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social intelligence

Gaming For A Better Real World

Gaming For A Better Real World

By Ryan Van Etten on 04/21/2010

Game designer/researcher Jane McGonigal asserts that collaborative videogames are the key to solving our real-world problems. In the video here, she outlines why she considers World of Warcraft to be an “ideal collaborative problem-solving environment.” She discusses four key factors in gaming culture that give gamers an edge at problem-solving—urgent optimism, social fabric, blissful productivity, and epic meaning.

Posted in Activism, Education, Gaming, Infoculture | Tagged collaboration, counterculture, creativity, culture, game design, gaming culture, innovation, Jane McGonigal, mindset, MMO, MMORPG, motivation, problem-solving, psychology, social gaming, social intelligence, TED, trust, urgent evoke, video, videogame, virtual worlds, WoW | Leave a response

Social Rocks. Mobility Rolls. Music Trends 2009–2010.

Social Rocks. Mobility Rolls. Music Trends 2009–2010.

By Ryan Van Etten on 12/31/2009

Pandora is blowing music consumption off the grid. Myriad digital choices are sending audio junkies into sensory overload—music wants to be everywhere. The stage is lit—music has always been social, and the web continues to make it even more so. Communication is on the rise.

Posted in Apps, Editorial, Gaming, iPhone Apps, Music, Music Flux, Popular, Visual | Tagged Activision, Amie Street, analysis, AOL Music, Apps, blip.fm, ccMixter, chart, collaboration, comparison, consumption, Creative Commons, deezer, Delicious, Digidrummer, DJ Hero, DJing, EA Mobile, emusic, Facebook, friends, games, gigzee, Grooveshark, Guitar Rock Tour, Harmonix, Hip Hop All Star, Hype Machine, iheart radio, iLike, Imeem, Indaba Music, indie, influencers, iPhone, iTunes, jamble music mashups, jamendo, jamglue, Lala, last.fm, Looptastic, mashups, mobile, mobile music, mobility, MOG, music gaming, music industry, music sites, musicians, musicovery, MySpace, Napster, networks, NIN, NLog Synth, pandora, predictions, project playlist, PureVolume, recommendation engine, ReverbNation, Rhapsody, rhythm games, Rock Band Network, scratching, Second Life, seeqpod, sensory overload, Sirius, Slacker Radio, social intelligence, social media, social music, songza, SoundCloud, Spotify, stats, streaming, Tap Tap Revenge, Tapulous, The Beatles Rock Band, thesixtyone, tinysong, trends, twisten.fm, ustream, Vevo, video, Virtuoso Piano, visualization, we7, year in review, your friends are your filter, YouTube | 6 Responses

Videogame Idea: VirtualVenue

Videogame Idea: VirtualVenue

By Ryan Van Etten on 07/20/2009

Music and videogames were made for each other. Here’s a videogame concept that’s been virtually bouncing my mind, called either VirtualBouncer, or VirtualVenue. There would be two main player types—bouncers and club-goers—and there would be character options for each.

Posted in Design, Editorial, Education, Gaming, Music | Tagged behavior, concept, crowdsourcing, data, game design, idea, ideas, information, interaction, licensing, mashups, music gaming, revenue, robots, social intelligence, venue, videogame, virtualization | 11 Responses

RSS Audiofanzine: Music Gear Reviews

  • Masterclass with George Massenburg on Different Topics Related to Music Production
    In this next-to-last part of our video series dedicated to George Massenburg, he shares with us his opinion on headphones and goes on to describe the role of the producer in a recording session. […]
  • Fender Modern Player Jazz Bass & Telecaster Bass Review
    When I went to pick up these beauties at AudioFanzine's editorial office, I asked myself how many Jazz and Precision basses I had already reviewed in my life as an editor. From Standard to Deluxe, Vintage, Special and Classic versions, from US to Mexican and Japanese, not to mention the Korean Series and Squier — Fender's offer is very wide and alm […]

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Thumbnail: 2010 Music Website Heat Map

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