. (not big corporations like Verizon that only work for the radio artists). <br /><span class="published timestamp" data="{time:'Fri Oct 23 14:21:24 +0000 2009'}">10:21 AM Oct 23rd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/infinitestylez" class="tweet-url profile-pic url"><img alt="James Marshall" class="photo" src="http://img.virtualmusic.tv/twimg/SSPX1321_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">infinitestylez</span></a> 60 years ago artists made money off their art. Now just to make it worth doin&#8217; look what you have to do…it&#8217;s ridiculous. <br /><span class="published timestamp" data="{time:'Fri Oct 23 14:21:56 +0000 2009'}">10:21 AM Oct 23rd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/ryanve" class="tweet-url profile-pic url"><img alt="Ryan Van Etten" class="photo" src="http://img.virtualmusic.tv/twimg/ryanve_0193_c3m1sb7710m_360_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/ryanve" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">ryanve</span></a> I agree with that (about talent) but I don&#8217;t think it will happen. <br /><span class="published timestamp" data="{time:'Fri Oct 23 14:27:25 +0000 2009'}">10:27 AM Oct 23rd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/infinitestylez" class="tweet-url profile-pic url"><img alt="James Marshall" class="photo" src="http://img.virtualmusic.tv/twimg/SSPX1321_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">infinitestylez</span></a> Talent is talent though. If you&#8217;re talented the world should hear it and you should have all the same opportunities. <br /><span class="published timestamp" data="{time:'Fri Oct 23 14:23:22 +0000 2009'}">10:23 AM Oct 23rd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/infinitestylez" class="tweet-url profile-pic url"><img alt="James Marshall" class="photo" src="http://img.virtualmusic.tv/twimg/SSPX1321_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">infinitestylez</span></a> Honestly, why shouldn&#8217;t you be able to make millions with Verizon? And free promo is just that…free promo. <br /><span class="published timestamp" data="{time:'Fri Oct 23 14:26:33 +0000 2009'}">10:26 AM Oct 23rd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/infinitestylez" class="tweet-url profile-pic url"><img alt="James Marshall" class="photo" src="http://img.virtualmusic.tv/twimg/SSPX1321_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">infinitestylez</span></a> It makes you popular—not famous. You still have to feed yourself and everyone else involved. <br /><span class="published timestamp" data="{time:'Fri Oct 23 14:27:18 +0000 2009'}">10:27 AM Oct 23rd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/infinitestylez" class="tweet-url profile-pic url"><img alt="James Marshall" class="photo" src="http://img.virtualmusic.tv/twimg/SSPX1321_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">infinitestylez</span></a>  It&#8217;ll change when we educate the fans. Businesses can&#8217;t operate with capital, you have to pay for what you want. <br /><span class="published timestamp" data="{time:'Fri Oct 23 14:29:49 +0000 2009'}">10:29 AM Oct 23rd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/ryanve" class="tweet-url profile-pic url"><img alt="Ryan Van Etten" class="photo" src="http://img.virtualmusic.tv/twimg/ryanve_0193_c3m1sb7710m_360_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/ryanve" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">ryanve</span></a> Verizon would want to advertise to the masses, but yea everyone consumes music, so that is the masses.<br /><span class="published timestamp" data="{time:'Fri Oct 23 14:30:20 +0000 2009'}">10:30 AM Oct 23rd</span></p>
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<p class="t-content"><span class="thumb profile-pic"><a href="http://twitter.com/infinitestylez" class="tweet-url profile-pic url"><img alt="James Marshall" class="photo" src="http://img.virtualmusic.tv/twimg/SSPX1321_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">infinitestylez</span></a> Exactly. Numbers, fame. Take my email dude. DM&#8217;s are too short. [email removed]<br /><span class="published timestamp" data="{time:'Fri Oct 23 14:32:31 +0000 2009'}">10:32 AM Oct 23rd</span></p>
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<div class="em">
<p class="e-content"><span class="thumb profile-pic"><a href="http://twitter.com/ryanve" class="tweet-url profile-pic url"><img alt="Ryan Van Etten" class="photo" src="http://img.virtualmusic.tv/twimg/ryanve_0193_c3m1sb7710m_360_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/ryanve" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">ryanve</span></a> Ha yea it was hard trying to get those into 140 chars. <a href="http://techdirt.com/articles/20091020/1519476609.shtml" title="Trying To Explain The Economics Of Abundance In Two Minutes Or Less With A Whiteboard | TechDirt" rel="external">This video</a> generalizes the issue (the abundance of music). Fans are happy to pay for shows though, and t-shirts etc. too, right? I like the idea of the exclusive content subscription where fans can pay a yearly fee to get extra content, but I think you have to give at least something away for free, because, otherwise people will listen to something else that is free.</p>
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<div class="em">
<p class="e-content"><span class="thumb profile-pic"><a href="http://twitter.com/infinitestylez" class="tweet-url profile-pic url"><img alt="James Marshall" class="photo" src="http://img.virtualmusic.tv/twimg/SSPX1321_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">infinitestylez</span></a> That&#8217;s the same as you going to work everyday and not gettin&#8217; paid for your time. Instead they only pay you for a purchase above $100. It&#8217;s the same concept, the majority of your productivity is time consumption, and the result of the majority of your efforts you have to give away for free. The volume of music isn&#8217;t the issue. You gave it away when you were starvin&#8217;, how much longer should you starve? You get all these other middle-men involved who each want a piece of your dedication and love for what you do. It&#8217;s a scam.</p>
<p class="e-content-2">What did THIS dickhead really do for YOU? He made a new radio station, whether broadcast or digital, and he&#8217;s NOW collectin&#8217; TWO paychecks from each commercial client and buildin&#8217; an advocacy group against you. Now you have to pay the label, pay him, pay your manager, your producers, engineers, publicists, security, etc. and STILL give your music away. And there&#8217;s the issue, you&#8217;re a walkin&#8217; business. How do you function when you can&#8217;t pay yourself?</p>
<p class="e-content-2">All that expense for some promo? It hardly seems worth it. Especially when the discounted sales or stolen tickets come in, and that $17 million tour was only enough to pay off the massive debt you accrued.</p>
<p class="e-content-2">
Billboard &#8211; $1 million per year<br />
Promo &#8211; $3 million per country<br />
CD duplication &#8211; $500 grand per million<br />
Production &#8211; $7 million per album<br />
Merchandise &#8211; $5 million<br />
You &#8211; Already over budget and in debt
</p>
<p class="e-content-2">The radio spins are free, the interviews are free, the public appearances are free, the autographs are free, the charities are free, the pics are free, the publicity time is free, the advice is free. You work like they do, but you&#8217;re required to do it all for free while they can unionize and and pitch a bitch over their pay…and WIN. How is that fair to you? C/O Michael Jackson, MC Hammer, Vanilla Ice, etc.</p>
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<div class="em">
<p class="e-content"><span class="thumb profile-pic"><a href="http://twitter.com/ryanve" class="tweet-url profile-pic url"><img alt="Ryan Van Etten" class="photo" src="http://img.virtualmusic.tv/twimg/ryanve_0193_c3m1sb7710m_360_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/ryanve" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">ryanve</span></a> I prefer the DIY route whenever possible. I&#8217;d like to that think the internet is lessening the need for the industry middle-men, who are all trying to get a piece of the action but often out to screw you. There are a few middle-men that are helping artists without raping them financially. For example, <a href="http://tunecore.com" title="Tunecore" rel="external">Tunecore</a> has relatively low fees for distribution. Aside from the actual audio production, an mp3 is free to produce, and doesn&#8217;t cost anything to duplicate like CDs do. From an investment point, the mp3 is a lower risk because less capital is needed.</p>
<p class="e-content-2">My friends&#8217; band released an album with a major label, Koch Records, and in doing so screwed themselves because they signed away the rights to their own songs. They&#8217;re not even allowed to give those songs away if they want to. Fortunately the deal was only for the one album, and their next album they are releasing independently. On the flip side, there are labels that really have helped artists make their careers.</p>
<p class="e-content-2">The bottom line is that when artists give music away for free, they need to be smart about it, and at least collect an email address in exchange for, say, a free download. That way the artist has a way to stay in touch with their fans, and let them know about shows etc. Have you seen <a href="http://bandcamp.com" title="Bandcamp" rel="external">Bandcamp</a>? It supports downloads in exchange for email/zip code. It has options for pay-what-you-want pricing with the drawback that PayPal takes a cut. I think it would end up more profitable to release one track per month, and opposed to one album per year. Less, but more often.</p>
<p class="e-content-2">You&#8217;re bringing up some ace points. If you want you could publish some of this on <a href="http://virtualmusic.tv" title="virtualmusic.tv » Home" rel="home">virtualmusic.tv</a> like, maybe your last email, parts of our conversation, or whatever you think. It might be a good way to generate some discussion—what do you reckon?</p>
</div>
<div class="em">
<p class="e-content"><span class="thumb profile-pic"><a href="http://twitter.com/infinitestylez" class="tweet-url profile-pic url"><img alt="James Marshall" class="photo" src="http://img.virtualmusic.tv/twimg/SSPX1321_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">infinitestylez</span></a> You&#8217;re right and that&#8217;s what I mean, it&#8217;s a double-edged sword, but both sides are necessary to make a sharp blade. Usin&#8217; internet marketin&#8217; tools is a good bet versus rollin&#8217; over for the internet radio stations and media pirates. See, now we understand each other more clearly, however, the internet tools can still only carry us so far.</p>
<p class="e-content-2">Artists as a race of people, not a creed such as nationality, but a race described by its creative genius need to learn the value of free enterprise. Don&#8217;t find the label—build the label. Find the distributor or evolve into the distributor but don&#8217;t believe the hype. Everything isn&#8217;t all about a deal and free music leaves only a starvin&#8217; artist, however, cheaper alternatives satisfy all parties.</p>
<p class="e-content-2">Labels still get paid, artists get paid fairly, and fans save money without stealin&#8217; from us. Still $14.99 for a classic, multi-platinum, autographable, detailed, fully-enhanced, 15-track, unbroken, complete album hard copy is reasonable provided you have the money to make enough copies. LOL</p>
</div>
<div class="em">
<p class="e-content"><span class="thumb profile-pic"><a href="http://twitter.com/ryanve" class="tweet-url profile-pic url"><img alt="Ryan Van Etten" class="photo" src="http://img.virtualmusic.tv/twimg/ryanve_0193_c3m1sb7710m_360_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/ryanve" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">ryanve</span></a> LOL Yea I don&#8217;t expect to ever be selling an album where the hard copy makes it to Wal-Mart or gets played on mainstream radio, but I don&#8217;t need that to feel successful. It seems like music is more of a part-time thing for most people, because to make a full living from it is tough. I have faith that the changes to the industry due to the internet will ultimately end up making it bigger and better. I think videogames are going to be a bigger part of the business too. We&#8217;re in a transitional phase now. What I meant before about adapting was that seeing as change is inevitable, the people that can most quickly adapt and use the changes to their advantage will prosper. It&#8217;s easier for indie artists to adapt than it is for the big record co.&#8217;s who are always playing catch up and deriding the changes because they know their business model is going down the drain. I don&#8217;t know what&#8217;s going to happen, but I&#8217;m going to be here to find out. We have to let each other know of any killer ideas!</p>
</div>
<div class="em">
<p class="e-content"><span class="thumb profile-pic"><a href="http://twitter.com/infinitestylez" class="tweet-url profile-pic url"><img alt="James Marshall" class="photo" src="http://img.virtualmusic.tv/twimg/SSPX1321_normal.jpg" width="48" height="48" /></a></span> <a href="http://twitter.com/infinitestylez" class="twitter-profile"><span class="interviewee-name twitter-handle screen-name">infinitestylez</span></a> Yeah, bro, the business model issue they wrestle with is all about pride. Too proud to accept they&#8217;ve become dated and the new model must upgrade, or at least update, the old. They have to face the &#8220;music&#8221; (pun intended lol) and learn the new avenues as well as venture back down memory lane and remember how they improved upon new business models.</p>
<p class="e-content-2">As far as success, it&#8217;s all in vision, passion, and what you know. You know a lot. There&#8217;s room for you here, and you should publish our discussion almost verbatim. Set it up interview style and we&#8217;ll be the subjects of interview. That&#8217;ll be sweet. We can add some images and make a blog of it, post some music…who knows, you&#8217;re on a roll with that publishin&#8217; idea. People love this kind of informative discussion especially when it&#8217;s viewable by everyone.</p>
</div>
<p class="split purple left">About <a href="http://twitter.com/infinitestylez" class="twitter-profile" title="@infinitestylez on Twitter">James Marshall</a>: I&#8217;m a hip-hop artist local to Detroit, 25 years old, and with 7 years experience in hip-hop. &ldquo;I don&#8217;t care if you don&#8217;t love me, I don&#8217;t care if you don&#8217;t date me. Fear me, whatever, respect me…hate me as long as you pay me.&rdquo;</p>
<p class="split purple right">About <a href="http://virtualmusic.tv/author/ryanve/" class="author-profile" title="View all posts by Ryan">Ryan Van Etten</a>: I&#8217;m a 30 y.o. writer/editor on virtualmusic.tv, an engineer, DIY multimedia producer, and the indie eclectic-rock artist from <a href="http://thespinarounds.com" rel="external">The Spin Arounds</a> and <a href="http://crimsonroad.com" rel="external">Crimson Road</a>. &#8220;I try to reinvent myself each day like the turn of a kaleidoscope.&#8221;</p>
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		<title>Rock Band Network: Get Your Music In The Game</title>
		<link>http://virtualmusic.tv/2009/10/rock-band-network/</link>
		<comments>http://virtualmusic.tv/2009/10/rock-band-network/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 22:13:26 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[creators]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[Harmonix]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[music gaming]]></category>
		<category><![CDATA[music industry]]></category>
		<category><![CDATA[musicians]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[revenue]]></category>
		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[Rock Band Network]]></category>
		<category><![CDATA[videogame]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=1890</guid>
		<description><![CDATA[Musicians will soon be able to submit their original tracks into Rock Band via the <a href="http://creators.rockband.com" title="creators.rockband.com" rel="external">Rock Band Network</a>. This looks to be a promising virtual platform allowing indie artists—creators—to contribute songs to the game in a democratic fashion—each new track is reviewed and voted on by peers in the community before being accepted into the game. This is great news for players and indie musicians alike.]]></description>
			<content:encoded><![CDATA[<p id="submit-tracks-to-rbn>Musicians will soon be able to submit their original tracks into Rock Band via the <a href="http://creators.rockband.com" title="creators.rockband.com" rel="external">Rock Band Network</a>. This looks to be a promising virtual platform allowing indie artists—creators—to contribute songs to the game in a democratic fashion—each new track is reviewed and voted on by peers in the community before being accepted into the game. This is great news for players and indie musicians alike. Players will have access to an expanding music library and indie artists will no doubt be able to expand their audience.</p>
<h3>Simply put, it rocks.</h3>
<p id="music-and-video-games">The past few years have proven that <a href="http://virtualmusic.tv/2009/07/music-in-the-virtual-realm/" title="Music In The Virtual Realm">music and videogames were destined for each other</a>. But until now, the music in games was restricted to mainstream artists and tunes specifically licensed for the games. Rock Band Network is the first opportunity that allows <i>anyone</i> to get their music in the game.</p>
<p id="rbn-screenshot" class="image screenshot reverse-image"><a href="http://creators.rockband.com" title="creators.rockband.com" rel="external"><img src="http://img.virtualmusic.tv/creators.rockband.com-2009-10-09-screenshot-640x480.png" width="640" height="480" alt="creators.rockband.com 2009-10-09 screenshot" /></a><br /><span class="wp-caption">Screenshot: Rock Band Network is located at <a href="http://creators.rockband.com" title="creators.rockband.com" rel="external">creators.rockband.com</a>.</span></p>
<p id="rbn-press">This summer&#8217;s press about Rock Band Network hinted that it would become available by November. Currently the site introduces the steps involved in submitting tracks to the game—it provides detailed <a href="http://creators.rockband.com/spec/Mix_and_MIDI_Setup" title="creators.rockband.com/spec/Mix_and_MIDI_Setup" rel="external">mix specifications</a> and links to the <a href="http://creators.rockband.com/tools/download" title="1. REAPER Digital Audio Workstation _ 2. REAPER Rock Band Plugins _ 3. MAGMA Transfer/Packaging Tool" rel="external">free audio software</a> necessary for producing tracks. Creators must sign up for the <a href="http://creators.rockband.com/spec/Website" title="creators.rockband.com/spec/Website" rel="external">XNA Creators Club–Gold Membership to Xbox Live</a> [currently $8/month or $50/year].</p>
<p id="music-influx">The influx of new music into Rock Band will help to further popularize the game, and I think <a href="http://www.harmonixmusic.com" title="http://www.harmonixmusic.com" rel="external">Harmonix</a> will see increasing domination in the music-gaming market. The artists whose songs are featured in the game will gain exposure <i>and</i> revenue from sales through the Network—according to <a href="http://en.wikipedia.org/wiki/Rock_Band_Network" title="http://en.wikipedia.org/wiki/Rock_Band_Network" rel="external">Wikipedia</a> artists will receive a 30% revenue share. In the interview below, Matthew Nordhaus, a senior producer at Harmonix, mentions that song pricing will vary from $1–$3. I would love to hear more pricing details if anyone can provide them. What is your take on the pricing and revenue share? Even without the revenue share I think Rock Band Network is a massive opportunity for independent musicians.</p>
<div id="rockband-gamespot-interview" class="video youtube"><iframe title="YouTube video player" class="youtube-player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/HPU6-1BPXdE" frameborder="0"></iframe></div>
<p id="beta-phase">Once <a href="http://creators.rockband.com" title="creators.rockband.com" rel="external">Rock Band Network</a> is through its current, private beta phase, I&#8217;m going to attempt to produce a track for the game, and I&#8217;ll keep you informed as I learn more about the process. In the meantime, what do you think about Rock Band Network? How do you think it will affect our music culture?  Do you think that gaming platforms will be the major outlet for digital music sales in the near future?</p>
<div id="sub-related-posts">
<h5>Related Posts</h5>
<ul class="related-posts">
<li><a href="http://virtualmusic.tv/2009/11/dhani-harrison-conan-obrien-rock-band-thenewno2/" title="Dhani Harrison on Conan O’Brien, Rock Band, and thenewno2">Dhani Harrison on Conan O’Brien, Rock Band, and thenewno2</a></li>
<li><a href="http://virtualmusic.tv/2009/11/virtual-video-revolution-in-the-beatles-rock-band/" title="Virtual Video Revolution in The Beatles Rock Band">Virtual Video Revolution in The Beatles Rock Band</a></li>
<li><a href="http://virtualmusic.tv/2009/11/3-iphone-app-creation-platforms-for-musicians/" title="3 iPhone App Creation Platforms For Musicians">3 iPhone App Creation Platforms For Musicians</a></li>
</ul>
</div>
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		<title>Who Pays For Music Downloads, Seriously?</title>
		<link>http://virtualmusic.tv/2009/09/who-pays-for-music-downloads-seriously/</link>
		<comments>http://virtualmusic.tv/2009/09/who-pays-for-music-downloads-seriously/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 10:25:55 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Discussion]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[Amie Street]]></category>
		<category><![CDATA[bandcamp]]></category>
		<category><![CDATA[bands]]></category>
		<category><![CDATA[behavior]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[fans]]></category>
		<category><![CDATA[issues]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[listeners]]></category>
		<category><![CDATA[music industry]]></category>
		<category><![CDATA[MusicBiz]]></category>
		<category><![CDATA[P2P]]></category>
		<category><![CDATA[revenue]]></category>
		<category><![CDATA[social music]]></category>
		<category><![CDATA[streaming]]></category>
		<category><![CDATA[why?]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=1413</guid>
		<description><![CDATA[It's 2009. Why are people are still paying for mp3 downloads when there is an abundance of awesome music available for free? Digital music is becoming more free by the minute. There is music that you can download for free—legally or illegally—and there is music that you can stream for free. I support bands that are giving their tracks away for free.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s 2009. Why are people are still paying for mp3 downloads when there is an abundance of awesome music available for free? Digital music is becoming more free by the minute.</p>
<p><strong>Listeners</strong>: There is music that you can download for free—legally or illegally—and there is music that you can <a href="http://virtualmusic.tv/2009/08/discussion-how-do-you-discover-new-music/#music-discovery-link-cloud" title="Music Discovery Link Cloud">stream for free</a>. The trend is towards streaming. I support bands that are giving their tracks away for free. I&#8217;ll even admit it—I&#8217;m offended when bands expect me to pay for an mp3 download. Am I completely off base here, or do you agree?</p>
<p class="image"><img src="http://img.virtualmusic.tv/orange-double-vinyl-640.jpg" alt="Orange 7" Vinyl Record" width="640" height="313" /><br /><span class="wp-caption">Unlike these records, mp3&#8242;s can be easily duplicated and shared for free. We are in a new time and we need new rules. Welcome to the digital revolution.</span></p>
<p><strong>Bands</strong>: Giving downloads away for free is an excellent promotional move. It puts out the message that you care about your fans, and that you want them to hear your music. It is a leader into other revenue streams. I recommend collecting fans&#8217; email addresses in exchange for free downloads. This can be achieved nicely by <a href="http://bandcamp.com" title="Bandcamp" rel="external">Bandcamp</a>, which, in my opinion is a super-slick service. Bandcamp enables downloads in multiple hi-res formats, and the platform encourages sharing on social networks. They even offer pay-what-you-want pricing options—the only drawback is that PayPal takes a percentage. [Demo: <a href="http://thespinarounds.bandcamp.com" title="thespinarounds.bandcamp.com" rel="external">My Bandcamp Page</a>]</p>
<p>I hope paid download services shift their business models to make the music more &#8220;free&#8221; for listeners. I think services could generate ad revenue that the artists could share in—in such a way that bands could choose the ads on their pages as to match the right advertisements with the music. I recently <a href="http://techdirt.com/article.php?sid=20090922/1850426288#c30" title="They Need To Adapt Their Business Model…" rel="external">commented</a> about Amie Street implementing this idea, but imagine if a mega-service like iTunes could work magic like that.</p>
<div id="sub-related-posts">
<h5>Related Posts</h5>
<ul class="related-posts">
<li><a href="http://virtualmusic.tv/2009/12/music-consumption-180-terry-mcbride-interviews/" title="Music Consumption in a 180°—Terry McBride Interviews.">Music Consumption in a 180°—Terry McBride Interviews.</a></li>
<li><a href="http://virtualmusic.tv/2009/11/music-dopeness-bands-brands-part-1/" title="Music Dopeness and Bands as Brands (Part 1)">Music Dopeness and Bands as Brands (Part 1)</a></li>
<li><a href="http://virtualmusic.tv/2009/08/discussion-how-do-you-discover-new-music/" title="How Do You Discover New Music?">How Do You Discover New Music?</a></li>
</ul>
</div>
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		<title>Videogame Idea: VirtualVenue</title>
		<link>http://virtualmusic.tv/2009/07/videogame-idea-virtual-venue/</link>
		<comments>http://virtualmusic.tv/2009/07/videogame-idea-virtual-venue/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 22:42:03 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[behavior]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[crowdsourcing]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[idea]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[licensing]]></category>
		<category><![CDATA[mashups]]></category>
		<category><![CDATA[music gaming]]></category>
		<category><![CDATA[revenue]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[social intelligence]]></category>
		<category><![CDATA[venue]]></category>
		<category><![CDATA[videogame]]></category>
		<category><![CDATA[virtualization]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=140</guid>
		<description><![CDATA[Music and videogames were made for each other. Here&#8217;s a videogame concept that&#8217;s been virtually bouncing my mind, called either VirtualBouncer, or VirtualVenue. There would be two main player types&#8212;bouncers and club-goers&#8212;and there would be character options for each.]]></description>
			<content:encoded><![CDATA[<p>Music and videogames were made for each other. Here&rsquo;s a videogame concept that&rsquo;s been virtually bouncing my mind, called either VirtualBouncer, or <strong>VirtualVenue</strong>. There would be two main player types&mdash;bouncers and club-goers&mdash;and there would be character options for each.</p>
<p>As a <strong>club-goer</strong> in the game&rsquo;s easy mode, you would be 21+ or 18+ depending on the country or venue rules. With your politeness and your ID, you would pass through the bouncer and get inside to have more interactions inside the venue or on the dance floor. In the advanced mode, you would be underage, and you would have to try to pass a fake ID, or invent a way in without one&mdash;a lie, another entrance, etc. Once inside you would be able to see, hear, move around, and interact just as you would in a real, live venue. You would get to witness an actual, or virtualized, video stream from the venue. The setting choices for the game might be bars, clubs, concerts, festivals, or any other type of music venue. They could be real or fictitious, and who&rsquo;s to say what&rsquo;s real?  Level 1 could start on the city street outside a dive bar, and in the subsequent levels the player would work up to larger and larger venues.</p>
<p class="image"><img src="http://img.virtualmusic.tv/id1411631_640.jpg" width="640" height="428" alt="Live Venue" /></p>
<p>As a <strong>bouncer</strong> in the game&rsquo;s easy mode, you would have to be polite as you worked the door, checked ID&rsquo;s, spotted fake ones, and greeted incoming club-goers. Bouncers would lose points for being rude, or for mishandling the crowds. In more advanced bouncer modes, you would have to responsibly prevent violent behavior, by pacifying out-of-control partiers without causing them any physical harm. As for the game levels, the bouncers could start out working for a dive bar, and work up to nicer and nicer jobs at different venues. Even job interview interactions could be simulated in the game.</p>
<p>Maybe you could not attend a real-life <a href="http://www.radiohead.com/" title="Freeform official site includes a message board, pictures, and music videos.">Radiohead</a> show in London, but in <strong>VirtualVenue</strong> you could. Music would be featured throughout the game, and licensing would be paid to those real-life musicians whose songs and live appearances were used in the game. The company that produced this game could generate huge <strong>revenues</strong> by selling advertising to actual venues, and having them featured as game-setting locations with live, 3D, video feeds of the actual performances. With the game connected to the internet, and the touring artists in the game being real, ticketing companies could pay to have their gig listings in the game, which would increase actual ticket sales and further promote the artists and the venues. A third revenue stream for the game company could be selling subscriptions, of the behavioral data findings, to robotics developers, or to security industry professionals who would want to know all the latest security flaws and use that knowledge to tighten real-life security.</p>
<p>There are myriad ways to expand on all of these ideas. The game could work best in a <strong>mashup</strong> with social networks, and enable you to play with real people from around the globe.</p>
<p class="image"><img src="http://img.virtualmusic.tv/id42856991_640.jpg" width="640" height="480" alt="Digital Human" /></p>
<p>I think that <a href="http://en.wikipedia.org/wiki/Crowdsourcing" title="Wikipedia.com: Crowdsourcing">crowdsourcing</a> videogame technology could lead to the training of real, digital bouncers&mdash;an idea that I don&rsquo;t think is too bizarre. The VirtualVenue <strong>network</strong> could aggregate data about how players reacted in different situations, and help teach computers human-like behavior. The data crowdsourcing model is already widely used. For example the familiar <a href="http://recaptcha.net/" title="reCAPTCHA is a free anti-bot service that helps digitize books.">reCaptcha</a> essentially uses humans to teach computers to read our handwriting for the purpose of digitizing books. Crowdsourcing leads to <a href="http://www.openinnovators.net/list-open-innovation-crowdsourcing-examples/" title="Crowdsourcing Examples" rel="external">open innovation</a>, and we may not be far from crowdsourced, robot-teaching technology becoming a mainstream reality. This game, and others like it, could include physical and vocal input from the player, making the game feel more realistic, and opening doors to teaching robots our body language, and our spoken languages. It will be key that we maintain ethics and use this technology in smart ways, because we&rsquo;ve all seen <a href="http://en.wikipedia.org/wiki/Terminator_%28franchise%29" title="Wikipedia: Terminator">Terminator</a> and can imagine how this sort of technology might explode. How can we ensure that the <strong>relationship</strong> between humans and computers remains symbiotic? Computers educated by humans&#8230;where might this lead?</p>
<p class="series-info"><strong>Upcoming</strong>: We aim to look at this issue in reverse—how videogame technology might enrich our learning through virtual education—see <a href="http://virtualmusic.tv/education/" title="VirtualMusic.tv » Education">virtualmusic.tv/education/</a></p>
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		<title>Music in The Virtual Realm</title>
		<link>http://virtualmusic.tv/2009/07/music-in-the-virtual-realm/</link>
		<comments>http://virtualmusic.tv/2009/07/music-in-the-virtual-realm/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 17:07:35 +0000</pubDate>
		<dc:creator>Ryan Van Etten</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Flux]]></category>
		<category><![CDATA[3-D]]></category>
		<category><![CDATA[adaptation]]></category>
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		<category><![CDATA[Gary Vaynerchuk]]></category>
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		<category><![CDATA[mobility]]></category>
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		<category><![CDATA[virtuality]]></category>

		<guid isPermaLink="false">http://virtualmusic.tv/?p=10</guid>
		<description><![CDATA[We are on the brink of an online music collaboration explosion in the years to come. Eric Steuer at Wired Magazine wrote an important article, <a href="http://www.wired.com/entertainment/music/magazine/17-07/pl_music">Group Effort: Solo Musicians Band Together on Collaboration Web Sites</a>, covering 10 of today&#8217;s top virtual jam session sites. The possibilities are infinite&#8212;it&#8217;s only 2009, and virtual technology is developing at warp speed.]]></description>
			<content:encoded><![CDATA[<p>We are on the brink of an online music collaboration explosion in the years to come. Eric Steuer at Wired Magazine wrote an important article, <a href="http://www.wired.com/entertainment/music/magazine/17-07/pl_music">Group Effort: Solo Musicians Band Together on Collaboration Web Sites</a>, covering 10 of today&rsquo;s top virtual jam session sites. The possibilities are infinite&mdash;it&rsquo;s only 2009, and virtual technology is developing at warp speed.</p>
<p class="image"><img src="http://img.virtualmusic.tv/id29793_640.jpg" alt="" width="640" height="427" /></p>
<p>Gary Vaynerchuk has animatedly vlogged about <a href="http://garyvaynerchuk.com/post/78888436/the-tech-world-2008-the-hip-hop-world-1985">how the internet itself just hit puberty</a>. Online music collaboration and virtual jamming are even younger. The arena for virtual music is huge. The best music is live music, and this is what comes next:  We&rsquo;re going hear, feel, and see live music <i>live</i> in the virtual realm&mdash;a drummer in Sydney, a bassist in New York, a singer in Tokyo&mdash;connecting with their fans live through web-based applications. You&rsquo;re going to virtually <a href="http://www.youtube.com/watch?v=fvimAwIuq-Q">bump n&rsquo; grind</a> across the globe in virtual clubs with DJ&rsquo;s pumping sound to the world. There will be video chat so big, real, live, and interactive that it will be like being there. The experience, and the emotion, will be real.</p>
<p><i>Where</i> changes to <i>anywhere</i> in the virtual realm, and the technology is breeding as fast as we can imagine it. The clubs and venues of today will have to embrace the technology to survive, and they could be some of the best portals for connecting to the virtual space in a hybrid mix between the techology and the old-school dance floor. By the way, these clubs will recycle their <a href="http://www.time.com/time/specials/packages/article/0,28804,1882682_1882680_1882668,00.html">electricity from the music</a>.  It&rsquo;s only a matter of time before video chat goes 3D and beyond. Imagine how people will connect from club to club, venue to venue, and party to party in the virtual space.</p>
<p class="image"><img src="http://img.virtualmusic.tv/id42729881_640.png" width="640" height="396" alt="" /></p>
<p>The video game industry has already tapped the music vein with massive success, and they will continue to play a major role in this dynamic shift to the virtual realm. Mobility is still vital in the virtual realm, but how might its role evolve? Bringing music to the phone was one giant leap for musickind. <a href="http://www.berkleemusic.com/">Berkleemusic</a> started the <a href="http://search.twitter.com/search?q=%23bmusic">#bmusic</a> hashtag for musicbiz conversation. Their 2005 book <a href="http://www.futureofmusicbook.com/">The Future of Music</a>, published by the Berklee Press, discussed how mobility trumps quality. They were so right. But what trumps mobility? I think virtuality is the answer. Virtuality trumps mobility? Virtuality and mobility will likely breed to create new offspring. Mobility is the ability to move, or the ability to be <i>connected</i> wherever you are. In the virtual realm you can be anywhere with anyone. Virtuality is reality. Music is an experience. The quality of the experience could become greater than ever.</p>
<p><a href="http://en.wikipedia.org/wiki/Evolution#Adaptation">Evolution</a> has proven that the most valuable survival feature that any creature can have is adaptability. Those who adapt the fastest to change <i>always</i> thrive. The controversial survival novelist <a href="http://en.wikipedia.org/wiki/Ragnar_Benson">Ragnar Benson</a> advised that those who fail to embrace the latest technology are at a severe disadvantage. Music and musicians will continue to adapt to new technologies. As for the designers and developers: bring it on. Your imagination has no limit. Every technology that you can bring to life will be used. Musicians will continue the shift away from selling tangible products, and will cash in selling experiences&mdash;via licensing, sponsored shows, endorsements, subscriptions, etc. Music will be everywhere.</p>
<p>This post might sound a little far out but I think it&rsquo;s meaningful for us to think about. Thank you for taking the time to read it, and I&rsquo;d love to spark conversation below in the comment section and via twitter (I&rsquo;m <a href="http://twitter.com/ryanve">@ryanve</a>). What will the future bring? How will the ever-expanding music population contribute to our future, and future generations?</p>
<div id="sub-related-posts">
<h5>Related Posts</h5>
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<li><a href="http://virtualmusic.tv/2009/12/music-consumption-180-terry-mcbride-interviews/" title="Music Consumption in a 180°—Terry McBride Interviews.">Music Consumption in a 180°—Terry McBride Interviews.</a></li>
<li><a href="http://virtualmusic.tv/2009/11/musicians-money-is-not-motivation/" title="Musicians&mdash;Money Is Not Motivation">Musicians&mdash;Money Is Not Motivation</a></li>
<li><a href="http://virtualmusic.tv/2009/08/discussion-how-do-you-discover-new-music/" title="How Do You Discover New Music?">How Do You Discover New Music?</a></li>
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</div>
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