By Ryan Van Etten on 04/21/2010
Game designer/researcher Jane McGonigal asserts that collaborative videogames are the key to solving our real-world problems. In the video here, she outlines why she considers World of Warcraft to be an “ideal collaborative problem-solving environment.” She discusses four key factors in gaming culture that give gamers an edge at problem-solving—urgent optimism, social fabric, blissful productivity, and epic meaning.
Posted in Activism, Education, Gaming, Infoculture | Tagged collaboration, counterculture, creativity, culture, game design, gaming culture, innovation, Jane McGonigal, mindset, MMO, MMORPG, motivation, problem-solving, psychology, social gaming, social intelligence, TED, trust, urgent evoke, video, videogame, virtual worlds, WoW
By Ryan Van Etten on 03/04/2010
This year’s Virtual Worlds Best Practices in Education conference aims to focus on imagination. Themed Imagination Around the World, this free virtual event takes place in Second Life on March 12–13. Second Life is growing as a venue for education at multiple grade levels.
Posted in Education, Events, Infoculture, News, SL Events | Tagged augmented reality, best practices, collaboration, communication, conference, creativity, HARP, imagination, learning, Second Life, specialization, teaching, video, virtual worlds, VWBPE
By Ryan Van Etten on 02/02/2010
Piano music is as popular in Second Life as it is in real life. The setting is a virtual world—the music is real, interactive, and on key. This vivid photoset features pianos and players (avatars) in Second Life. 11 photos and 1 video.
Posted in Gaming, Music, News, Photo Journal | Tagged avatars, culture, music gaming, nightlife, photos, piano, pianos, Second Life, videogame, virtual piano, virtual worlds, virtuality