By Ryan Van Etten on 12/31/2009
Pandora is blowing music consumption off the grid. Myriad digital choices are sending audio junkies into sensory overload—music wants to be everywhere. The stage is lit—music has always been social, and the web continues to make it even more so. Communication is on the rise.
Posted in Apps, Editorial, Gaming, iPhone Apps, Music, Music Flux, Popular, Visual | Tagged Activision, Amie Street, analysis, AOL Music, Apps, blip.fm, ccMixter, chart, collaboration, comparison, consumption, Creative Commons, deezer, Delicious, Digidrummer, DJ Hero, DJing, EA Mobile, emusic, facebook, friends, games, gigzee, Grooveshark, Guitar Rock Tour, Harmonix, Hip Hop All Star, Hype Machine, iheart radio, iLike, Imeem, Indaba Music, indie, influencers, iPhone, iTunes, jamble music mashups, jamendo, jamglue, Lala, last.fm, Looptastic, mashups, mobile, mobile music, mobility, MOG, music gaming, music industry, music sites, musicians, musicovery, MySpace, Napster, networks, NIN, NLog Synth, pandora, predictions, project playlist, PureVolume, recommendation engine, ReverbNation, Rhapsody, rhythm games, Rock Band Network, scratching, Second Life, seeqpod, sensory overload, Sirius, Slacker Radio, social intelligence, social media, social music, songza, soundcloud, spotify, stats, streaming, Tap Tap Revenge, Tapulous, The Beatles Rock Band, thesixtyone, tinysong, trends, twisten.fm, ustream, Vevo, video, Virtuoso Piano, visualization, we7, your friends are your filter, YouTube
By Ryan Van Etten on 10/09/2009
Musicians will soon be able to submit their original tracks into Rock Band via the Rock Band Network. This looks to be a promising virtual platform allowing indie artists—creators—to contribute songs to the game in a democratic fashion—each new track is reviewed and voted on by peers in the community before being accepted into the game. This is great news for players and indie musicians alike.
Posted in Editorial, Gaming, Music, Music Flux | Tagged creators, entertainment, Harmonix, indie, Microsoft, music gaming, music industry, musicians, platform, revenue, Rock Band, Rock Band Network, videogame, Xbox